Ability List
Name
Description
Rating
Affliction When a Monster with Affliction hits a target, it has a chance of applying Affliction on the target causing it to be unable to be healed. 50% chance of applying Affliction on the target. 5.6
Amplify Increases Magic Reflect, Return Fire, and Thorns damage to all enemy monsters by 1. 6.1
Backfire If an enemy misses this Monster with an attack, the attacker takes 2 damage. 4
Blast Does additional damage to Monsters adjacent to the target Monster. Additional damage is equivalent to main damage divided by 2, rounded up. 9.7
Blind All enemy Melee & Ranged attacks have an increased chance of missing their target. +15% chance of evading. 7.1
Bloodlust Every time it defeats an opponent, it gets +1 to all stats. 7
Camouflage This Monster cannot be targeted for attacks unless it's in the first position. 7.8
Cleanse Removes all negative effects on the Monster in the first position on the friendly team. 6
Close Range Can perform ranged attacks from the first position. This ability is only found on Ranged monsters. 3
Conscript Allows the use of one additional Gladiator card in battle. 4.9
Cripple Each time an enemy is hit by a Monster with Cripple it loses one max health. 3.1
Deathblow This Monster does 2x damage if their target is the only Monster left on the enemy team. 1
Demoralize Reduces the Melee attack of all enemy Monsters. -1 to melee attack (cannot be less than 1). 6.2
Dispel When this monster hits an enemy, it clears all positive status effects on that enemy. Dispel now affects bloodlust and stat increases from Martyr as well. 4
Divine Shield The first time the Monster takes damage it is ignored. 6
Dodge Has an increased chance of evading Melee or Ranged attacks. +25% Dodge vs melee/ranged. 7.9
Double Strike Monster attacks twice each round. 9.8
Enrage Has increased Melee attack and Speed when damaged. Multiplier x1.5 rounded up. 9.5
Flying Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability. +25% chance of evading, except against Monsters who also have Flying. 7.9
Forcefield This Monster takes only 1 damage from attacks with power 5+. 5.1
Fury This Monster does double damage to targets with the Taunt ability. 2
Giant Killer Does double damage against targets that cost 10 or more mana. 2.9
Halving Each time this Monster hits a target, the target's attack is cut in half (rounded down). 9.8
Headwinds Reduces the Ranged attack of all enemy Monsters. 5.9
Heal Restores a portion of the Monster's health each round. Restores 1/3 of the max health, rounded down. 9.7
Immunity This monster is immune to negative status effects. 7.9
Inspire Gives all friendly Monsters +1 Melee attack. 8
Knock Out Does double damage when attacking an enemy that is stunned. 1
Last Stand Gains increased stats if it's the only Monster on the team alive. Multiplier x1.5 rounded up. 7.8
Life Leech Monster's health increases each time it damages an enemy Monster's health in proportion to the damage dealt. 6.1
Magic Reflect When hit with Magic damage, does reduced Magic damage back to the attacker. Deals damage equivalent to the attacker's damage divided by 2, rounded up. 6.7
Martyr When this Monster dies, adjacent Monsters get +1 to all stats. 5.1
Opportunity Monsters with the Opportunity ability may attack from any position and will target the enemy Monster with the lowest health. 8.5
Oppress Does double damage when attacking an enemy that has no attacks. 2
Phase Magic attack can miss this Monster (using the same hit/miss calculation as for Melee and Ranged attacks). 7.5
Piercing If Melee or Ranged attack damage is in excess of the target's Armor, the remainder will damage the target's Health. 7
Poison Attacks have a chance to apply poison, which does automatic damage to the target at the beginning of each round after the poison is applied. The Poison ability is triggered 50% of the time. Poison does damage at the end of the turn and is not affected by shield or void. 6.8
Protect All friendly Monsters gain +2 Armor. 8
Reach Enables the monster to attack from the second position on the team. 4.9
Rebirth When this Montser dies it will self-resurrect with 1 Health once per battle. 8
Recharge This Monster attacks every other round but does 3x damage. 1.1
Redemption When this Monster dies, it does 1 damage to all enemy monsters. The damage deal is Melee and follows normal rules of melee attacks. 2.1
Reflection Shield This Monster is immune to all indirect, or reflected damage. That means that it will not take damage from Blast, Thorns, Return Fire, or Magic Reflect. 7
Repair Restores some armor to the friendly Monster whose armor has taken the most damage. 7.1
Resurrect When a friendly Monster dies it is brought back to life with 1 Health. This ability can only trigger once per battle. 7.9
Retaliate When hit with a Melee attack, Monsters with Retaliate have a chance of attacking their attacker. 50% chance of activation. Can trigger a chain if two cards with retaliate attach each other. 3.2
Return Fire When hit with a Ranged attack, Monsters with Return Fire will return reduced damage back to their attacker. Damage returned is equal to damage of attacker divided by 2, rounded up. 6.8
Rust Reduces the Armor of all enemy Monsters by 2. 7
Scattershot This monster's attacks hit a random enemy target. 3
Scavenger Gains 1 max health each time any monster dies. 6
Shatter Target's armor is destroyed when hit by an attack from Monsters with Shatter. 2.2
Shield Reduced damage from Melee and Ranged attacks. Attack damage gets halved (rounded up), except attack 1 which deals 0 damage. Reduces the Thorns damage to 1. Cancels Redemption damage. 7.1
Silence Reduces the Magic Attack of all enemy Monsters by 1. 6.7
Slow Reduces the Speed of all enemy Monsters by 1. 9.7
Snare When attacking enemies with Flying, removes the Flying ability and cannot miss. 2.1
Sneak Targets the last Monster on the enemy Team instead of the first Monster. If the last Monster on the enemy team has Camouflage, this will target the second to last Monster instead. 8
Snipe Targets enemy Monsters with Ranged, Magic, or no attack that are not in the first position. 2.9
Strengthen All friendly Monsters have increased Health by 1. 6
Stun When a Monster with Stun hits a target, it has a chance to stun the target causing it to skip its next turn. 50% chance of activation. 4.1
Swiftness All friendly Monsters have their Speed increased by 1. 9.7
Tank Heal Restores a portion of the Monster in the first position's health each round. Restores 1/3 of the max health, rounded up. 8.8
Taunt All enemy Monsters target this Monster (if they are able to). 7.9
Thorns When hit with a Melee attack, does 2 damage back to the attacker. 5.2
Trample When a Monster with Trample hits and kills its target, it will perform another attack on the next Monster on the enemy Team. 3.2
Triage Heals the friendly back-line Monster that has taken the most damage. Heal is max health divided by 3, rounded down. Minimum is 2. 8.7
True Strike This monster's attacks cannot miss. Blind doen't affect monster with True Strike. 6.8
Void Reduces damage from Magic attacks. Attack damage gets halved (rounded up), except attack 1 which deals 0 damage. 6.8
Void Armor Magic attacks hit this Monster's armor before its Health. 6.7
Weaken Reduces the Health of all enemy Monsters by 1 Health cannot be reduced below 1 6
Weapons Training Adjacent monsters gain this Unit's attack, up to a maximum of 3. This cannot be dispelled. 7.8
Corrosive Ward When hit with a Melee attack, unit does 2 armor damage to the attacker, and max armor of the attacker is reduced by 2. 4.2
Ambush This Unit gets to act before the battle begins (during the Ambush round). 7.1
Armored Strike This Unit gets an additional melee attack equal to its armor stat. 5.9
Lookout Adjacent Units receive 1 less damage from attackers with sneak, snipe, and opportunity. Additionally all units take half damage from ambushes as long as a Lookout unit is on your team. 3
Flank At the beginning of battle, if this Unit is in the first position, the unit in the second position gains Reach. 3.9