Ability List
Name |
Description |
Rating |
|
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Affliction | When a Monster with Affliction hits a target, it has a chance of applying Affliction on the target causing it to be unable to be healed. 50% chance of applying Affliction on the target. | 5.6 |
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Amplify | Increases Magic Reflect, Return Fire, and Thorns damage to all enemy monsters by 1. | 6.1 |
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Backfire | If an enemy misses this Monster with an attack, the attacker takes 2 damage. | 4 |
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Blast | Does additional damage to Monsters adjacent to the target Monster. Additional damage is equivalent to main damage divided by 2, rounded up. | 9.7 |
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Blind | All enemy Melee & Ranged attacks have an increased chance of missing their target. +15% chance of evading. | 7.1 |
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Bloodlust | Every time it defeats an opponent, it gets +1 to all stats. | 7 |
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Camouflage | This Monster cannot be targeted for attacks unless it's in the first position. | 7.8 |
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Cleanse | Removes all negative effects on the Monster in the first position on the friendly team. | 6 |
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Close Range | Can perform ranged attacks from the first position. This ability is only found on Ranged monsters. | 3 |
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Conscript | Allows the use of one additional Gladiator card in battle. | 4.9 |
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Cripple | Each time an enemy is hit by a Monster with Cripple it loses one max health. | 3.1 |
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Deathblow | This Monster does 2x damage if their target is the only Monster left on the enemy team. | 1 |
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Demoralize | Reduces the Melee attack of all enemy Monsters. -1 to melee attack (cannot be less than 1). | 6.2 |
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Dispel | When this monster hits an enemy, it clears all positive status effects on that enemy. Dispel now affects bloodlust and stat increases from Martyr as well. | 4 |
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Divine Shield | The first time the Monster takes damage it is ignored. | 6 |
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Dodge | Has an increased chance of evading Melee or Ranged attacks. +25% Dodge vs melee/ranged. | 7.9 |
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Double Strike | Monster attacks twice each round. | 9.8 |
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Enrage | Has increased Melee attack and Speed when damaged. Multiplier x1.5 rounded up. | 9.5 |
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Flying | Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability. +25% chance of evading, except against Monsters who also have Flying. | 7.9 |
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Forcefield | This Monster takes only 1 damage from attacks with power 5+. | 5.1 |
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Fury | This Monster does double damage to targets with the Taunt ability. | 2 |
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Giant Killer | Does double damage against targets that cost 10 or more mana. | 2.9 |
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Halving | Each time this Monster hits a target, the target's attack is cut in half (rounded down). | 9.8 |
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Headwinds | Reduces the Ranged attack of all enemy Monsters. | 5.9 |
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Heal | Restores a portion of the Monster's health each round. Restores 1/3 of the max health, rounded down. | 9.7 |
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Immunity | This monster is immune to negative status effects. | 7.9 |
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Inspire | Gives all friendly Monsters +1 Melee attack. | 8 |
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Knock Out | Does double damage when attacking an enemy that is stunned. | 1 |
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Last Stand | Gains increased stats if it's the only Monster on the team alive. Multiplier x1.5 rounded up. | 7.8 |
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Life Leech | Monster's health increases each time it damages an enemy Monster's health in proportion to the damage dealt. | 6.1 |
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Magic Reflect | When hit with Magic damage, does reduced Magic damage back to the attacker. Deals damage equivalent to the attacker's damage divided by 2, rounded up. | 6.7 |
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Martyr | When this Monster dies, adjacent Monsters get +1 to all stats. | 5.1 |
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Opportunity | Monsters with the Opportunity ability may attack from any position and will target the enemy Monster with the lowest health. | 8.5 |
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Oppress | Does double damage when attacking an enemy that has no attacks. | 2 |
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Phase | Magic attack can miss this Monster (using the same hit/miss calculation as for Melee and Ranged attacks). | 7.5 |
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Piercing | If Melee or Ranged attack damage is in excess of the target's Armor, the remainder will damage the target's Health. | 7 |
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Poison | Attacks have a chance to apply poison, which does automatic damage to the target at the beginning of each round after the poison is applied. The Poison ability is triggered 50% of the time. Poison does damage at the end of the turn and is not affected by shield or void. | 6.8 |
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Protect | All friendly Monsters gain +2 Armor. | 8 |
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Reach | Enables the monster to attack from the second position on the team. | 4.9 |
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Rebirth | When this Montser dies it will self-resurrect with 1 Health once per battle. | 8 |
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Recharge | This Monster attacks every other round but does 3x damage. | 1.1 |
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Redemption | When this Monster dies, it does 1 damage to all enemy monsters. The damage deal is Melee and follows normal rules of melee attacks. | 2.1 |
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Reflection Shield | This Monster is immune to all indirect, or reflected damage. That means that it will not take damage from Blast, Thorns, Return Fire, or Magic Reflect. | 7 |
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Repair | Restores some armor to the friendly Monster whose armor has taken the most damage. | 7.1 |
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Resurrect | When a friendly Monster dies it is brought back to life with 1 Health. This ability can only trigger once per battle. | 7.9 |
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Retaliate | When hit with a Melee attack, Monsters with Retaliate have a chance of attacking their attacker. 50% chance of activation. Can trigger a chain if two cards with retaliate attach each other. | 3.2 |
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Return Fire | When hit with a Ranged attack, Monsters with Return Fire will return reduced damage back to their attacker. Damage returned is equal to damage of attacker divided by 2, rounded up. | 6.8 |
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Rust | Reduces the Armor of all enemy Monsters by 2. | 7 |
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Scattershot | This monster's attacks hit a random enemy target. | 3 |
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Scavenger | Gains 1 max health each time any monster dies. | 6 |
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Shatter | Target's armor is destroyed when hit by an attack from Monsters with Shatter. | 2.2 |
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Shield | Reduced damage from Melee and Ranged attacks. Attack damage gets halved (rounded up), except attack 1 which deals 0 damage. Reduces the Thorns damage to 1. Cancels Redemption damage. | 7.1 |
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Silence | Reduces the Magic Attack of all enemy Monsters by 1. | 6.7 |
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Slow | Reduces the Speed of all enemy Monsters by 1. | 9.7 |
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Snare | When attacking enemies with Flying, removes the Flying ability and cannot miss. | 2.1 |
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Sneak | Targets the last Monster on the enemy Team instead of the first Monster. If the last Monster on the enemy team has Camouflage, this will target the second to last Monster instead. | 8 |
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Snipe | Targets enemy Monsters with Ranged, Magic, or no attack that are not in the first position. | 2.9 |
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Strengthen | All friendly Monsters have increased Health by 1. | 6 |
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Stun | When a Monster with Stun hits a target, it has a chance to stun the target causing it to skip its next turn. 50% chance of activation. | 4.1 |
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Swiftness | All friendly Monsters have their Speed increased by 1. | 9.7 |
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Tank Heal | Restores a portion of the Monster in the first position's health each round. Restores 1/3 of the max health, rounded up. | 8.8 |
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Taunt | All enemy Monsters target this Monster (if they are able to). | 7.9 |
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Thorns | When hit with a Melee attack, does 2 damage back to the attacker. | 5.2 |
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Trample | When a Monster with Trample hits and kills its target, it will perform another attack on the next Monster on the enemy Team. | 3.2 |
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Triage | Heals the friendly back-line Monster that has taken the most damage. Heal is max health divided by 3, rounded down. Minimum is 2. | 8.7 |
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True Strike | This monster's attacks cannot miss. Blind doen't affect monster with True Strike. | 6.8 |
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Void | Reduces damage from Magic attacks. Attack damage gets halved (rounded up), except attack 1 which deals 0 damage. | 6.8 |
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Void Armor | Magic attacks hit this Monster's armor before its Health. | 6.7 |
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Weaken | Reduces the Health of all enemy Monsters by 1 Health cannot be reduced below 1 | 6 |
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Weapons Training | Adjacent monsters gain this Unit's attack, up to a maximum of 3. This cannot be dispelled. | 7.8 |
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Corrosive Ward | When hit with a Melee attack, unit does 2 armor damage to the attacker, and max armor of the attacker is reduced by 2. | 4.2 |
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Ambush | This Unit gets to act before the battle begins (during the Ambush round). | 7.1 |
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Armored Strike | This Unit gets an additional melee attack equal to its armor stat. | 5.9 |
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Lookout | Adjacent Units receive 1 less damage from attackers with sneak, snipe, and opportunity. Additionally all units take half damage from ambushes as long as a Lookout unit is on your team. | 3 |
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Flank | At the beginning of battle, if this Unit is in the first position, the unit in the second position gains Reach. | 3.9 |