Home 🡆 Monster List 🡆 Will-o-Wisp

Will-o-Wisp
ModernDeathEpicMonstersoulbound

Base level
Max level
Will-o-Wisp Price Information:
Regular Foil Price (per BCX): $ | Single BCX: $ (NANx)
Gold Foil Price (per BCX): $ | Single BCX: $ (NANx)
Gold Foil vs Regular Foil: NANx
L
RF BCX
GF BCX
Abilities
1 1 - 4 0 0 0 0 9
2 4 1 4 0 0 0 0 10
3 10 2 4 0 0 0 0 11
4 20 4 4 0 0 0 0 11
5 32 7 4 0 0 0 0 12
6 46 10 4 0 0 0 0 12
Skill analysis
Flying
Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability.

+25% chance of evading, except against Monsters who also have Flying.
Weaken
Reduces the Health of all enemy Monsters by 1

Health cannot be reduced below 1
Silence
Reduces the Magic Attack of all enemy Monsters by 1.
Blind
All enemy Melee & Ranged attacks have an increased chance of missing their target.

+15% chance of evading.
🌟 Will-o-Wisp ratings
Bronze league
7.3 / 10
Silver league
6.5 / 10
Gold league
6.5 / 10
Diamond league
7.3 / 10
Ruleset analysis
Good rulesets for Will-o-Wisp
As Will-o-Wisp has Flying, it doesn't get damaged by the Earthquake ruleset.
Will-o-Wisp has a speed of 4, which boosts to 6 when enraged, helping it dodge enemy attacks. It also has abilities which help its chances of dodging.
Will-o-Wisp has Silence, which is useful for the 'Broken Arrows' ruleset.
Will-o-Wisp has Silence, making it useful in the 'Keep Your Distance' ruleset.
Bad rulesets for Will-o-Wisp
Will-o-Wisp is eligible to play in 'Lost Magic' but it also has Silence, which is useless in this ruleset.
Cards who are fast or have dodging abilities (Dodge, Flying, Phase) lose their advantage in the 'Aim True' ruleset.
Ineligible rulesets for Will-o-Wisp
Will-o-Wisp costs 6 mana to cast, so it can't be used in 'Little League'.
Will-o-Wisp is Epic, so it cannot be played in the 'Rise of the Commons' ruleset.
Will-o-Wisp has no melee attack, so it cannot be played in the 'Up Close & Personal' ruleset.
Will-o-Wisp has an even mana cost, so it can't be used in 'Odd Ones Out'.
Will-o-Wisp has no magic damage, so it cannot be played in the 'Wands Out' ruleset.
Will-o-Wisp has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.