Home 🡆 Monster List 🡆 Weirding Warrior

Weirding Warrior
ModernDeathEpicMonsterchaos

Base level
Max level
Weirding Warrior Price Information:
Regular Foil Price (per BCX): $0.116 | Single BCX: $0.13 (1.12x)
Gold Foil Price (per BCX): $3.575 | Single BCX: $3.724 (32.1x)
Gold Foil vs Regular Foil: 30.82x
L
RF BCX
GF BCX
Abilities
1 1 - 2 0 1 0 0 2
2 4 1 3 0 1 0 0 2
3 10 2 3 0 2 0 0 2
4 20 4 3 0 2 0 0 2
5 32 7 3 0 2 0 0 3
6 46 10 3 0 2 0 0 3
Skill analysis
Shatter
Target's armor is destroyed when hit by an attack from Monsters with Shatter.
Amplify
Increases Magic Reflect, Return Fire, and Thorns damage to all enemy monsters by 1.
Rust
Reduces the Armor of all enemy Monsters by 2.
🌟 Weirding Warrior ratings
Bronze league
4.7 / 10
Silver league
4.6 / 10
Gold league
5 / 10
Diamond league
5.1 / 10
💞 Top cards to play with Weirding Warrior
Weirding Warrior's Rust ability receives a boost from Cursed Slimeball's Redemption ability.
Weirding Warrior's Amplify ability is a powerful combo with Cursed Windeku's Thorns ability.
Weirding Warrior's Amplify ability is a powerful combo with Dark Ha'on's Magic Reflect ability.
Weirding Warrior's Amplify ability is a powerful combo with Djinn Chwala's Thorns ability.
Weirding Warrior's Amplify ability is a powerful combo with Xenith Monk's Magic Reflect ability.
💀 Best counters against Weirding Warrior
Riftwing is a good counter against Weirding Warrior.
Queen of Crows is a good counter against Weirding Warrior.
Onyx Sentinel is a good counter against Weirding Warrior.
Lira the Dark is a good counter against Weirding Warrior.
Maggots is a good counter against Weirding Warrior.
Ruleset analysis
Good rulesets for Weirding Warrior
Weirding Warrior only costs 2 mana to summon, making it a good choice for low mana games.
Weirding Warrior has a high damage-to-mana ratio (1), making it a cost-effective option for dealing damage in the 'Back to Basics' ruleset.
Weirding Warrior has two abilities suitable for Armored Up (Rust, Shatter), making it a great card for this ruleset.
Weirding Warrior has Rust, making it useful in the 'Going The Distance' ruleset.
Weirding Warrior does ranged damage but doesn't have the Close Range ability on its own. However in the 'Close Range' ruleset it gets the ability to attack in the first position.
In the 'Unprotected' ruleset, Weirding Warrior's damage no longer needs to fight through armor. Furthermore, Weirding Warrior doesn't have any armor, so it gets no disadvantages from this ruleset.
Weirding Warrior costs 2 mana to cast, so it is eligible for Little League.
Bad rulesets for Weirding Warrior
Since Weirding Warrior is a Ranged monster and doesn't have Reflection Shield, it will take damage every time it attacks in the 'Return Fire' ruleset.
Weirding Warrior has 3 health, so without any help it will die quickly in the Noxious Fumes ruleset.
Weirding Warrior has 3 health, no armor, and doesn't fly, so without any help it will die quickly in the Earthquake ruleset.
Ineligible rulesets for Weirding Warrior
Weirding Warrior is Epic, so it cannot be played in the 'Rise of the Commons' ruleset.
Weirding Warrior has no melee attack, so it cannot be played in the 'Up Close & Personal' ruleset.
Weirding Warrior has ranged damage, so it cannot be played in the 'Broken Arrows' ruleset.
Weirding Warrior has an even mana cost, so it can't be used in 'Odd Ones Out'.
Weirding Warrior has no magic damage, so it cannot be played in the 'Wands Out' ruleset.