Home 🡆 Monster List 🡆 Wave Runner

Wave Runner
ModernWaterCommonMonsterreward

Base level
Max level
Wave Runner Price Information:
Regular Foil Price (per BCX): $0.05 | Single BCX: $0.053 (1.06x)
Gold Foil Price (per BCX): $1.523 | Single BCX: $1.523 (30.46x)
Gold Foil vs Regular Foil: 30.46x
L
RF BCX
GF BCX
Abilities
1 1 - 3 2 0 0 0 4
2 5 - 4 2 0 0 0 4
3 14 1 4 2 0 0 0 5
4 30 2 4 3 0 0 0 5
5 60 5 4 3 0 0 0 5
6 100 9 5 3 0 0 0 5
7 150 14 5 3 0 0 0 6
8 220 20 5 3 0 0 0 7
9 300 27 5 3 0 0 0 7
10 400 38 5 4 0 0 0 7
Skill analysis
Reach
Enables the monster to attack from the second position on the team.
Knock Out
Does double damage when attacking an enemy that is stunned.
Snare
When attacking enemies with Flying, removes the Flying ability and cannot miss.
🌟 Wave Runner ratings
Bronze league
5.8 / 10
Silver league
5.6 / 10
Gold league
5.5 / 10
Diamond league
5.2 / 10
💞 Top cards to play with Wave Runner
Wave Runner attacks from the second position and Baakjira's defensiveness will allow it plenty of time to do so.
Wave Runner's Knock Out ability receives a boost from Lightning Dragon's Stun ability.
Wave Runner benefits from Naga Assassin's Swiftness ability.
Wave Runner's attack receives a boost from River Hellondale's Inspire ability.
Wave Runner receives a boost from Spirit Miner's Blind and Swiftness abilities.
💀 Best counters against Wave Runner
Djinn Chwala is a good counter against Wave Runner.
Sea Monster is a good counter against Wave Runner.
Electric Eels is a good counter against Wave Runner.
Diemonshark is a good counter against Wave Runner.
The Kraken is a good counter against Wave Runner.
Ruleset analysis
Good rulesets for Wave Runner
Wave Runner has a speed of 5, which boosts to 8 when enraged, helping it dodge enemy attacks.
Wave Runner has a high damage-to-mana ratio (0.8), making it a cost-effective option for dealing damage in the 'Back to Basics' ruleset.
Wave Runner has Reach, making it useful in the 'Up Close & Personal' ruleset. Also, its max melee damage is 4, making it a strong damage dealer in this ruleset.
Wave Runner has Reach, making it useful in the 'Melee Mayhem' ruleset. Also, its max melee damage is 4, making it a strong damage dealer in this ruleset.
Wave Runner has Reach, making it useful in the 'Super Sneak' ruleset. Also, its max melee damage is 4, making it a strong damage dealer in this ruleset.
In the 'Unprotected' ruleset, Wave Runner's damage no longer needs to fight through armor. Furthermore, Wave Runner doesn't have any armor, so it gets no disadvantages from this ruleset.
Wave Runner has reach, which enables it to attack from the second position as a melee unit even in the 'Fog of War' ruleset.
Bad rulesets for Wave Runner
Wave Runner is fast, with a max speed of 5. This means it'll be very slow in the 'Reverse Speed' ruleset.
Cards who are fast or have dodging abilities (Dodge, Flying, Phase) lose their advantage in the 'Aim True' ruleset.
Wave Runner is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset.
Ineligible rulesets for Wave Runner
Wave Runner costs 5 mana to cast, so it can't be used in 'Little League'.
Wave Runner has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset.
Wave Runner has an odd mana cost, so it can't be used in 'Even Stevens'.
Wave Runner has no magic damage, so it cannot be played in the 'Wands Out' ruleset.
Wave Runner has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.