Home 🡆 Monster List 🡆 Water Elemental

Water Elemental
WildWaterRareMonsterbeta

Base level
Max level
Water Elemental Price Information:
Regular Foil Price (per BCX): $0.7 | Single BCX: $0.935 (1.34x)
Gold Foil Price (per BCX): $41 | Single BCX: $41 (58.57x)
Gold Foil vs Regular Foil: 58.57x
L
RF BCX
GF BCX
Abilities
1 1 - 4 0 2 0 0 4
2 5 1 5 0 2 0 0 5
3 14 2 5 0 3 0 0 5
4 25 4 5 0 3 0 0 6
5 40 7 5 0 3 0 0 6
6 60 11 5 0 3 0 0 7
7 85 16 5 0 4 0 0 6
8 115 22 5 0 4 0 0 7
Skill analysis
Heal
Restores a portion of the Monster's health each round.

Restores 1/3 of the max health, rounded down.
Dodge
Has an increased chance of evading Melee or Ranged attacks.

+25% Dodge vs melee/ranged.
🌟 Water Elemental ratings
Bronze league
5.5 / 10
Silver league
5.6 / 10
Gold league
6 / 10
Diamond league
5.5 / 10
Ruleset analysis
Good rulesets for Water Elemental
Water Elemental has a speed of 5, which boosts to 8 when enraged, helping it dodge enemy attacks. It also has abilities which help its chances of dodging.
Water Elemental has a high damage-to-mana ratio (0.8), making it a cost-effective option for dealing damage in the 'Back to Basics' ruleset.
Water Elemental has Heal, making it helpful for survivability in Noxious Fumes.
Water Elemental has Heal, which make it a good choice for 'Equalizer'.
Water Elemental does ranged damage but doesn't have the Close Range ability on its own. However in the 'Close Range' ruleset it gets the ability to attack in the first position.
In the 'Unprotected' ruleset, Water Elemental's damage no longer needs to fight through armor. Furthermore, Water Elemental doesn't have any armor, so it gets no disadvantages from this ruleset.
Bad rulesets for Water Elemental
Water Elemental is fast, with a max speed of 5. This means it'll be very slow in the 'Reverse Speed' ruleset.
Cards who are fast or have dodging abilities (Dodge, Flying, Phase) lose their advantage in the 'Aim True' ruleset.
Since Water Elemental is a Ranged monster and doesn't have Reflection Shield, it will take damage every time it attacks in the 'Return Fire' ruleset.
Water Elemental loses its healing abilities in the 'Healed Out' ruleset.
Ineligible rulesets for Water Elemental
Water Elemental costs 5 mana to cast, so it can't be used in 'Little League'.
Water Elemental has no melee attack, so it cannot be played in the 'Up Close & Personal' ruleset.
Water Elemental has ranged damage, so it cannot be played in the 'Broken Arrows' ruleset.
Water Elemental has an odd mana cost, so it can't be used in 'Even Stevens'.
Water Elemental has no magic damage, so it cannot be played in the 'Wands Out' ruleset.