Home 🡆 Monster List 🡆 Water Caller

Water Caller
ModernWaterRareMonsterrift

Base level
Max level
Water Caller Price Information:
Regular Foil Price (per BCX): $0.09 | Single BCX: $0.09 (1x)
Gold Foil Price (per BCX): $1.25 | Single BCX: $1.511 (16.79x)
Gold Foil vs Regular Foil: 13.89x
L
RF BCX
GF BCX
Abilities
1 1 - 1 0 0 1 0 5
2 5 1 1 0 0 1 0 6
3 14 2 1 0 0 2 0 5
4 25 4 1 0 0 2 0 6
5 40 7 1 0 0 2 0 6
6 60 11 1 0 0 2 0 7
7 85 16 2 0 0 2 0 7
8 115 22 2 0 0 3 0 7
Skill analysis
Stun
When a Monster with Stun hits a target, it has a chance to stun the target causing it to skip its next turn.

50% chance of activation.
Reflection Shield
This Monster is immune to all indirect, or reflected damage. That means that it will not take damage from Blast, Thorns, Return Fire, or Magic Reflect.
🌟 Water Caller ratings
Bronze league
3.4 / 10
Silver league
3.5 / 10
Gold league
4 / 10
Diamond league
3.6 / 10
💞 Top cards to play with Water Caller
Water Caller's Stun ability receives a boost from Azmare Harpoonist's Knock Out ability in Reverse Speed rulesets.
Water Caller combines with Doctor Blight to form a powerful low-to-mid mana Reverse Speed magic team.
Water Caller's Stun ability receives a boost from Elven Defender's Knock Out ability in Reverse Speed rulesets.
Water Caller's Stun ability receives a boost from Gloridax Magus's Knock Out ability in Reverse Speed rulesets.
Water Caller's Stun ability boosts Wave Runner's Knock Out ability in Reverse Speed rulesets.
💀 Best counters against Water Caller
Djinn Oshannus is a good counter against Water Caller.
Void Dragon is a good counter against Water Caller.
Almo Cambio is a good counter against Water Caller.
Coeurl Lurker is a good counter against Water Caller.
Ruler of the Seas is a good counter against Water Caller.
Ruleset analysis
Good rulesets for Water Caller
Water Caller has Reflection Shield, making it useful in the 'Wands Out' ruleset.
Water Caller is a Magic monster, but it has Reflection Shield so it cannot take damage from counters. Therefore it can be a good card to surprise the enemy in the 'Magic Reflect' ruleset.
Water Caller has Reflection Shield, which protects it from Blast damage. Put it next to the positions you think are most likely to get hit in the 'Explosive Weaponry' ruleset.
Water Caller has a max speed of 2 making it a good option for the Reverse Speed ruleset.
When Water Caller stuns an enemy, they will take double damage from all attacks in the 'Heavy Hitters' ruleset.
Bad rulesets for Water Caller
Water Caller is slow, which means that it's more likely to miss if its enemies are enraged.
Ineligible rulesets for Water Caller
Water Caller costs 5 mana to cast, so it can't be used in 'Little League'.
Water Caller has no melee attack, so it cannot be played in the 'Up Close & Personal' ruleset.
Water Caller has magic damage, so it cannot be played in the 'Lost Magic' ruleset.
Water Caller has an odd mana cost, so it can't be used in 'Even Stevens'.
Water Caller has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.