Home 🡆 Monster List 🡆 Venator Kinjo
Venator Kinjo ModernNeutralLegendaryMonsterreward
Base level

Max level

Venator Kinjo Price Information:
• Regular Foil Price (per BCX): $1 | Single BCX: $1.039 (1.04x)
• Gold Foil Price (per BCX): $51.975 | Single BCX: $51.975 (51.98x)
• Gold Foil vs Regular Foil: 51.98x
• Regular Foil Price (per BCX): $1 | Single BCX: $1.039 (1.04x)
• Gold Foil Price (per BCX): $51.975 | Single BCX: $51.975 (51.98x)
• Gold Foil vs Regular Foil: 51.98x
L |
RF BCX |
GF BCX |
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Abilities |
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1 | 1 | - | 2 | 1 | 0 | 0 | 0 | 1 |
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2 | 3 | 1 | 2 | 1 | 0 | 0 | 0 | 2 |
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3 | 6 | 2 | 2 | 1 | 0 | 0 | 0 | 3 |
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4 | 11 | 4 | 2 | 1 | 0 | 0 | 0 | 3 |
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Skill analysis





🌟 Venator Kinjo ratings
Bronze league
6.9 / 10
Silver league
8.4 / 10
Gold league
8.7 / 10
Diamond league
8.8 / 10
💞 Top cards to play with Venator Kinjo
💀 Best counters against Venator Kinjo
Ruleset analysis
Good rulesets for Venator Kinjo
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Venator Kinjo only costs 2 mana to summon, making it a good choice for low mana games. |
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Venator Kinjo has Camouflage, which means that in the 'Equal Opportunity' ruleset it can snipe others without being sniped itself. |
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Venator Kinjo has Immunity, making it helpful for survivability in Noxious Fumes. |
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Venator Kinjo is cheap to summon (2 mana) so can be a useful filler in the 'Melee Mayhem' ruleset. |
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Venator Kinjo is cheap to summon (2 mana) so can be a useful filler in the 'Super Sneak' ruleset. |
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Venator Kinjo is a Melee monster, but it has Reflection Shield so it cannot take damage from counters. Therefore it can be a good card to surprise the enemy in the 'Thorns' ruleset. |
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In the 'Unprotected' ruleset, Venator Kinjo's damage no longer needs to fight through armor. Furthermore, Venator Kinjo doesn't have any armor, so it gets no disadvantages from this ruleset. |
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Venator Kinjo has Reflection Shield, which protects it from Blast damage. Put it next to the positions you think are most likely to get hit in the 'Explosive Weaponry' ruleset. |
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Venator Kinjo has Immunity and is therefore immune to Cripple. |
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Venator Kinjo costs 2 mana to cast, so it is eligible for Little League. |
Bad rulesets for Venator Kinjo
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Since Venator Kinjo has Slow, it essentially speeds up the opposing team in the 'Reverse Speed' ruleset. |
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Venator Kinjo is slow, which means that it's more likely to miss if its enemies are enraged. |
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Venator Kinjo has Camouflage so it's normally quite safe from attacks, but in the 'Aimless' ruleset all cards have Scattershot, and Scattershot can hit camouflaged cards. |
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Venator Kinjo has 3 health, no armor, and doesn't fly, so without any help it will die quickly in the Earthquake ruleset. |
Ineligible rulesets for Venator Kinjo
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Venator Kinjo is Neutral, so it cannot be played in the 'Taking Sides' ruleset. |
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Venator Kinjo is Legendary, so it cannot be played in the 'Lost Legendaries' ruleset. |
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Venator Kinjo is Legendary, so it cannot be played in the 'Rise of the Commons' ruleset. |
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Venator Kinjo has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset. |
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Venator Kinjo has an even mana cost, so it can't be used in 'Odd Ones Out'. |
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Venator Kinjo has no magic damage, so it cannot be played in the 'Wands Out' ruleset. |
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Venator Kinjo has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset. |