Home 🡆 Monster List 🡆 Vampire Bat
Vampire Bat ModernEarthCommonMonsterreward
Base level

Max level

Vampire Bat Price Information:
• Regular Foil Price (per BCX): $0.009 | Single BCX: $0.01 (1.11x)
• Gold Foil Price (per BCX): $0.465 | Single BCX: $0.465 (51.67x)
• Gold Foil vs Regular Foil: 51.67x
• Regular Foil Price (per BCX): $0.009 | Single BCX: $0.01 (1.11x)
• Gold Foil Price (per BCX): $0.465 | Single BCX: $0.465 (51.67x)
• Gold Foil vs Regular Foil: 51.67x
L |
RF BCX |
GF BCX |
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Abilities |
---|---|---|---|---|---|---|---|---|---|
1 | 1 | - | 3 | 1 | 0 | 0 | 0 | 3 |
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2 | 5 | - | 4 | 1 | 0 | 0 | 0 | 3 | |
3 | 14 | 1 | 4 | 1 | 0 | 0 | 0 | 4 | |
4 | 30 | 2 | 4 | 2 | 0 | 0 | 0 | 3 | |
5 | 60 | 5 | 4 | 2 | 0 | 0 | 0 | 4 | |
6 | 100 | 9 | 4 | 2 | 0 | 0 | 0 | 4 |
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7 | 150 | 14 | 4 | 2 | 0 | 0 | 0 | 5 | |
8 | 220 | 20 | 5 | 2 | 0 | 0 | 0 | 5 | |
9 | 300 | 27 | 5 | 2 | 0 | 0 | 0 | 6 | |
10 | 400 | 38 | 5 | 3 | 0 | 0 | 0 | 6 |
Skill analysis

+25% chance of evading, except against Monsters who also have Flying.

+25% Dodge vs melee/ranged.
🌟 Vampire Bat ratings
Bronze league
6 / 10
Silver league
5.7 / 10
Gold league
7.5 / 10
Diamond league
7 / 10
💞 Top cards to play with Vampire Bat
💀 Best counters against Vampire Bat
Ruleset analysis
Good rulesets for Vampire Bat
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Vampire Bat only costs 3 mana to summon, making it a good choice for low mana games. |
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As Vampire Bat has Flying, it doesn't get damaged by the Earthquake ruleset. |
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Vampire Bat has a speed of 5, which boosts to 8 when enraged, helping it dodge enemy attacks. It also has abilities which help its chances of dodging. |
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Vampire Bat has a high damage-to-mana ratio (1), making it a cost-effective option for dealing damage in the 'Back to Basics' ruleset. |
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Vampire Bat has Dodge, making it useful in the 'Up Close & Personal' ruleset. |
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Vampire Bat has Dodge, making it useful in the 'Melee Mayhem' ruleset. |
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Vampire Bat has Dodge, making it useful in the 'Super Sneak' ruleset. |
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In the 'Unprotected' ruleset, Vampire Bat's damage no longer needs to fight through armor. Furthermore, Vampire Bat doesn't have any armor, so it gets no disadvantages from this ruleset. |
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Vampire Bat costs 3 mana to cast, so it is eligible for Little League. |
Bad rulesets for Vampire Bat
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Vampire Bat is fast, with a max speed of 5. This means it'll be very slow in the 'Reverse Speed' ruleset. |
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Cards who are fast or have dodging abilities (Dodge, Flying, Phase) lose their advantage in the 'Aim True' ruleset. |
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Vampire Bat is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset. |
Ineligible rulesets for Vampire Bat
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Vampire Bat has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset. |
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Vampire Bat has an odd mana cost, so it can't be used in 'Even Stevens'. |
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Vampire Bat has no magic damage, so it cannot be played in the 'Wands Out' ruleset. |
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Vampire Bat has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset. |