Home 🡆 Monster List 🡆 Vampire
Vampire WildDeathCommonMonsterreward
Base level

Max level

Vampire Price Information:
• Regular Foil Price (per BCX): $0.259 | Single BCX: $0.579 (2.24x)
• Gold Foil Price (per BCX): $4.94 | Single BCX: $4.94 (19.07x)
• Gold Foil vs Regular Foil: 19.07x
• Regular Foil Price (per BCX): $0.259 | Single BCX: $0.579 (2.24x)
• Gold Foil Price (per BCX): $4.94 | Single BCX: $4.94 (19.07x)
• Gold Foil vs Regular Foil: 19.07x
L |
RF BCX |
GF BCX |
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Abilities |
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1 | 1 | - | 2 | 0 | 2 | 0 | 0 | 1 |
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2 | 5 | - | 3 | 0 | 2 | 0 | 0 | 1 | |
3 | 14 | 1 | 4 | 0 | 2 | 0 | 0 | 1 | |
4 | 30 | 2 | 5 | 0 | 2 | 0 | 0 | 1 | |
5 | 60 | 5 | 5 | 0 | 3 | 0 | 0 | 1 | |
6 | 100 | 9 | 5 | 0 | 3 | 0 | 0 | 1 |
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7 | 150 | 14 | 6 | 0 | 3 | 0 | 0 | 1 | |
8 | 220 | 20 | 7 | 0 | 3 | 0 | 0 | 1 | |
9 | 300 | 27 | 6 | 0 | 4 | 0 | 0 | 1 | |
10 | 400 | 38 | 7 | 0 | 4 | 0 | 0 | 1 |
Skill analysis


+25% chance of evading, except against Monsters who also have Flying.
🌟 Vampire ratings
Bronze league
4.1 / 10
Silver league
4.4 / 10
Gold league
5.4 / 10
Diamond league
4.9 / 10
Ruleset analysis
Good rulesets for Vampire
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As Vampire has Flying, it doesn't get damaged by the Earthquake ruleset. |
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Vampire has a speed of 7, which boosts to 11 when enraged, helping it dodge enemy attacks. It also has abilities which help its chances of dodging. |
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Vampire has a high damage-to-mana ratio (0.8), making it a cost-effective option for dealing damage in the 'Back to Basics' ruleset. |
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Vampire has high damage but typically suffers from low survivability with its 1 health. However in 'Equalizer' this shortcoming is often negated. |
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Vampire does ranged damage but doesn't have the Close Range ability on its own. However in the 'Close Range' ruleset it gets the ability to attack in the first position. |
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In the 'Unprotected' ruleset, Vampire's damage no longer needs to fight through armor. Furthermore, Vampire doesn't have any armor, so it gets no disadvantages from this ruleset. |
Bad rulesets for Vampire
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Vampire is fast, with a max speed of 7. This means it'll be very slow in the 'Reverse Speed' ruleset. |
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Cards who are fast or have dodging abilities (Dodge, Flying, Phase) lose their advantage in the 'Aim True' ruleset. |
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Since Vampire is a Ranged monster and doesn't have Reflection Shield, it will take damage every time it attacks in the 'Return Fire' ruleset. |
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Vampire has 1 health, so without any help it will die quickly in the Noxious Fumes ruleset. |
Ineligible rulesets for Vampire
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Vampire costs 5 mana to cast, so it can't be used in 'Little League'. |
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Vampire has no melee attack, so it cannot be played in the 'Up Close & Personal' ruleset. |
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Vampire has ranged damage, so it cannot be played in the 'Broken Arrows' ruleset. |
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Vampire has an odd mana cost, so it can't be used in 'Even Stevens'. |
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Vampire has no magic damage, so it cannot be played in the 'Wands Out' ruleset. |