Home 🡆 Monster List 🡆 Vampire

Vampire
WildDeathCommonMonsterreward

Base level
Max level
Vampire Price Information:
Regular Foil Price (per BCX): $0.259 | Single BCX: $0.579 (2.24x)
Gold Foil Price (per BCX): $4.94 | Single BCX: $4.94 (19.07x)
Gold Foil vs Regular Foil: 19.07x
L
RF BCX
GF BCX
Abilities
1 1 - 2 0 2 0 0 1
2 5 - 3 0 2 0 0 1
3 14 1 4 0 2 0 0 1
4 30 2 5 0 2 0 0 1
5 60 5 5 0 3 0 0 1
6 100 9 5 0 3 0 0 1
7 150 14 6 0 3 0 0 1
8 220 20 7 0 3 0 0 1
9 300 27 6 0 4 0 0 1
10 400 38 7 0 4 0 0 1
Skill analysis
Life Leech
Monster's health increases each time it damages an enemy Monster's health in proportion to the damage dealt.
Flying
Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability.

+25% chance of evading, except against Monsters who also have Flying.
🌟 Vampire ratings
Bronze league
4.1 / 10
Silver league
4.4 / 10
Gold league
5.4 / 10
Diamond league
4.9 / 10
Ruleset analysis
Good rulesets for Vampire
As Vampire has Flying, it doesn't get damaged by the Earthquake ruleset.
Vampire has a speed of 7, which boosts to 11 when enraged, helping it dodge enemy attacks. It also has abilities which help its chances of dodging.
Vampire has a high damage-to-mana ratio (0.8), making it a cost-effective option for dealing damage in the 'Back to Basics' ruleset.
Vampire has high damage but typically suffers from low survivability with its 1 health. However in 'Equalizer' this shortcoming is often negated.
Vampire does ranged damage but doesn't have the Close Range ability on its own. However in the 'Close Range' ruleset it gets the ability to attack in the first position.
In the 'Unprotected' ruleset, Vampire's damage no longer needs to fight through armor. Furthermore, Vampire doesn't have any armor, so it gets no disadvantages from this ruleset.
Bad rulesets for Vampire
Vampire is fast, with a max speed of 7. This means it'll be very slow in the 'Reverse Speed' ruleset.
Cards who are fast or have dodging abilities (Dodge, Flying, Phase) lose their advantage in the 'Aim True' ruleset.
Since Vampire is a Ranged monster and doesn't have Reflection Shield, it will take damage every time it attacks in the 'Return Fire' ruleset.
Vampire has 1 health, so without any help it will die quickly in the Noxious Fumes ruleset.
Ineligible rulesets for Vampire
Vampire costs 5 mana to cast, so it can't be used in 'Little League'.
Vampire has no melee attack, so it cannot be played in the 'Up Close & Personal' ruleset.
Vampire has ranged damage, so it cannot be played in the 'Broken Arrows' ruleset.
Vampire has an odd mana cost, so it can't be used in 'Even Stevens'.
Vampire has no magic damage, so it cannot be played in the 'Wands Out' ruleset.