Home 🡆 Monster List 🡆 Tusk the Wide

Tusk the Wide
ModernFireEpicMonsterchaos

Base level
Max level
Tusk the Wide Price Information:
Regular Foil Price (per BCX): $0.337 | Single BCX: $0.337 (1x)
Gold Foil Price (per BCX): $11.68 | Single BCX: $11.682 (34.66x)
Gold Foil vs Regular Foil: 34.66x
L
RF BCX
GF BCX
Abilities
1 1 - 1 1 0 0 0 12
2 4 1 1 1 0 0 0 13
3 10 2 1 2 0 0 0 13
4 20 4 1 2 0 0 0 13
5 32 7 1 2 0 0 0 14
6 46 10 1 3 0 0 0 14
Skill analysis
Void
Reduces damage from Magic attacks.

Attack damage gets halved (rounded up), except attack 1 which deals 0 damage.
Inspire
Gives all friendly Monsters +1 Melee attack.
🌟 Tusk the Wide ratings
Bronze league
4.4 / 10
Silver league
4.2 / 10
Gold league
4.7 / 10
Diamond league
4.3 / 10
💞 Top cards to play with Tusk the Wide
Tusk the Wide's Void ability synergizes well with Elven Mystic's Silence ability.
Tusk the Wide's Inspire ability provides a boost to Carnage Titan's Double Strike Reach attack.
Tusk the Wide's Inspire ability provides a boost to Radiated Brute's melee Reach attack, especially when it's Enraged.
Tusk the Wide's Inpsire ability boosts Fineas Rage's Reach attack. Plus, its Void ability soaks up magic damage.
Tusk the Wide's Void ability synergizes well with Tinderlock's Silence ability.
💀 Best counters against Tusk the Wide
Serpentine Soldier is a good counter against Tusk the Wide.
Living Lava is a good counter against Tusk the Wide.
Forgotten One is a good counter against Tusk the Wide.
Coeurl Lurker is a good counter against Tusk the Wide.
Magnor is a good counter against Tusk the Wide.
Ruleset analysis
Good rulesets for Tusk the Wide
Tusk the Wide has Void, which is useful for the 'Broken Arrows' ruleset.
Tusk the Wide has Inspire, making it useful in the 'Up Close & Personal' ruleset.
Tusk the Wide has Inspire, making it useful in the 'Melee Mayhem' ruleset.
Tusk the Wide has Inspire, making it useful in the 'Super Sneak' ruleset.
In the 'Unprotected' ruleset, Tusk the Wide's damage no longer needs to fight through armor. Furthermore, Tusk the Wide doesn't have any armor, so it gets no disadvantages from this ruleset.
Tusk the Wide is a good tank but doesn't have Taunt. In the 'Fog of War' ruleset, it is more likely to receive most of the damage from the enemy team.
Tusk the Wide has a max speed of 1 making it a terrific option for the Reverse Speed ruleset.
Bad rulesets for Tusk the Wide
Tusk the Wide is slow, which means that it's more likely to miss if its enemies are enraged.
Tusk the Wide is a good tank, however in the 'Aimless' ruleset where everyone has Scattershot it's less likely to take the brunt of the damage.
Tusk the Wide is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset.
Tusk the Wide has Void, but is a melee card, therefore it's more difficult to get enemy Magic casters to focus on it in the 'Target Practice' ruleset.
Ineligible rulesets for Tusk the Wide
Tusk the Wide costs 6 mana to cast, so it can't be used in 'Little League'.
Tusk the Wide is Epic, so it cannot be played in the 'Rise of the Commons' ruleset.
Tusk the Wide has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset.
Tusk the Wide has an even mana cost, so it can't be used in 'Odd Ones Out'.
Tusk the Wide has no magic damage, so it cannot be played in the 'Wands Out' ruleset.
Tusk the Wide has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.