Home 🡆 Monster List 🡆 Tower Griffin
Tower Griffin WildNeutralRareMonsteruntamed
Base level

Max level

Tower Griffin Price Information:
• Regular Foil Price (per BCX): $1.477 | Single BCX: $1.75 (1.18x)
• Gold Foil Price (per BCX): $14.699 | Single BCX: $14.699 (9.95x)
• Gold Foil vs Regular Foil: 9.95x
• Regular Foil Price (per BCX): $1.477 | Single BCX: $1.75 (1.18x)
• Gold Foil Price (per BCX): $14.699 | Single BCX: $14.699 (9.95x)
• Gold Foil vs Regular Foil: 9.95x
L |
RF BCX |
GF BCX |
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Abilities |
---|---|---|---|---|---|---|---|---|---|
1 | 1 | - | 3 | 0 | 1 | 0 | 0 | 3 |
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2 | 5 | 1 | 3 | 0 | 1 | 0 | 0 | 4 | |
3 | 14 | 2 | 4 | 0 | 1 | 0 | 0 | 4 | |
4 | 25 | 4 | 4 | 0 | 1 | 0 | 0 | 5 | |
5 | 40 | 7 | 4 | 0 | 1 | 0 | 0 | 4 |
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6 | 60 | 11 | 4 | 0 | 1 | 0 | 0 | 5 | |
7 | 85 | 16 | 4 | 0 | 1 | 0 | 0 | 6 | |
8 | 115 | 22 | 4 | 0 | 2 | 0 | 0 | 6 |
Skill analysis

+25% chance of evading, except against Monsters who also have Flying.

🌟 Tower Griffin ratings
Bronze league
7.7 / 10
Silver league
7.8 / 10
Gold league
8.6 / 10
Diamond league
8.2 / 10
💞 Top cards to play with Tower Griffin
💀 Best counters against Tower Griffin
Ruleset analysis
Good rulesets for Tower Griffin
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As Tower Griffin has Flying, it doesn't get damaged by the Earthquake ruleset. |
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Tower Griffin has a speed of 4, which boosts to 6 when enraged, helping it dodge enemy attacks. It also has abilities which help its chances of dodging. |
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Tower Griffin has Protect, making it useful in the 'Going The Distance' ruleset. |
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Tower Griffin does ranged damage but doesn't have the Close Range ability on its own. However in the 'Close Range' ruleset it gets the ability to attack in the first position. |
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In the 'Unprotected' ruleset, Tower Griffin's damage no longer needs to fight through armor. Furthermore, Tower Griffin doesn't have any armor, so it gets no disadvantages from this ruleset. |
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Tower Griffin costs 4 mana to cast, so it is eligible for Little League. |
Bad rulesets for Tower Griffin
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Cards who are fast or have dodging abilities (Dodge, Flying, Phase) lose their advantage in the 'Aim True' ruleset. |
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Since Tower Griffin is a Ranged monster and doesn't have Reflection Shield, it will take damage every time it attacks in the 'Return Fire' ruleset. |
Ineligible rulesets for Tower Griffin
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Tower Griffin is Neutral, so it cannot be played in the 'Taking Sides' ruleset. |
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Tower Griffin has no melee attack, so it cannot be played in the 'Up Close & Personal' ruleset. |
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Tower Griffin has ranged damage, so it cannot be played in the 'Broken Arrows' ruleset. |
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Tower Griffin has an even mana cost, so it can't be used in 'Odd Ones Out'. |
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Tower Griffin has no magic damage, so it cannot be played in the 'Wands Out' ruleset. |