Home 🡆 Monster List 🡆 Tower Griffin

Tower Griffin
WildNeutralRareMonsteruntamed

Base level
Max level
Tower Griffin Price Information:
Regular Foil Price (per BCX): $0.308 | Single BCX: $0.374 (1.21x)
Gold Foil Price (per BCX): $3.2 | Single BCX: $3.2 (10.39x)
Gold Foil vs Regular Foil: 10.39x
L
RF BCX
GF BCX
Abilities
1 1 - 3 0 1 0 0 3
2 5 1 3 0 1 0 0 4
3 14 2 4 0 1 0 0 4
4 25 4 4 0 1 0 0 5
5 40 7 4 0 1 0 0 4
6 60 11 4 0 1 0 0 5
7 85 16 4 0 1 0 0 6
8 115 22 4 0 2 0 0 6
Skill analysis
Flying
Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability.

+25% chance of evading, except against Monsters who also have Flying.
Protect
All friendly Monsters gain +2 Armor.
🌟 Tower Griffin ratings
Bronze league
7.7 / 10
Silver league
7.8 / 10
Gold league
8.6 / 10
Diamond league
8.2 / 10
💞 Top cards to play with Tower Griffin
Tower Griffin's Protect ability receives a boost from Flame Monkey's Repair ability.
Tower Griffin's Protect ability works well with Legionnaire Alvar's Void Armor ability.
Tower Griffin combines with Pelacor Arbalest to form a powerful mid mana Flying ranged team.
Tower Griffin combines with Spark Pixies to form a powerful low-to-mid mana Flying ranged team.
Tower Griffin's Protect ability works will with Spirit of the Forest's Protect ability to bring a ton of armor to the battlefield.
💀 Best counters against Tower Griffin
Queen of Crows is a good counter against Tower Griffin.
Ash Mirage is a good counter against Tower Griffin.
Shieldbearer is a good counter against Tower Griffin.
Coral Wraith is a good counter against Tower Griffin.
Queen Mycelia is a good counter against Tower Griffin.
Ruleset analysis
Good rulesets for Tower Griffin
As Tower Griffin has Flying, it doesn't get damaged by the Earthquake ruleset.
Tower Griffin has a speed of 4, which boosts to 6 when enraged, helping it dodge enemy attacks. It also has abilities which help its chances of dodging.
Tower Griffin has Protect, making it useful in the 'Going The Distance' ruleset.
Tower Griffin does ranged damage but doesn't have the Close Range ability on its own. However in the 'Close Range' ruleset it gets the ability to attack in the first position.
In the 'Unprotected' ruleset, Tower Griffin's damage no longer needs to fight through armor. Furthermore, Tower Griffin doesn't have any armor, so it gets no disadvantages from this ruleset.
Tower Griffin costs 4 mana to cast, so it is eligible for Little League.
Bad rulesets for Tower Griffin
Cards who are fast or have dodging abilities (Dodge, Flying, Phase) lose their advantage in the 'Aim True' ruleset.
Since Tower Griffin is a Ranged monster and doesn't have Reflection Shield, it will take damage every time it attacks in the 'Return Fire' ruleset.
Ineligible rulesets for Tower Griffin
Tower Griffin is Neutral, so it cannot be played in the 'Taking Sides' ruleset.
Tower Griffin has no melee attack, so it cannot be played in the 'Up Close & Personal' ruleset.
Tower Griffin has ranged damage, so it cannot be played in the 'Broken Arrows' ruleset.
Tower Griffin has an even mana cost, so it can't be used in 'Odd Ones Out'.
Tower Griffin has no magic damage, so it cannot be played in the 'Wands Out' ruleset.