Home 🡆 Monster List 🡆 Spineback Wolf

Spineback Wolf
WildDeathCommonMonsterbeta

Base level
Max level
Spineback Wolf Price Information:
Regular Foil Price (per BCX): $0.164 | Single BCX: $0.276 (1.68x)
Gold Foil Price (per BCX): $7.587 | Single BCX: $7.589 (46.27x)
Gold Foil vs Regular Foil: 46.26x
L
RF BCX
GF BCX
Abilities
1 1 - 6 1 0 0 1 3
2 3 - 6 1 0 0 1 4
3 5 - 6 1 0 0 2 4
4 12 1 6 2 0 0 2 4
5 25 2 6 2 0 0 1 4
6 52 4 6 2 0 0 1 5
7 105 8 6 2 0 0 2 5
8 172 13 6 3 0 0 2 4
9 305 23 6 3 0 0 2 5
10 505 38 6 3 0 0 2 6
Skill analysis
Reach
Enables the monster to attack from the second position on the team.
Thorns
When hit with a Melee attack, does 2 damage back to the attacker.
🌟 Spineback Wolf ratings
Bronze league
6 / 10
Silver league
6.2 / 10
Gold league
6 / 10
Diamond league
5.4 / 10
Ruleset analysis
Good rulesets for Spineback Wolf
Amplify increases the damage of all counters, making Spineback Wolf a good choice in this ruleset.
Spineback Wolf has a speed of 6, which boosts to 9 when enraged, helping it dodge enemy attacks.
Spineback Wolf has a bit of armor (maxes at 2), helping it survive at least one hit (even if it's Magic) in the 'Weak Magic' ruleset.
Since there are no Magic attackers in the 'Lost Magic' ruleset, it makes debuffs affecting Melee monsters (Demoralize) or Ranged monsters (Headwinds) more valuable
Spineback Wolf has two abilities suitable for melee-only fights (Thorns, Reach), making it a great card for the 'Up Close & Personal' ruleset.
Spineback Wolf has two abilities suitable for melee-heavy fights (Thorns, Reach), making it a great card for the 'Melee Mayhem' ruleset.
Spineback Wolf has two abilities suitable for melee-heavy fights (Thorns, Reach), making it a great card for the 'Super Sneak' ruleset.
Spineback Wolf has reach, which enables it to attack from the second position as a melee unit even in the 'Fog of War' ruleset.
Bad rulesets for Spineback Wolf
Spineback Wolf is fast, with a max speed of 6. This means it'll be very slow in the 'Reverse Speed' ruleset.
Cards who are fast or have dodging abilities (Dodge, Flying, Phase) lose their advantage in the 'Aim True' ruleset.
Spineback Wolf is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset.
Ineligible rulesets for Spineback Wolf
Spineback Wolf costs 5 mana to cast, so it can't be used in 'Little League'.
Spineback Wolf has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset.
Spineback Wolf has an odd mana cost, so it can't be used in 'Even Stevens'.
Spineback Wolf has no magic damage, so it cannot be played in the 'Wands Out' ruleset.
Spineback Wolf has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.