Home 🡆 Monster List 🡆 Spineback Wolf
Spineback Wolf WildDeathCommonMonsterbeta
Base level

Max level

Spineback Wolf Price Information:
• Regular Foil Price (per BCX): $0.164 | Single BCX: $0.276 (1.68x)
• Gold Foil Price (per BCX): $7.587 | Single BCX: $7.589 (46.27x)
• Gold Foil vs Regular Foil: 46.26x
• Regular Foil Price (per BCX): $0.164 | Single BCX: $0.276 (1.68x)
• Gold Foil Price (per BCX): $7.587 | Single BCX: $7.589 (46.27x)
• Gold Foil vs Regular Foil: 46.26x
L |
RF BCX |
GF BCX |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Abilities |
---|---|---|---|---|---|---|---|---|---|
1 | 1 | - | 6 | 1 | 0 | 0 | 1 | 3 |
![]() |
2 | 3 | - | 6 | 1 | 0 | 0 | 1 | 4 | |
3 | 5 | - | 6 | 1 | 0 | 0 | 2 | 4 | |
4 | 12 | 1 | 6 | 2 | 0 | 0 | 2 | 4 | |
5 | 25 | 2 | 6 | 2 | 0 | 0 | 1 | 4 |
![]() |
6 | 52 | 4 | 6 | 2 | 0 | 0 | 1 | 5 | |
7 | 105 | 8 | 6 | 2 | 0 | 0 | 2 | 5 | |
8 | 172 | 13 | 6 | 3 | 0 | 0 | 2 | 4 | |
9 | 305 | 23 | 6 | 3 | 0 | 0 | 2 | 5 | |
10 | 505 | 38 | 6 | 3 | 0 | 0 | 2 | 6 |
Skill analysis


🌟 Spineback Wolf ratings
Bronze league
6 / 10
Silver league
6.2 / 10
Gold league
6 / 10
Diamond league
5.4 / 10
Ruleset analysis
Good rulesets for Spineback Wolf
![]() |
Amplify increases the damage of all counters, making Spineback Wolf a good choice in this ruleset. |
![]() |
Spineback Wolf has a speed of 6, which boosts to 9 when enraged, helping it dodge enemy attacks. |
![]() |
Spineback Wolf has a bit of armor (maxes at 2), helping it survive at least one hit (even if it's Magic) in the 'Weak Magic' ruleset. |
![]() |
Since there are no Magic attackers in the 'Lost Magic' ruleset, it makes debuffs affecting Melee monsters (Demoralize) or Ranged monsters (Headwinds) more valuable |
![]() |
Spineback Wolf has two abilities suitable for melee-only fights (Thorns, Reach), making it a great card for the 'Up Close & Personal' ruleset. |
![]() |
Spineback Wolf has two abilities suitable for melee-heavy fights (Thorns, Reach), making it a great card for the 'Melee Mayhem' ruleset. |
![]() |
Spineback Wolf has two abilities suitable for melee-heavy fights (Thorns, Reach), making it a great card for the 'Super Sneak' ruleset. |
![]() |
Spineback Wolf has reach, which enables it to attack from the second position as a melee unit even in the 'Fog of War' ruleset. |
Bad rulesets for Spineback Wolf
![]() |
Spineback Wolf is fast, with a max speed of 6. This means it'll be very slow in the 'Reverse Speed' ruleset. |
![]() |
Cards who are fast or have dodging abilities (Dodge, Flying, Phase) lose their advantage in the 'Aim True' ruleset. |
![]() |
Spineback Wolf is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset. |
Ineligible rulesets for Spineback Wolf
![]() |
Spineback Wolf costs 5 mana to cast, so it can't be used in 'Little League'. |
![]() |
Spineback Wolf has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset. |
![]() |
Spineback Wolf has an odd mana cost, so it can't be used in 'Even Stevens'. |
![]() |
Spineback Wolf has no magic damage, so it cannot be played in the 'Wands Out' ruleset. |
![]() |
Spineback Wolf has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset. |