Home 🡆 Monster List 🡆 Spineback Turtle

Spineback Turtle
WildWaterCommonMonsterbeta

Base level
Max level
Spineback Turtle Price Information:
Regular Foil Price (per BCX): $0.094 | Single BCX: $0.119 (1.27x)
Gold Foil Price (per BCX): $3.143 | Single BCX: $4.99 (53.09x)
Gold Foil vs Regular Foil: 33.44x
L
RF BCX
GF BCX
Abilities
1 1 - 1 1 0 0 2 6
2 3 - 1 1 0 0 2 7
3 5 - 1 1 0 0 3 7
4 12 1 1 1 0 0 3 7
5 25 2 1 2 0 0 3 6
6 52 4 1 2 0 0 4 6
7 105 8 1 2 0 0 4 7
8 172 13 2 2 0 0 5 7
9 305 23 2 3 0 0 5 6
10 505 38 2 3 0 0 5 7
Skill analysis
Thorns
When hit with a Melee attack, does 2 damage back to the attacker.
🌟 Spineback Turtle ratings
Bronze league
4.7 / 10
Silver league
5.2 / 10
Gold league
4.9 / 10
Diamond league
4.6 / 10
Ruleset analysis
Good rulesets for Spineback Turtle
Amplify increases the damage of all counters, making Spineback Turtle a good choice in this ruleset.
Spineback Turtle has a lot of armor (maxes at 5), making it a terrific card to survive all types of attacks (including Magic) in the 'Weak Magic' ruleset.
Spineback Turtle has a lot of armor (maxes at 5), making it a terrific card to survive when there's no Magic thanks to the 'Lost Magic' ruleset.
Spineback Turtle has a high damage-to-mana ratio (0.75), making it a cost-effective option for dealing damage in the 'Back to Basics' ruleset.
Spineback Turtle has Thorns, making it useful in the 'Up Close & Personal' ruleset.
Spineback Turtle has Thorns, making it useful in the 'Melee Mayhem' ruleset.
Spineback Turtle has Thorns, making it useful in the 'Super Sneak' ruleset.
Spineback Turtle has a max speed of 2 making it a good option for the Reverse Speed ruleset.
Spineback Turtle costs 4 mana to cast, so it is eligible for Little League.
Bad rulesets for Spineback Turtle
Spineback Turtle is slow, which means that it's more likely to miss if its enemies are enraged.
Spineback Turtle is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset.
Spineback Turtle has a decent amount of armor (maxes at 5), which is lost in the 'Unprotected' ruleset.
Ineligible rulesets for Spineback Turtle
Spineback Turtle has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset.
Spineback Turtle has an even mana cost, so it can't be used in 'Odd Ones Out'.
Spineback Turtle has no magic damage, so it cannot be played in the 'Wands Out' ruleset.
Spineback Turtle has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.