Home 🡆 Monster List 🡆 Soulstorm

Soulstorm
WildDeathEpicMonsteruntamed

Base level
Max level
Soulstorm Price Information:
Regular Foil Price (per BCX): $0.402 | Single BCX: $0.592 (1.47x)
Gold Foil Price (per BCX): $14.88 | Single BCX: $14.88 (37.01x)
Gold Foil vs Regular Foil: 37.01x
L
RF BCX
GF BCX
Abilities
1 1 - 5 0 3 0 0 2
2 4 1 5 0 3 0 0 2
3 10 2 5 0 3 0 0 3
4 20 4 5 0 3 0 0 3
5 32 7 5 0 4 0 0 3
6 46 10 5 0 4 0 0 3
Skill analysis
Flying
Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability.

+25% chance of evading, except against Monsters who also have Flying.
Snare
When attacking enemies with Flying, removes the Flying ability and cannot miss.
Headwinds
Reduces the Ranged attack of all enemy Monsters.
Stun
When a Monster with Stun hits a target, it has a chance to stun the target causing it to skip its next turn.

50% chance of activation.
🌟 Soulstorm ratings
Bronze league
6.5 / 10
Silver league
6 / 10
Gold league
7.3 / 10
Diamond league
6.9 / 10
💞 Top cards to play with Soulstorm
Soulstorm's ranged attack benefits from Boogeyman's Rust ability.
Soulstorm's Stun ability works well with the Arachne Thug's Knock Out ability.
Soulstorm's Stun ability works well with the Djinn Muirat's Knock Out ability.
Soulstorm combines with Lira the Dark to form a powerful mid mana ranged team.
Soulstorm benefits from Scavo Technomancer's Rust ability.
💀 Best counters against Soulstorm
Queen of Crows is a good counter against Soulstorm.
Naga Brute is a good counter against Soulstorm.
Onyx Sentinel is a good counter against Soulstorm.
Almo Cambio is a good counter against Soulstorm.
Arkemis the Bear is a good counter against Soulstorm.
Ruleset analysis
Good rulesets for Soulstorm
As Soulstorm has Flying, it doesn't get damaged by the Earthquake ruleset.
Soulstorm has a speed of 5, which boosts to 8 when enraged, helping it dodge enemy attacks. It also has abilities which help its chances of dodging.
Since there are no Magic attackers in the 'Lost Magic' ruleset, it makes debuffs affecting Melee monsters (Demoralize) or Ranged monsters (Headwinds) more valuable
Soulstorm has a high damage-to-mana ratio (0.8), making it a cost-effective option for dealing damage in the 'Back to Basics' ruleset.
Soulstorm has Headwinds, making it useful in the 'Going The Distance' ruleset. Also, its max ranged damage is 4, making it a strong damage dealer in this ruleset.
Soulstorm has Headwinds, making it useful in the 'Keep Your Distance' ruleset.
Soulstorm does ranged damage but doesn't have the Close Range ability on its own. However in the 'Close Range' ruleset it gets the ability to attack in the first position.
In the 'Unprotected' ruleset, Soulstorm's damage no longer needs to fight through armor. Furthermore, Soulstorm doesn't have any armor, so it gets no disadvantages from this ruleset.
When Soulstorm stuns an enemy, they will take double damage from all attacks in the 'Heavy Hitters' ruleset.
Bad rulesets for Soulstorm
Soulstorm is fast, with a max speed of 5. This means it'll be very slow in the 'Reverse Speed' ruleset.
Cards who are fast or have dodging abilities (Dodge, Flying, Phase) lose their advantage in the 'Aim True' ruleset.
Since Soulstorm is a Ranged monster and doesn't have Reflection Shield, it will take damage every time it attacks in the 'Return Fire' ruleset.
Soulstorm has 3 health, so without any help it will die quickly in the Noxious Fumes ruleset.
Ineligible rulesets for Soulstorm
Soulstorm costs 5 mana to cast, so it can't be used in 'Little League'.
Soulstorm is Epic, so it cannot be played in the 'Rise of the Commons' ruleset.
Soulstorm has no melee attack, so it cannot be played in the 'Up Close & Personal' ruleset.
Soulstorm has ranged damage, so it cannot be played in the 'Broken Arrows' ruleset.
Soulstorm has an odd mana cost, so it can't be used in 'Even Stevens'.
Soulstorm has no magic damage, so it cannot be played in the 'Wands Out' ruleset.