Home 🡆 Monster List 🡆 Silvershield Knight

Silvershield Knight
WildLifeCommonMonsterbeta

Base level
Max level
Silvershield Knight Price Information:
Regular Foil Price (per BCX): $0.195 | Single BCX: $0.21 (1.08x)
Gold Foil Price (per BCX): $6.8 | Single BCX: $6.8 (34.87x)
Gold Foil vs Regular Foil: 34.87x
L
RF BCX
GF BCX
Abilities
1 1 - 4 1 0 0 1 5
2 3 - 4 1 0 0 1 6
3 5 - 4 2 0 0 1 6
4 12 1 4 2 0 0 1 6
5 25 2 4 2 0 0 2 6
6 52 4 5 2 0 0 2 6
7 105 8 5 3 0 0 2 6
8 172 13 5 3 0 0 2 6
9 305 23 5 3 0 0 2 7
10 505 38 5 4 0 0 2 7
Skill analysis
Inspire
Gives all friendly Monsters +1 Melee attack.
Piercing
If Melee or Ranged attack damage is in excess of the target's Armor, the remainder will damage the target's Health.
Trample
When a Monster with Trample hits and kills its target, it will perform another attack on the next Monster on the enemy Team.
🌟 Silvershield Knight ratings
Bronze league
5.6 / 10
Silver league
6.1 / 10
Gold league
7.4 / 10
Diamond league
7 / 10
Ruleset analysis
Good rulesets for Silvershield Knight
Silvershield Knight has Trample, which can trigger infinitely in the 'Stampede' ruleset.
Silvershield Knight has a speed of 5, which boosts to 8 when enraged, helping it dodge enemy attacks.
Silvershield Knight has a bit of armor (maxes at 2), helping it survive at least one hit (even if it's Magic) in the 'Weak Magic' ruleset.
Since there are no Magic attackers in the 'Lost Magic' ruleset, it makes debuffs affecting Melee monsters (Demoralize) or Ranged monsters (Headwinds) more valuable
Silvershield Knight has Piercing, which is useful for the 'Armored Up' ruleset.
Silvershield Knight has several abilities suitable for melee-only fights (Piercing, Trample, Inspire), making it one of the best cards in the game for the 'Up Close & Personal' ruleset. Also, its max melee damage is 4, making it a strong damage dealer in this ruleset.
Silvershield Knight has several abilities suitable for melee-heavy fights (Piercing, Trample, Inspire), making it one of the best cards in the game for the 'Melee Mayhem' ruleset. Also, its max melee damage is 4, making it a strong damage dealer in this ruleset.
Silvershield Knight has two abilities suitable for melee-heavy fights (Piercing, Inspire), making it a great card for the 'Super Sneak' ruleset. Also, its max melee damage is 4, making it a strong damage dealer in this ruleset.
Bad rulesets for Silvershield Knight
Silvershield Knight is fast, with a max speed of 5. This means it'll be very slow in the 'Reverse Speed' ruleset.
Cards who are fast or have dodging abilities (Dodge, Flying, Phase) lose their advantage in the 'Aim True' ruleset.
Silvershield Knight is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset.
Silvershield Knight has piercing, which gives it an advantage against armored units, but no advantage against armorless units.
Ineligible rulesets for Silvershield Knight
Silvershield Knight costs 6 mana to cast, so it can't be used in 'Little League'.
Silvershield Knight has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset.
Silvershield Knight has an even mana cost, so it can't be used in 'Odd Ones Out'.
Silvershield Knight has no magic damage, so it cannot be played in the 'Wands Out' ruleset.
Silvershield Knight has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.