Home 🡆 Monster List 🡆 Silent Sha-vi

Silent Sha-vi
ModernDeathCommonMonsterchaos

Base level
Max level
Silent Sha-vi Price Information:
Regular Foil Price (per BCX): $0.01 | Single BCX: $0.016 (1.6x)
Gold Foil Price (per BCX): $0.178 | Single BCX: $0.214 (21.4x)
Gold Foil vs Regular Foil: 17.8x
L
RF BCX
GF BCX
Abilities
1 1 - 3 2 0 0 0 5
2 5 - 4 2 0 0 0 5
3 14 1 4 3 0 0 0 5
4 30 2 4 3 0 0 0 6
5 60 5 5 3 0 0 0 6
6 100 9 5 3 0 0 0 6
7 150 14 5 3 0 0 0 7
8 220 20 6 3 0 0 0 7
9 300 27 6 4 0 0 0 7
10 400 38 6 4 0 0 0 7
Skill analysis
Sneak
Targets the last Monster on the enemy Team instead of the first Monster.

If the last Monster on the enemy team has Camouflage, this will target the second to last Monster instead.
Cripple
Each time an enemy is hit by a Monster with Cripple it loses one max health.
Piercing
If Melee or Ranged attack damage is in excess of the target's Armor, the remainder will damage the target's Health.
🌟 Silent Sha-vi ratings
Bronze league
5.7 / 10
Silver league
5.6 / 10
Gold league
5.8 / 10
Diamond league
6.4 / 10
💞 Top cards to play with Silent Sha-vi
Silent Sha-vi's Sneak melee attack receives a boost from Enchanted Pixie's Inspire abilitiy.
Silent Sha-vi and Dhampir Infiltrator combine to form a powerful low-to-mid mana Sneak team.
Silent Sha-vi's Sneak melee attack receives a boost from Shadowy Presence's Inspire abilitiy.
Silent Sha-vi combines with Undead Badger to form a powerful low-to-mid mana Sneak team.
Silent Sha-vi and Uraeus combine to form a powerful low-to-mid mana Sneak team.
💀 Best counters against Silent Sha-vi
Disintegrator is a good counter against Silent Sha-vi.
Boogeyman is a good counter against Silent Sha-vi.
Octopider is a good counter against Silent Sha-vi.
Harklaw is a good counter against Silent Sha-vi.
Fallen Specter is a good counter against Silent Sha-vi.
Ruleset analysis
Good rulesets for Silent Sha-vi
Silent Sha-vi has a speed of 6, which boosts to 9 when enraged, helping it dodge enemy attacks.
Silent Sha-vi has a high damage-to-mana ratio (0.8), making it a cost-effective option for dealing damage in the 'Back to Basics' ruleset.
Silent Sha-vi has Piercing, which is useful for the 'Armored Up' ruleset.
Silent Sha-vi has Cripple, which can be useful for chipping away at enemy health when it's high, as commonly seen in the 'Equalizer' ruleset.
Silent Sha-vi has Piercing, making it useful in the 'Up Close & Personal' ruleset. Also, its max melee damage is 4, making it a strong damage dealer in this ruleset.
In the 'Unprotected' ruleset, Silent Sha-vi's damage no longer needs to fight through armor. Furthermore, Silent Sha-vi doesn't have any armor, so it gets no disadvantages from this ruleset.
Melee cards with Sneak, Opportunity, or Reach help you minimize the amount of Scattershot you have and thus control where you are firing in the 'Aimless' ruleset.
Bad rulesets for Silent Sha-vi
Silent Sha-vi is fast, with a max speed of 6. This means it'll be very slow in the 'Reverse Speed' ruleset.
Cards who are fast or have dodging abilities (Dodge, Flying, Phase) lose their advantage in the 'Aim True' ruleset.
Silent Sha-vi is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset.
In 'Fog of War', melee cards lose their ability to do Sneak and Opportunity attacks, making Silent Sha-vi need to be in the first position to attack.
Silent Sha-vi has piercing, which gives it an advantage against armored units, but no advantage against armorless units.
Ineligible rulesets for Silent Sha-vi
Silent Sha-vi costs 5 mana to cast, so it can't be used in 'Little League'.
Silent Sha-vi has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset.
Silent Sha-vi has an odd mana cost, so it can't be used in 'Even Stevens'.
Silent Sha-vi has no magic damage, so it cannot be played in the 'Wands Out' ruleset.
Silent Sha-vi has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.