Home 🡆 Monster List 🡆 Septic Slime

Septic Slime
ModernFireCommonMonsterrift

Base level
Max level
Septic Slime Price Information:
Regular Foil Price (per BCX): $0.031 | Single BCX: $0.031 (1x)
Gold Foil Price (per BCX): $0.393 | Single BCX: $0.474 (15.29x)
Gold Foil vs Regular Foil: 12.68x
L
RF BCX
GF BCX
Abilities
1 1 - 1 2 0 0 4 8
2 5 - 1 2 0 0 4 9
3 14 1 1 2 0 0 5 9
4 30 2 1 3 0 0 5 9
5 60 5 1 3 0 0 6 9
6 100 9 1 3 0 0 6 8
7 150 14 1 3 0 0 6 9
8 220 20 1 3 0 0 6 10
9 300 27 1 3 0 0 6 11
10 400 38 1 3 0 0 6 11
Skill analysis
Stun
When a Monster with Stun hits a target, it has a chance to stun the target causing it to skip its next turn.

50% chance of activation.
Heal
Restores a portion of the Monster's health each round.

Restores 1/3 of the max health, rounded down.
True Strike
This monster's attacks cannot miss.

Blind doen't affect monster with True Strike.
🌟 Septic Slime ratings
Bronze league
4.5 / 10
Silver league
4.5 / 10
Gold league
5.5 / 10
Diamond league
5.5 / 10
💞 Top cards to play with Septic Slime
Septic Slime's Heal ability benefits from Scavo Chemist's Cleanse ability.
Septic Slime receives a boost from Beetle Queen's Inspire ability. Plus, the Tank Heal combined with its own Heal will keep it alive longer.
Septic Slime benefits from Junker's Repair ability since its armor is key to its usefulness.
Septic Slime's Stun ability boosts Pyromancer's Knock Out ability in Reverse Speed rulesets.
Septic Slime's Stun ability boosts Scavo Firebolt's Knock Out ability in Reverse Speed rulesets.
💀 Best counters against Septic Slime
Magma Troll is a good counter against Septic Slime.
Fire Elemental is a good counter against Septic Slime.
Doctor Blight is a good counter against Septic Slime.
Scavo Technomancer is a good counter against Septic Slime.
Living Lava is a good counter against Septic Slime.
Ruleset analysis
Good rulesets for Septic Slime
Septic Slime has a lot of armor (maxes at 6), making it a terrific card to survive all types of attacks (including Magic) in the 'Weak Magic' ruleset.
Septic Slime has a lot of armor (maxes at 6), making it a terrific card to survive when there's no Magic thanks to the 'Lost Magic' ruleset.
Septic Slime has Heal, making it helpful for survivability in Noxious Fumes.
Septic Slime has Heal, which make it a good choice for 'Equalizer'.
Septic Slime has a max speed of 1 making it a terrific option for the Reverse Speed ruleset.
When Septic Slime stuns an enemy, they will take double damage from all attacks in the 'Heavy Hitters' ruleset.
Bad rulesets for Septic Slime
Septic Slime is slow, which means that it's more likely to miss if its enemies are enraged.
Septic Slime is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset.
Septic Slime has a TON of armor (maxes at 6), which is lost in the 'Unprotected' ruleset. This is one of the worst rulesets for this card.
Septic Slime loses its healing abilities in the 'Healed Out' ruleset.
Ineligible rulesets for Septic Slime
Septic Slime costs 8 mana to cast, so it can't be used in 'Little League'.
Septic Slime has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset.
Septic Slime has an even mana cost, so it can't be used in 'Odd Ones Out'.
Septic Slime has no magic damage, so it cannot be played in the 'Wands Out' ruleset.
Septic Slime has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.