Home 🡆 Monster List 🡆 Sea Monster
Sea Monster WildWaterCommonMonsterreward
Base level
Max level
Sea Monster Price Information:
• Regular Foil Price (per BCX): $0.031 | Single BCX: $0.044 (1.42x)
• Gold Foil Price (per BCX): $7.95 | Single BCX: $7.95 (256.45x)
• Gold Foil vs Regular Foil: 256.45x
• Regular Foil Price (per BCX): $0.031 | Single BCX: $0.044 (1.42x)
• Gold Foil Price (per BCX): $7.95 | Single BCX: $7.95 (256.45x)
• Gold Foil vs Regular Foil: 256.45x
L |
RF BCX |
GF BCX |
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Abilities |
|---|---|---|---|---|---|---|---|---|---|
| 1 | 1 | - | 1 | 4 | 0 | 0 | 0 | 8 |
|
| 2 | 5 | - | 2 | 4 | 0 | 0 | 0 | 8 | |
| 3 | 14 | 1 | 2 | 4 | 0 | 0 | 0 | 9 | |
| 4 | 30 | 2 | 2 | 5 | 0 | 0 | 0 | 9 | |
| 5 | 60 | 5 | 3 | 5 | 0 | 0 | 0 | 9 | |
| 6 | 100 | 9 | 2 | 5 | 0 | 0 | 0 | 9 |
|
| 7 | 150 | 14 | 3 | 5 | 0 | 0 | 0 | 9 | |
| 8 | 220 | 20 | 3 | 5 | 0 | 0 | 0 | 10 | |
| 9 | 300 | 27 | 3 | 5 | 0 | 0 | 0 | 11 | |
| 10 | 400 | 38 | 3 | 5 | 0 | 0 | 0 | 12 |
Skill analysis
HealRestores 1/3 of the max health, rounded down.
Thorns🌟 Sea Monster ratings
Bronze league
5.1 / 10
Silver league
5.8 / 10
Gold league
5.9 / 10
Diamond league
5.5 / 10
Ruleset analysis
Good rulesets for Sea Monster
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Amplify increases the damage of all counters, making Sea Monster a good choice in this ruleset. |
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Sea Monster has Heal, making it helpful for survivability in Noxious Fumes. |
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Sea Monster has Heal, which make it a good choice for 'Equalizer'. |
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Sea Monster has Thorns, making it useful in the 'Up Close & Personal' ruleset. Also, its max melee damage is 5, making it a strong damage dealer in this ruleset. |
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Sea Monster has Thorns, making it useful in the 'Melee Mayhem' ruleset. Also, its max melee damage is 5, making it a strong damage dealer in this ruleset. |
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Sea Monster has Thorns, making it useful in the 'Super Sneak' ruleset. Also, its max melee damage is 5, making it a strong damage dealer in this ruleset. |
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In the 'Unprotected' ruleset, Sea Monster's damage no longer needs to fight through armor. Furthermore, Sea Monster doesn't have any armor, so it gets no disadvantages from this ruleset. |
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Sea Monster is a good tank but doesn't have Taunt. In the 'Fog of War' ruleset, it is more likely to receive most of the damage from the enemy team. |
Bad rulesets for Sea Monster
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Sea Monster is a good tank, however in the 'Aimless' ruleset where everyone has Scattershot it's less likely to take the brunt of the damage. |
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Sea Monster is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset. |
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Sea Monster loses its healing abilities in the 'Healed Out' ruleset. |
Ineligible rulesets for Sea Monster
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Sea Monster costs 8 mana to cast, so it can't be used in 'Little League'. |
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Sea Monster has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset. |
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Sea Monster has an even mana cost, so it can't be used in 'Odd Ones Out'. |
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Sea Monster has no magic damage, so it cannot be played in the 'Wands Out' ruleset. |
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Sea Monster has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset. |





















