Home 🡆 Monster List 🡆 Sacred Unicorn

Sacred Unicorn
WildLifeLegendaryMonsterreward

Base level
Max level
Sacred Unicorn Price Information:
Regular Foil Price (per BCX): $25 | Single BCX: $25.5 (1.02x)
Gold Foil Price (per BCX): $2000 | Single BCX: $2000 (80x)
Gold Foil vs Regular Foil: 80x
L
RF BCX
GF BCX
Abilities
1 1 - 3 3 0 0 0 7
2 3 1 3 4 0 0 0 8
3 6 2 4 5 0 0 0 9
4 11 4 4 5 0 0 0 10
Skill analysis
Heal
Restores a portion of the Monster's health each round.

Restores 1/3 of the max health, rounded down.
Piercing
If Melee or Ranged attack damage is in excess of the target's Armor, the remainder will damage the target's Health.
Trample
When a Monster with Trample hits and kills its target, it will perform another attack on the next Monster on the enemy Team.
Divine Shield
The first time the Monster takes damage it is ignored.
🌟 Sacred Unicorn ratings
Bronze league
4.1 / 10
Silver league
5.1 / 10
Gold league
6.8 / 10
Diamond league
6.5 / 10
Ruleset analysis
Good rulesets for Sacred Unicorn
Sacred Unicorn has Trample, which can trigger infinitely in the 'Stampede' ruleset.
Sacred Unicorn has Piercing, which is useful for the 'Armored Up' ruleset.
Sacred Unicorn has Heal, making it helpful for survivability in Noxious Fumes.
Sacred Unicorn has Heal, which make it a good choice for 'Equalizer'.
Sacred Unicorn has two abilities suitable for melee-only fights (Piercing, Trample), making it a great card for the 'Up Close & Personal' ruleset. Also, its max melee damage is 5, making it a strong damage dealer in this ruleset.
Sacred Unicorn has two abilities suitable for melee-heavy fights (Piercing, Trample), making it a great card for the 'Melee Mayhem' ruleset. Also, its max melee damage is 5, making it a strong damage dealer in this ruleset.
Sacred Unicorn has Piercing, making it useful in the 'Super Sneak' ruleset. Also, its max melee damage is 5, making it a strong damage dealer in this ruleset.
In the 'Unprotected' ruleset, Sacred Unicorn's damage no longer needs to fight through armor. Furthermore, Sacred Unicorn doesn't have any armor, so it gets no disadvantages from this ruleset.
Sacred Unicorn is a good tank but doesn't have Taunt. In the 'Fog of War' ruleset, it is more likely to receive most of the damage from the enemy team.
Bad rulesets for Sacred Unicorn
Sacred Unicorn is a good tank, however in the 'Aimless' ruleset where everyone has Scattershot it's less likely to take the brunt of the damage.
Sacred Unicorn is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset.
Sacred Unicorn has piercing, which gives it an advantage against armored units, but no advantage against armorless units.
Sacred Unicorn loses its healing abilities in the 'Healed Out' ruleset.
Ineligible rulesets for Sacred Unicorn
Sacred Unicorn costs 7 mana to cast, so it can't be used in 'Little League'.
Sacred Unicorn is Legendary, so it cannot be played in the 'Lost Legendaries' ruleset.
Sacred Unicorn is Legendary, so it cannot be played in the 'Rise of the Commons' ruleset.
Sacred Unicorn has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset.
Sacred Unicorn has an odd mana cost, so it can't be used in 'Even Stevens'.
Sacred Unicorn has no magic damage, so it cannot be played in the 'Wands Out' ruleset.
Sacred Unicorn has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.