Home 🡆 Monster List 🡆 Sabre Shark
Sabre Shark WildWaterCommonMonsterbeta
Base level

Max level

Sabre Shark Price Information:
• Regular Foil Price (per BCX): $0.284 | Single BCX: $0.349 (1.23x)
• Gold Foil Price (per BCX): $6.554 | Single BCX: $7.493 (26.38x)
• Gold Foil vs Regular Foil: 23.08x
• Regular Foil Price (per BCX): $0.284 | Single BCX: $0.349 (1.23x)
• Gold Foil Price (per BCX): $6.554 | Single BCX: $7.493 (26.38x)
• Gold Foil vs Regular Foil: 23.08x
L |
RF BCX |
GF BCX |
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Abilities |
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1 | 1 | - | 3 | 1 | 0 | 0 | 0 | 2 |
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2 | 3 | - | 3 | 2 | 0 | 0 | 0 | 2 | |
3 | 5 | - | 3 | 2 | 0 | 0 | 0 | 3 | |
4 | 12 | 1 | 4 | 2 | 0 | 0 | 0 | 3 | |
5 | 25 | 2 | 4 | 3 | 0 | 0 | 0 | 3 | |
6 | 52 | 4 | 4 | 3 | 0 | 0 | 0 | 4 | |
7 | 105 | 8 | 5 | 3 | 0 | 0 | 0 | 4 | |
8 | 172 | 13 | 5 | 3 | 0 | 0 | 0 | 5 | |
9 | 305 | 23 | 5 | 4 | 0 | 0 | 0 | 5 | |
10 | 505 | 38 | 6 | 4 | 0 | 0 | 0 | 5 |
Skill analysis

If the last Monster on the enemy team has Camouflage, this will target the second to last Monster instead.
🌟 Sabre Shark ratings
Bronze league
5.7 / 10
Silver league
6 / 10
Gold league
6 / 10
Diamond league
5.9 / 10
Ruleset analysis
Good rulesets for Sabre Shark
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Sabre Shark only costs 3 mana to summon, making it a good choice for low mana games. |
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Sabre Shark has a speed of 6, which boosts to 9 when enraged, helping it dodge enemy attacks. |
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Sabre Shark has a high damage-to-mana ratio (1.33), making it a cost-effective option for dealing damage in the 'Back to Basics' ruleset. |
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In the 'Unprotected' ruleset, Sabre Shark's damage no longer needs to fight through armor. Furthermore, Sabre Shark doesn't have any armor, so it gets no disadvantages from this ruleset. |
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Melee cards with Sneak, Opportunity, or Reach help you minimize the amount of Scattershot you have and thus control where you are firing in the 'Aimless' ruleset. |
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Sabre Shark costs 3 mana to cast, so it is eligible for Little League. |
Bad rulesets for Sabre Shark
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Sabre Shark is fast, with a max speed of 6. This means it'll be very slow in the 'Reverse Speed' ruleset. |
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Cards who are fast or have dodging abilities (Dodge, Flying, Phase) lose their advantage in the 'Aim True' ruleset. |
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Sabre Shark is a melee unit without Reflection Shield and with no armor and low health (5) and is therefore very fragile in the 'Thorns' ruleset. |
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In 'Fog of War', melee cards lose their ability to do Sneak and Opportunity attacks, making Sabre Shark need to be in the first position to attack. |
Ineligible rulesets for Sabre Shark
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Sabre Shark has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset. |
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Sabre Shark has an odd mana cost, so it can't be used in 'Even Stevens'. |
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Sabre Shark has no magic damage, so it cannot be played in the 'Wands Out' ruleset. |
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Sabre Shark has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset. |