Home 🡆 Monster List 🡆 Robo-Dragon Knight

Robo-Dragon Knight
WildDragonLegendaryMonsterreward

Base level
Max level
Robo-Dragon Knight Price Information:
Regular Foil Price (per BCX): $7.792 | Single BCX: $7.792 (1x)
Gold Foil Price (per BCX): $500 | Single BCX: $500 (64.17x)
Gold Foil vs Regular Foil: 64.17x
L
RF BCX
GF BCX
Abilities
1 1 - 3 3 0 0 8 9
2 3 1 3 4 0 0 8 9
3 6 2 3 4 0 0 8 10
4 11 4 3 5 0 0 8 10
Skill analysis
Void
Reduces damage from Magic attacks.

Attack damage gets halved (rounded up), except attack 1 which deals 0 damage.
Divine Shield
The first time the Monster takes damage it is ignored.
Piercing
If Melee or Ranged attack damage is in excess of the target's Armor, the remainder will damage the target's Health.
Return Fire
When hit with a Ranged attack, Monsters with Return Fire will return reduced damage back to their attacker.

Damage returned is equal to damage of attacker divided by 2, rounded up.
Magic Reflect
When hit with Magic damage, does reduced Magic damage back to the attacker.

Deals damage equivalent to the attacker's damage divided by 2, rounded up.
🌟 Robo-Dragon Knight ratings
Bronze league
6 / 10
Silver league
6.6 / 10
Gold league
6.8 / 10
Diamond league
7.5 / 10
💞 Top cards to play with Robo-Dragon Knight
Robo-Dragon Knight benefits from Merdaali Guardian's Repair ability since its armor is key to its usefulness. Plus, the Tank Heal will keep it alive for longer.
Robo-Dragon Knight benefits from Adelade Brightwing's Repair and Resurrect abilities since its armor is key to its usefulness.
Robo-Dragon Knight benefits from Oshuur Constantia's Resurrect and Tank Heal abilities since it has high armor and high health.
Robo-Dragon Knight's Return Fire and Magic Reflect abilities receive a boost from Queen Mycelia's Amplify ability.
Robo-Dragon Knight's Magic Reflect and Return Fire abilities receive a boost from Sea Stalker's Amplify ability.
💀 Best counters against Robo-Dragon Knight
Grum Flameblade is a good counter against Robo-Dragon Knight.
Mycelic Infantry is a good counter against Robo-Dragon Knight.
Luminous Eagle is a good counter against Robo-Dragon Knight.
Flamesmith is a good counter against Robo-Dragon Knight.
Carnage Titan is a good counter against Robo-Dragon Knight.
Ruleset analysis
Good rulesets for Robo-Dragon Knight
Amplify increases the damage of all counters, making Robo-Dragon Knight a good choice in this ruleset.
Robo-Dragon Knight has a lot of armor (maxes at 8), making it a terrific card to survive all types of attacks (including Magic) in the 'Weak Magic' ruleset.
Robo-Dragon Knight has a lot of armor (maxes at 8), making it a terrific card to survive when there's no Magic thanks to the 'Lost Magic' ruleset.
Robo-Dragon Knight has Void, which is useful for the 'Broken Arrows' ruleset.
Robo-Dragon Knight has Piercing, which is useful for the 'Armored Up' ruleset.
Robo-Dragon Knight has Piercing, making it useful in the 'Up Close & Personal' ruleset. Also, its max melee damage is 5, making it a strong damage dealer in this ruleset.
Robo-Dragon Knight has Piercing, making it useful in the 'Melee Mayhem' ruleset. Also, its max melee damage is 5, making it a strong damage dealer in this ruleset.
Robo-Dragon Knight has Piercing, making it useful in the 'Super Sneak' ruleset. Also, its max melee damage is 5, making it a strong damage dealer in this ruleset.
Robo-Dragon Knight is a good tank but doesn't have Taunt. In the 'Fog of War' ruleset, it is more likely to receive most of the damage from the enemy team.
Bad rulesets for Robo-Dragon Knight
Robo-Dragon Knight is a good tank, however in the 'Aimless' ruleset where everyone has Scattershot it's less likely to take the brunt of the damage.
Robo-Dragon Knight is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset.
Robo-Dragon Knight has a TON of armor (maxes at 8), which is lost in the 'Unprotected' ruleset. This is one of the worst rulesets for this card.
Robo-Dragon Knight has Void, but is a melee card, therefore it's more difficult to get enemy Magic casters to focus on it in the 'Target Practice' ruleset.
Ineligible rulesets for Robo-Dragon Knight
Robo-Dragon Knight costs 11 mana to cast, so it can't be used in 'Little League'.
Robo-Dragon Knight is Legendary, so it cannot be played in the 'Lost Legendaries' ruleset.
Robo-Dragon Knight is Legendary, so it cannot be played in the 'Rise of the Commons' ruleset.
Robo-Dragon Knight has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset.
Robo-Dragon Knight has an odd mana cost, so it can't be used in 'Even Stevens'.
Robo-Dragon Knight has no magic damage, so it cannot be played in the 'Wands Out' ruleset.
Robo-Dragon Knight has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.