Home 🡆 Monster List 🡆 Robo-Dragon Knight
Robo-Dragon Knight WildDragonLegendaryMonsterreward
Base level

Max level

Robo-Dragon Knight Price Information:
• Regular Foil Price (per BCX): $7.792 | Single BCX: $7.792 (1x)
• Gold Foil Price (per BCX): $500 | Single BCX: $500 (64.17x)
• Gold Foil vs Regular Foil: 64.17x
• Regular Foil Price (per BCX): $7.792 | Single BCX: $7.792 (1x)
• Gold Foil Price (per BCX): $500 | Single BCX: $500 (64.17x)
• Gold Foil vs Regular Foil: 64.17x
L |
RF BCX |
GF BCX |
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Abilities |
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1 | 1 | - | 3 | 3 | 0 | 0 | 8 | 9 |
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2 | 3 | 1 | 3 | 4 | 0 | 0 | 8 | 9 |
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3 | 6 | 2 | 3 | 4 | 0 | 0 | 8 | 10 |
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4 | 11 | 4 | 3 | 5 | 0 | 0 | 8 | 10 |
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Skill analysis

Attack damage gets halved (rounded up), except attack 1 which deals 0 damage.



Damage returned is equal to damage of attacker divided by 2, rounded up.

Deals damage equivalent to the attacker's damage divided by 2, rounded up.
🌟 Robo-Dragon Knight ratings
Bronze league
6 / 10
Silver league
6.6 / 10
Gold league
6.8 / 10
Diamond league
7.5 / 10
💞 Top cards to play with Robo-Dragon Knight
💀 Best counters against Robo-Dragon Knight
Ruleset analysis
Good rulesets for Robo-Dragon Knight
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Amplify increases the damage of all counters, making Robo-Dragon Knight a good choice in this ruleset. |
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Robo-Dragon Knight has a lot of armor (maxes at 8), making it a terrific card to survive all types of attacks (including Magic) in the 'Weak Magic' ruleset. |
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Robo-Dragon Knight has a lot of armor (maxes at 8), making it a terrific card to survive when there's no Magic thanks to the 'Lost Magic' ruleset. |
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Robo-Dragon Knight has Void, which is useful for the 'Broken Arrows' ruleset. |
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Robo-Dragon Knight has Piercing, which is useful for the 'Armored Up' ruleset. |
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Robo-Dragon Knight has Piercing, making it useful in the 'Up Close & Personal' ruleset. Also, its max melee damage is 5, making it a strong damage dealer in this ruleset. |
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Robo-Dragon Knight has Piercing, making it useful in the 'Melee Mayhem' ruleset. Also, its max melee damage is 5, making it a strong damage dealer in this ruleset. |
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Robo-Dragon Knight has Piercing, making it useful in the 'Super Sneak' ruleset. Also, its max melee damage is 5, making it a strong damage dealer in this ruleset. |
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Robo-Dragon Knight is a good tank but doesn't have Taunt. In the 'Fog of War' ruleset, it is more likely to receive most of the damage from the enemy team. |
Bad rulesets for Robo-Dragon Knight
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Robo-Dragon Knight is a good tank, however in the 'Aimless' ruleset where everyone has Scattershot it's less likely to take the brunt of the damage. |
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Robo-Dragon Knight is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset. |
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Robo-Dragon Knight has a TON of armor (maxes at 8), which is lost in the 'Unprotected' ruleset. This is one of the worst rulesets for this card. |
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Robo-Dragon Knight has Void, but is a melee card, therefore it's more difficult to get enemy Magic casters to focus on it in the 'Target Practice' ruleset. |
Ineligible rulesets for Robo-Dragon Knight
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Robo-Dragon Knight costs 11 mana to cast, so it can't be used in 'Little League'. |
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Robo-Dragon Knight is Legendary, so it cannot be played in the 'Lost Legendaries' ruleset. |
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Robo-Dragon Knight is Legendary, so it cannot be played in the 'Rise of the Commons' ruleset. |
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Robo-Dragon Knight has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset. |
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Robo-Dragon Knight has an odd mana cost, so it can't be used in 'Even Stevens'. |
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Robo-Dragon Knight has no magic damage, so it cannot be played in the 'Wands Out' ruleset. |
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Robo-Dragon Knight has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset. |