Home 🡆 Monster List 🡆 Red Dragon

Red Dragon
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Base level
Max level
Red Dragon Price Information:
Regular Foil Price (per BCX): $28.05 | Single BCX: $30.6 (1.09x)
Gold Foil Price (per BCX): $ | Single BCX: $ (0x)
Gold Foil vs Regular Foil: 0x
L
RF BCX
GF BCX
Abilities
1 1 - 2 4 0 1 0 9
2 3 1 2 4 0 1 0 9
3 6 2 2 4 0 1 0 10
4 11 4 2 4 0 2 0 11
Skill analysis
Flying
Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability.

+25% chance of evading, except against Monsters who also have Flying.
Return Fire
When hit with a Ranged attack, Monsters with Return Fire will return reduced damage back to their attacker.

Damage returned is equal to damage of attacker divided by 2, rounded up.
Heal
Restores a portion of the Monster's health each round.

Restores 1/3 of the max health, rounded down.
🌟 Red Dragon ratings
Bronze league
7 / 10
Silver league
7.3 / 10
Gold league
8.1 / 10
Diamond league
7.6 / 10
Ruleset analysis
Good rulesets for Red Dragon
Amplify increases the damage of all counters, making Red Dragon a good choice in this ruleset.
As Red Dragon has Flying, it doesn't get damaged by the Earthquake ruleset.
Multiple attacks helps Red Dragon get through Divine Shields in the 'Holy Protection' ruleset.
Having multiple attack types makes Red Dragon more versatile and deadly in the 'Back to Basics' ruleset.
Red Dragon has Heal, making it helpful for survivability in Noxious Fumes.
Red Dragon has Heal, which make it a good choice for 'Equalizer'.
Red Dragon has multiple attack types, making it versatile in the 'Up Close & Personal' ruleset.
Red Dragon has multiple attack types, making it even more versatile in the 'Melee Mayhem' ruleset.
Red Dragon has multiple attack types, making it even more versatile in the 'Super Sneak' ruleset.
Red Dragon has multiple attack types, making it versatile in the 'Wands Out' ruleset.
In the 'Unprotected' ruleset, Red Dragon's damage no longer needs to fight through armor. Furthermore, Red Dragon doesn't have any armor, so it gets no disadvantages from this ruleset.
Red Dragon is a good tank but doesn't have Taunt. In the 'Fog of War' ruleset, it is more likely to receive most of the damage from the enemy team.
Red Dragon has a max speed of 2 making it a good option for the Reverse Speed ruleset.
Bad rulesets for Red Dragon
Red Dragon is slow, which means that it's more likely to miss if its enemies are enraged.
Cards who are fast or have dodging abilities (Dodge, Flying, Phase) lose their advantage in the 'Aim True' ruleset.
Red Dragon is a good tank, however in the 'Aimless' ruleset where everyone has Scattershot it's less likely to take the brunt of the damage.
Since Red Dragon is a Magic monster and doesn't have Reflection Shield, it will take damage every time it attacks in the 'Magic Reflect' ruleset.
Red Dragon is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset.
Red Dragon loses its healing abilities in the 'Healed Out' ruleset.
Ineligible rulesets for Red Dragon
Red Dragon costs 8 mana to cast, so it can't be used in 'Little League'.
Red Dragon is Legendary, so it cannot be played in the 'Lost Legendaries' ruleset.
Red Dragon is Legendary, so it cannot be played in the 'Rise of the Commons' ruleset.
Red Dragon has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset.
Red Dragon has magic damage, so it cannot be played in the 'Lost Magic' ruleset.
Red Dragon has an even mana cost, so it can't be used in 'Odd Ones Out'.
Red Dragon has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.