Home 🡆 Monster List 🡆 Raging Impaler

Raging Impaler
WildNeutralEpicMonsterbeta

Base level
Max level
Raging Impaler Price Information:
Regular Foil Price (per BCX): $0.649 | Single BCX: $0.988 (1.52x)
Gold Foil Price (per BCX): $48.509 | Single BCX: $48.509 (74.74x)
Gold Foil vs Regular Foil: 74.74x
L
RF BCX
GF BCX
Abilities
1 1 - 3 2 0 0 0 7
2 4 1 3 3 0 0 0 7
3 10 2 3 3 0 0 0 8
4 20 4 3 4 0 0 0 8
5 32 7 3 4 0 0 0 8
6 46 10 3 4 0 0 0 9
Skill analysis
Piercing
If Melee or Ranged attack damage is in excess of the target's Armor, the remainder will damage the target's Health.
Enrage
Has increased Melee attack and Speed when damaged.

Multiplier x1.5 rounded up.
Shield
Reduced damage from Melee and Ranged attacks.

Attack damage gets halved (rounded up), except attack 1 which deals 0 damage.

Reduces the Thorns damage to 1.

Cancels Redemption damage.
🌟 Raging Impaler ratings
Bronze league
6.1 / 10
Silver league
6.8 / 10
Gold league
7.2 / 10
Diamond league
6.4 / 10
Ruleset analysis
Good rulesets for Raging Impaler
Raging Impaler has Piercing, which is useful for the 'Armored Up' ruleset.
Raging Impaler has several abilities suitable for melee-only fights (Enrage, Piercing, Shield), making it one of the best cards in the game for the 'Up Close & Personal' ruleset. Also, its max melee damage is 4, making it a strong damage dealer in this ruleset.
Raging Impaler has several abilities suitable for melee-heavy fights (Enrage, Piercing, Shield), making it one of the best cards in the game for the 'Melee Mayhem' ruleset. Also, its max melee damage is 4, making it a strong damage dealer in this ruleset.
Raging Impaler has several abilities suitable for melee-heavy fights (Enrage, Piercing, Shield), making it one of the best cards in the game for the 'Super Sneak' ruleset. Also, its max melee damage is 4, making it a strong damage dealer in this ruleset.
In the 'Unprotected' ruleset, Raging Impaler's damage no longer needs to fight through armor. Furthermore, Raging Impaler doesn't have any armor, so it gets no disadvantages from this ruleset.
Raging Impaler is a good tank but doesn't have Taunt. In the 'Fog of War' ruleset, it is more likely to receive most of the damage from the enemy team.
Bad rulesets for Raging Impaler
Raging Impaler is a good tank, however in the 'Aimless' ruleset where everyone has Scattershot it's less likely to take the brunt of the damage.
Raging Impaler is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset.
Raging Impaler has piercing, which gives it an advantage against armored units, but no advantage against armorless units.
Ineligible rulesets for Raging Impaler
Raging Impaler costs 6 mana to cast, so it can't be used in 'Little League'.
Raging Impaler is Neutral, so it cannot be played in the 'Taking Sides' ruleset.
Raging Impaler is Epic, so it cannot be played in the 'Rise of the Commons' ruleset.
Raging Impaler has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset.
Raging Impaler has an even mana cost, so it can't be used in 'Odd Ones Out'.
Raging Impaler has no magic damage, so it cannot be played in the 'Wands Out' ruleset.
Raging Impaler has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.