Home 🡆 Monster List 🡆 Raa
Raa ModernDeathLegendaryMonsterrift
Base level

Max level

Raa Price Information:
• Regular Foil Price (per BCX): $6.983 | Single BCX: $7.7 (1.1x)
• Gold Foil Price (per BCX): $72.85 | Single BCX: $72.85 (10.43x)
• Gold Foil vs Regular Foil: 10.43x
• Regular Foil Price (per BCX): $6.983 | Single BCX: $7.7 (1.1x)
• Gold Foil Price (per BCX): $72.85 | Single BCX: $72.85 (10.43x)
• Gold Foil vs Regular Foil: 10.43x
L |
RF BCX |
GF BCX |
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Abilities |
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1 | 1 | - | 2 | 0 | 3 | 0 | 0 | 7 |
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2 | 3 | 1 | 2 | 0 | 3 | 0 | 0 | 8 |
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3 | 6 | 2 | 2 | 0 | 3 | 0 | 0 | 8 |
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4 | 11 | 4 | 2 | 0 | 4 | 0 | 0 | 8 |
Skill analysis

+25% chance of evading, except against Monsters who also have Flying.




🌟 Raa ratings
Bronze league
4.4 / 10
Silver league
4.2 / 10
Gold league
4.3 / 10
Diamond league
3.7 / 10
💞 Top cards to play with Raa
💀 Best counters against Raa
Ruleset analysis
Good rulesets for Raa
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In High Mana rulesets, it's more likely for there to be giants (cards costing more than 10 mana). Since Raa has Giant Killer, it is therefore helpful in High Mana battles. |
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As Raa has Flying, it doesn't get damaged by the Earthquake ruleset. |
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Multiple attacks helps Raa get through Divine Shields in the 'Holy Protection' ruleset. |
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Raa has Rust, which is useful for the 'Armored Up' ruleset. |
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Raa has Rust, making it useful in the 'Going The Distance' ruleset. Also, its max ranged damage is 4, making it a strong damage dealer in this ruleset. |
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Raa does ranged damage but doesn't have the Close Range ability on its own. However in the 'Close Range' ruleset it gets the ability to attack in the first position. |
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In the 'Unprotected' ruleset, Raa's damage no longer needs to fight through armor. Furthermore, Raa doesn't have any armor, so it gets no disadvantages from this ruleset. |
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Raa has scattershot but doesn't have blast on its own. With the 'Explosive Weaponry' ruleset it gets blast, and has a chance to deal damage to 3 foes when it shoots the back line. |
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Raa has scattershot, which can hit backline enemies (randomly) in the 'Fog of War' ruleset. It's the only way to hit backline enemies (other than with counters) in this ruleset. |
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Raa has a max speed of 2 making it a good option for the Reverse Speed ruleset. |
Bad rulesets for Raa
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Raa is slow, which means that it's more likely to miss if its enemies are enraged. |
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Cards who are fast or have dodging abilities (Dodge, Flying, Phase) lose their advantage in the 'Aim True' ruleset. |
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Since Raa is a Ranged monster and doesn't have Reflection Shield, it will take damage every time it attacks in the 'Return Fire' ruleset. |
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With 'Holy Protection', all cards have Divine Shield, making it better to focus fire your enemies to bring them down. Since Raa has scattershot, it randomly shoots around and cannot focus fire. |
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With 'Armored Up', all cards have additional armor, making it better to focus fire your enemies to bring them down. Since Raa has scattershot, it randomly shoots around and cannot focus fire. |
Ineligible rulesets for Raa
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Raa costs 12 mana to cast, so it can't be used in 'Little League'. |
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Raa is Legendary, so it cannot be played in the 'Lost Legendaries' ruleset. |
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Raa is Legendary, so it cannot be played in the 'Rise of the Commons' ruleset. |
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Raa has no melee attack, so it cannot be played in the 'Up Close & Personal' ruleset. |
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Raa has ranged damage, so it cannot be played in the 'Broken Arrows' ruleset. |
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Raa has an even mana cost, so it can't be used in 'Odd Ones Out'. |
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Raa has no magic damage, so it cannot be played in the 'Wands Out' ruleset. |