Home 🡆 Monster List 🡆 Phantasm
Phantasm ModernDeathCommonMonsterreward
Base level

Max level

Phantasm Price Information:
• Regular Foil Price (per BCX): $0.046 | Single BCX: $0.049 (1.07x)
• Gold Foil Price (per BCX): $2.173 | Single BCX: $2.195 (47.72x)
• Gold Foil vs Regular Foil: 47.24x
• Regular Foil Price (per BCX): $0.046 | Single BCX: $0.049 (1.07x)
• Gold Foil Price (per BCX): $2.173 | Single BCX: $2.195 (47.72x)
• Gold Foil vs Regular Foil: 47.24x
L |
RF BCX |
GF BCX |
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Abilities |
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1 | 1 | - | 4 | 2 | 0 | 0 | 0 | 7 |
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2 | 5 | - | 5 | 2 | 0 | 0 | 0 | 7 | |
3 | 14 | 1 | 5 | 2 | 0 | 0 | 0 | 8 | |
4 | 30 | 2 | 5 | 3 | 0 | 0 | 0 | 8 | |
5 | 60 | 5 | 5 | 3 | 0 | 0 | 0 | 7 |
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6 | 100 | 9 | 5 | 3 | 0 | 0 | 0 | 8 | |
7 | 150 | 14 | 6 | 3 | 0 | 0 | 0 | 8 | |
8 | 220 | 20 | 6 | 3 | 0 | 0 | 0 | 9 | |
9 | 300 | 27 | 6 | 3 | 0 | 0 | 0 | 9 |
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10 | 400 | 38 | 6 | 3 | 0 | 0 | 0 | 10 |
Skill analysis

+25% chance of evading, except against Monsters who also have Flying.

Damage returned is equal to damage of attacker divided by 2, rounded up.

50% chance of activation. Can trigger a chain if two cards with retaliate attach each other.
🌟 Phantasm ratings
Bronze league
5.2 / 10
Silver league
5.5 / 10
Gold league
5.1 / 10
Diamond league
4.3 / 10
💞 Top cards to play with Phantasm
💀 Best counters against Phantasm
Ruleset analysis
Good rulesets for Phantasm
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Amplify increases the damage of all counters, making Phantasm a good choice in this ruleset. |
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As Phantasm has Flying, it doesn't get damaged by the Earthquake ruleset. |
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Phantasm has a speed of 6, which boosts to 9 when enraged, helping it dodge enemy attacks. It also has abilities which help its chances of dodging. |
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Phantasm has Retaliate, making it useful in the 'Up Close & Personal' ruleset. |
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Phantasm has Retaliate, making it useful in the 'Melee Mayhem' ruleset. |
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Phantasm has Retaliate, making it useful in the 'Super Sneak' ruleset. |
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In the 'Unprotected' ruleset, Phantasm's damage no longer needs to fight through armor. Furthermore, Phantasm doesn't have any armor, so it gets no disadvantages from this ruleset. |
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Phantasm is a good tank but doesn't have Taunt. In the 'Fog of War' ruleset, it is more likely to receive most of the damage from the enemy team. |
Bad rulesets for Phantasm
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Phantasm is fast, with a max speed of 6. This means it'll be very slow in the 'Reverse Speed' ruleset. |
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Cards who are fast or have dodging abilities (Dodge, Flying, Phase) lose their advantage in the 'Aim True' ruleset. |
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Phantasm is a good tank, however in the 'Aimless' ruleset where everyone has Scattershot it's less likely to take the brunt of the damage. |
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In the 'Thorns' ruleset, it's better for Melee monsters not to continuously strike their targets so abilities like Double Strike and Retaliate are not recommended (unless they have Reflection Shield). |
Ineligible rulesets for Phantasm
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Phantasm costs 6 mana to cast, so it can't be used in 'Little League'. |
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Phantasm has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset. |
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Phantasm has an even mana cost, so it can't be used in 'Odd Ones Out'. |
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Phantasm has no magic damage, so it cannot be played in the 'Wands Out' ruleset. |
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Phantasm has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset. |