Home 🡆 Monster List 🡆 Phantasm

Phantasm
WildDeathCommonMonsterreward

Base level
Max level
Phantasm Price Information:
Regular Foil Price (per BCX): $0.019 | Single BCX: $0.02 (1.05x)
Gold Foil Price (per BCX): $0.662 | Single BCX: $0.71 (37.37x)
Gold Foil vs Regular Foil: 34.84x
L
RF BCX
GF BCX
Abilities
1 1 - 4 2 0 0 0 7
2 5 - 5 2 0 0 0 7
3 14 1 5 2 0 0 0 8
4 30 2 5 3 0 0 0 8
5 60 5 5 3 0 0 0 7
6 100 9 5 3 0 0 0 8
7 150 14 6 3 0 0 0 8
8 220 20 6 3 0 0 0 9
9 300 27 6 3 0 0 0 9
10 400 38 6 3 0 0 0 10
Skill analysis
Flying
Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability.

+25% chance of evading, except against Monsters who also have Flying.
Return Fire
When hit with a Ranged attack, Monsters with Return Fire will return reduced damage back to their attacker.

Damage returned is equal to damage of attacker divided by 2, rounded up.
Retaliate
When hit with a Melee attack, Monsters with Retaliate have a chance of attacking their attacker.

50% chance of activation. Can trigger a chain if two cards with retaliate attach each other.
🌟 Phantasm ratings
Bronze league
3.9 / 10
Silver league
4.3 / 10
Gold league
4.1 / 10
Diamond league
3.6 / 10
💞 Top cards to play with Phantasm
Phantasm's melee attack benefits from Boogeyman's Rust ability.
Phantasm benefits from Scavo Technomancer's Rust ability. Plus, its high speed and Flying ability synergize well with Blind.
Phantasm's Flying and high speed receive a boost from Spirit Miner's Blind and Swiftness abilities.
Phantasm's Return Fire ability works well with Venator Kinjo's Amplify ability.
Phantasm's Return Fire ability receives a boost from Weirding Warrior's Amplify ability. Plus, it benefits from the Rust ability.
💀 Best counters against Phantasm
Djinn Chwala is a good counter against Phantasm.
Onyx Sentinel is a good counter against Phantasm.
Soulstorm is a good counter against Phantasm.
Grenadier is a good counter against Phantasm.
The Gorlodon is a good counter against Phantasm.
Ruleset analysis
Good rulesets for Phantasm
Amplify increases the damage of all counters, making Phantasm a good choice in this ruleset.
As Phantasm has Flying, it doesn't get damaged by the Earthquake ruleset.
Phantasm has a speed of 6, which boosts to 9 when enraged, helping it dodge enemy attacks. It also has abilities which help its chances of dodging.
Phantasm has Retaliate, making it useful in the 'Up Close & Personal' ruleset.
Phantasm has Retaliate, making it useful in the 'Melee Mayhem' ruleset.
Phantasm has Retaliate, making it useful in the 'Super Sneak' ruleset.
In the 'Unprotected' ruleset, Phantasm's damage no longer needs to fight through armor. Furthermore, Phantasm doesn't have any armor, so it gets no disadvantages from this ruleset.
Phantasm is a good tank but doesn't have Taunt. In the 'Fog of War' ruleset, it is more likely to receive most of the damage from the enemy team.
Bad rulesets for Phantasm
Phantasm is fast, with a max speed of 6. This means it'll be very slow in the 'Reverse Speed' ruleset.
Cards who are fast or have dodging abilities (Dodge, Flying, Phase) lose their advantage in the 'Aim True' ruleset.
Phantasm is a good tank, however in the 'Aimless' ruleset where everyone has Scattershot it's less likely to take the brunt of the damage.
In the 'Thorns' ruleset, it's better for Melee monsters not to continuously strike their targets so abilities like Double Strike and Retaliate are not recommended (unless they have Reflection Shield).
Ineligible rulesets for Phantasm
Phantasm costs 6 mana to cast, so it can't be used in 'Little League'.
Phantasm has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset.
Phantasm has an even mana cost, so it can't be used in 'Odd Ones Out'.
Phantasm has no magic damage, so it cannot be played in the 'Wands Out' ruleset.
Phantasm has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.