Home 🡆 Monster List 🡆 Nightmare

Nightmare
WildDeathCommonMonsterreward

Base level
Max level
Nightmare Price Information:
Regular Foil Price (per BCX): $0.03 | Single BCX: $0.04 (1.33x)
Gold Foil Price (per BCX): $0.657 | Single BCX: $0.764 (25.47x)
Gold Foil vs Regular Foil: 21.9x
L
RF BCX
GF BCX
Abilities
1 1 - 4 1 0 0 0 10
2 5 - 4 2 0 0 0 10
3 14 1 5 2 0 0 0 10
4 30 2 5 2 0 0 0 11
5 60 5 6 2 0 0 0 11
6 100 9 6 2 0 0 0 11
7 150 14 6 2 0 0 0 12
8 220 20 6 3 0 0 0 12
9 300 27 7 3 0 0 0 12
10 400 38 7 3 0 0 0 13
Skill analysis
Blast
Does additional damage to Monsters adjacent to the target Monster.

Additional damage is equivalent to main damage divided by 2, rounded up.
Phase
Magic attack can miss this Monster (using the same hit/miss calculation as for Melee and Ranged attacks).
🌟 Nightmare ratings
Bronze league
5.8 / 10
Silver league
5.6 / 10
Gold league
6.1 / 10
Diamond league
5.6 / 10
💞 Top cards to play with Nightmare
Nightmare's melee attack and Blast ability benefits from Boogeyman's Rust ability. Plus, the Slow ability works well with Nightmare's high speed.
Nightmare's Phase ability and high speed synergizes well with Insidious Warlock's Blind ability.
Nightmare benefits from Scavo Technomancer's Rust ability. Plus, its high speed and Phase ability synergize well with Blind.
Nightmare's Phase and high speed receive a boost from Spirit Miner's Blind and Swiftness abilities.
Nightmare's Phase and high speed receive a boost from Lira the Dark's Swiftness ability.
💀 Best counters against Nightmare
Dhampir Stalker is a good counter against Nightmare.
Djinn Chwala is a good counter against Nightmare.
The Gorlodon is a good counter against Nightmare.
Vampire is a good counter against Nightmare.
Cursed Windeku is a good counter against Nightmare.
Ruleset analysis
Good rulesets for Nightmare
Nightmare has a speed of 7, which boosts to 11 when enraged, helping it dodge enemy attacks.
In the 'Unprotected' ruleset, Nightmare's damage no longer needs to fight through armor. Furthermore, Nightmare doesn't have any armor, so it gets no disadvantages from this ruleset.
Bad rulesets for Nightmare
Nightmare is fast, with a max speed of 7. This means it'll be very slow in the 'Reverse Speed' ruleset.
Cards who are fast or have dodging abilities (Dodge, Flying, Phase) lose their advantage in the 'Aim True' ruleset.
Nightmare is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset.
Ineligible rulesets for Nightmare
Nightmare costs 8 mana to cast, so it can't be used in 'Little League'.
Nightmare has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset.
Nightmare has an even mana cost, so it can't be used in 'Odd Ones Out'.
Nightmare has no magic damage, so it cannot be played in the 'Wands Out' ruleset.
Nightmare has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.