Home 🡆 Monster List 🡆 Night Ghoul

Night Ghoul
ModernDeathCommonMonsterrift

Base level
Max level
Night Ghoul Price Information:
Regular Foil Price (per BCX): $0.031 | Single BCX: $0.048 (1.55x)
Gold Foil Price (per BCX): $0.791 | Single BCX: $0.791 (25.52x)
Gold Foil vs Regular Foil: 25.52x
L
RF BCX
GF BCX
Abilities
1 1 - 1 4 0 0 4 10
2 5 - 1 4 0 0 5 10
3 14 1 2 4 0 0 5 10
4 30 2 2 5 0 0 5 10
5 60 5 2 5 0 0 6 10
6 100 9 2 5 0 0 5 10
7 150 14 2 5 0 0 6 10
8 220 20 3 5 0 0 6 10
9 300 27 3 5 0 0 6 11
10 400 38 3 6 0 0 6 11
Skill analysis
Taunt
All enemy Monsters target this Monster (if they are able to).
Forcefield
This Monster takes only 1 damage from attacks with power 5+.
🌟 Night Ghoul ratings
Bronze league
4.2 / 10
Silver league
4.2 / 10
Gold league
5.4 / 10
Diamond league
5.1 / 10
💞 Top cards to play with Night Ghoul
Night Ghoul benefits from Corrupted Pegasus' Tank Heal ability.
Night Ghoul benefits from Junker's Repair ability since its armor is key to its usefulness.
Night Ghoul benefits from Oshuur Constantia's Resurrect and Tank Heal abilities since it has high armor and high health.
Night Ghoul benefits from Diamond Dragon's Cleanse ability.
Night Ghoul benefits from the Tortisian Chief's Tank Heal ability.
💀 Best counters against Night Ghoul
Insidious Warlock is a good counter against Night Ghoul.
Cursed Windeku is a good counter against Night Ghoul.
Carnage Titan is a good counter against Night Ghoul.
Doctor Blight is a good counter against Night Ghoul.
Raa is a good counter against Night Ghoul.
Ruleset analysis
Good rulesets for Night Ghoul
Night Ghoul has a lot of armor (maxes at 6), making it a terrific card to survive all types of attacks (including Magic) in the 'Weak Magic' ruleset.
Night Ghoul has a lot of armor (maxes at 6), making it a terrific card to survive when there's no Magic thanks to the 'Lost Magic' ruleset.
Bad rulesets for Night Ghoul
Cards like Night Ghoul which have Taunt lose their ability to draw focus fire in the 'Aimless' ruleset.
Night Ghoul is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset.
Night Ghoul has a TON of armor (maxes at 6), which is lost in the 'Unprotected' ruleset. This is one of the worst rulesets for this card.
Night Ghoul has Taunt, and will therefore take twice as much damage from every attack in the Ferocity ruleset.
Ineligible rulesets for Night Ghoul
Night Ghoul costs 11 mana to cast, so it can't be used in 'Little League'.
Night Ghoul has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset.
Night Ghoul has an odd mana cost, so it can't be used in 'Even Stevens'.
Night Ghoul has no magic damage, so it cannot be played in the 'Wands Out' ruleset.
Night Ghoul has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.