Home 🡆 Monster List 🡆 Mycelic Infantry

Mycelic Infantry
ModernEarthRareMonsterchaos

Base level
Max level
Mycelic Infantry Price Information:
Regular Foil Price (per BCX): $0.023 | Single BCX: $0.037 (1.61x)
Gold Foil Price (per BCX): $0.736 | Single BCX: $0.833 (36.22x)
Gold Foil vs Regular Foil: 32x
L
RF BCX
GF BCX
Abilities
1 1 - 1 3 0 0 3 7
2 5 1 1 3 0 0 3 8
3 14 2 1 4 0 0 3 8
4 25 4 1 4 0 0 3 9
5 40 7 1 4 0 0 3 9
6 60 11 1 5 0 0 3 9
7 85 16 1 5 0 0 3 10
8 115 22 1 5 0 0 3 10
Skill analysis
Shield
Reduced damage from Melee and Ranged attacks.

Attack damage gets halved (rounded up), except attack 1 which deals 0 damage.

Reduces the Thorns damage to 1.

Cancels Redemption damage.
Giant Killer
Does double damage against targets that cost 10 or more mana.
Enrage
Has increased Melee attack and Speed when damaged.

Multiplier x1.5 rounded up.
🌟 Mycelic Infantry ratings
Bronze league
4.8 / 10
Silver league
4.8 / 10
Gold league
5 / 10
Diamond league
5.3 / 10
💞 Top cards to play with Mycelic Infantry
Mycelic Infantry benefits from Junker's Repair ability since its armor is key to its usefulness.
Mycelic Infantry does well against melee monsters. Mycelic Slipspawn's Taunt ability distracts all backline attackers from targeting it.
Mycelic Infantry benefits from Scavo Hireling's Repair ability since its armor is key to its usefulness.
Mycelic Infantry benefits from Sporcerer's Rust ability.
Mycelic Infantry's high health benefits from Goblin Psychic's Tank Heal ability.
💀 Best counters against Mycelic Infantry
Arkemis the Bear is a good counter against Mycelic Infantry.
Mitica Headhunter is a good counter against Mycelic Infantry.
Gloridax Magus is a good counter against Mycelic Infantry.
Vampire Bat is a good counter against Mycelic Infantry.
Regal Peryton is a good counter against Mycelic Infantry.
Ruleset analysis
Good rulesets for Mycelic Infantry
In High Mana rulesets, it's more likely for there to be giants (cards costing more than 10 mana). Since Mycelic Infantry has Giant Killer, it is therefore helpful in High Mana battles.
Mycelic Infantry has a decent amount of armor (maxes at 3), helping it stay alive from all attacks (including Magic) in the 'Weak Magic' ruleset.
Mycelic Infantry has a decent amount of armor (maxes at 3), helping it stay alive when there's no Magic thanks to the 'Lost Magic' ruleset.
Mycelic Infantry has two abilities suitable for melee-only fights (Enrage, Shield), making it a great card for the 'Up Close & Personal' ruleset. Also, its max melee damage is 5, making it a strong damage dealer in this ruleset.
Mycelic Infantry has two abilities suitable for melee-heavy fights (Enrage, Shield), making it a great card for the 'Melee Mayhem' ruleset. Also, its max melee damage is 5, making it a strong damage dealer in this ruleset.
Mycelic Infantry has two abilities suitable for melee-heavy fights (Enrage, Shield), making it a great card for the 'Super Sneak' ruleset. Also, its max melee damage is 5, making it a strong damage dealer in this ruleset.
Mycelic Infantry is a good tank but doesn't have Taunt. In the 'Fog of War' ruleset, it is more likely to receive most of the damage from the enemy team.
Mycelic Infantry has a max speed of 1 making it a terrific option for the Reverse Speed ruleset.
Bad rulesets for Mycelic Infantry
Mycelic Infantry is slow, which means that it's more likely to miss if its enemies are enraged.
Mycelic Infantry is a good tank, however in the 'Aimless' ruleset where everyone has Scattershot it's less likely to take the brunt of the damage.
Mycelic Infantry is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset.
Ineligible rulesets for Mycelic Infantry
Mycelic Infantry costs 8 mana to cast, so it can't be used in 'Little League'.
Mycelic Infantry has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset.
Mycelic Infantry has an even mana cost, so it can't be used in 'Odd Ones Out'.
Mycelic Infantry has no magic damage, so it cannot be played in the 'Wands Out' ruleset.
Mycelic Infantry has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.