Home 🡆 Monster List 🡆 Mischievous Mermaid

Mischievous Mermaid
WildWaterEpicMonsterbeta

Base level
Max level
Mischievous Mermaid Price Information:
Regular Foil Price (per BCX): $1.188 | Single BCX: $1.699 (1.43x)
Gold Foil Price (per BCX): $119.8 | Single BCX: $599 (504.21x)
Gold Foil vs Regular Foil: 100.84x
L
RF BCX
GF BCX
Abilities
1 1 - 4 0 0 2 0 3
2 4 1 4 0 0 2 0 4
3 10 2 4 0 0 2 0 4
4 20 4 4 0 0 3 0 4
5 32 7 4 0 0 3 0 5
6 46 10 4 0 0 4 0 5
Skill analysis
Dodge
Has an increased chance of evading Melee or Ranged attacks.

+25% Dodge vs melee/ranged.
🌟 Mischievous Mermaid ratings
Bronze league
4.2 / 10
Silver league
4.8 / 10
Gold league
4.8 / 10
Diamond league
4.7 / 10
Ruleset analysis
Good rulesets for Mischievous Mermaid
Mischievous Mermaid has a speed of 4, which boosts to 6 when enraged, helping it dodge enemy attacks. It also has abilities which help its chances of dodging.
Mischievous Mermaid has a high damage-to-mana ratio (0.8), making it a cost-effective option for dealing damage in the 'Back to Basics' ruleset.
Bad rulesets for Mischievous Mermaid
Cards who are fast or have dodging abilities (Dodge, Flying, Phase) lose their advantage in the 'Aim True' ruleset.
Since Mischievous Mermaid is a Magic monster and doesn't have Reflection Shield, it will take damage every time it attacks in the 'Magic Reflect' ruleset.
Ineligible rulesets for Mischievous Mermaid
Mischievous Mermaid costs 5 mana to cast, so it can't be used in 'Little League'.
Mischievous Mermaid is Epic, so it cannot be played in the 'Rise of the Commons' ruleset.
Mischievous Mermaid has no melee attack, so it cannot be played in the 'Up Close & Personal' ruleset.
Mischievous Mermaid has magic damage, so it cannot be played in the 'Lost Magic' ruleset.
Mischievous Mermaid has an odd mana cost, so it can't be used in 'Even Stevens'.
Mischievous Mermaid has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.