Home 🡆 Monster List 🡆 Mermaid Healer

Mermaid Healer
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Base level
Max level
Mermaid Healer Price Information:
Regular Foil Price (per BCX): $3.826 | Single BCX: $5.25 (1.37x)
Gold Foil Price (per BCX): $99 | Single BCX: $99 (25.88x)
Gold Foil vs Regular Foil: 25.88x
L
RF BCX
GF BCX
Abilities
1 1 - 2 0 0 0 0 4
2 4 1 3 0 0 0 0 4
3 10 2 3 0 0 1 0 4
4 20 4 3 0 0 1 0 4
5 32 7 3 0 0 1 0 5
6 46 10 3 0 0 1 0 5
Skill analysis
Triage
Heals the friendly back-line Monster that has taken the most damage.

Heal is max health divided by 3, rounded down. Minimum is 2.
Strengthen
All friendly Monsters have increased Health by 1.
Cleanse
Removes all negative effects on the Monster in the first position on the friendly team.
🌟 Mermaid Healer ratings
Bronze league
6.6 / 10
Silver league
5.4 / 10
Gold league
5.8 / 10
Diamond league
6.8 / 10
Ruleset analysis
Good rulesets for Mermaid Healer
Mermaid Healer only costs 3 mana to summon, making it a good choice for low mana games.
Mermaid Healer has two abilities suitable for Noxious Fumes (Triage, Cleanse), helping keep itself and others alive and making it a great card for this ruleset.
Mermaid Healer has Triage, which make it a good choice for 'Equalizer'.
Mermaid Healer costs 3 mana to cast, so it is eligible for Little League.
Bad rulesets for Mermaid Healer
Since Mermaid Healer is a Magic monster and doesn't have Reflection Shield, it will take damage every time it attacks in the 'Magic Reflect' ruleset.
Mermaid Healer loses its healing abilities in the 'Healed Out' ruleset.
Ineligible rulesets for Mermaid Healer
Mermaid Healer is Epic, so it cannot be played in the 'Rise of the Commons' ruleset.
Mermaid Healer has no melee attack, so it cannot be played in the 'Up Close & Personal' ruleset.
Mermaid Healer has magic damage, so it cannot be played in the 'Lost Magic' ruleset.
Mermaid Healer has an odd mana cost, so it can't be used in 'Even Stevens'.
Mermaid Healer has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.