Home 🡆 Monster List 🡆 Marrow's Ghost
Marrow's Ghost WildDeathCommonMonsterdice
Base level

Max level

Marrow's Ghost Price Information:
• Regular Foil Price (per BCX): $0.045 | Single BCX: $0.05 (1.11x)
• Gold Foil Price (per BCX): $1.867 | Single BCX: $2.199 (48.87x)
• Gold Foil vs Regular Foil: 41.49x
• Regular Foil Price (per BCX): $0.045 | Single BCX: $0.05 (1.11x)
• Gold Foil Price (per BCX): $1.867 | Single BCX: $2.199 (48.87x)
• Gold Foil vs Regular Foil: 41.49x
L |
RF BCX |
GF BCX |
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Abilities |
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1 | 1 | - | 2 | 1 | 0 | 0 | 2 | 1 |
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2 | 5 | - | 3 | 1 | 0 | 0 | 2 | 1 | |
3 | 14 | 1 | 3 | 1 | 0 | 0 | 3 | 1 | |
4 | 30 | 2 | 3 | 2 | 0 | 0 | 2 | 1 | |
5 | 60 | 5 | 3 | 2 | 0 | 0 | 3 | 1 | |
6 | 100 | 9 | 3 | 2 | 0 | 0 | 4 | 1 | |
7 | 150 | 14 | 3 | 2 | 0 | 0 | 5 | 1 | |
8 | 220 | 20 | 3 | 2 | 0 | 0 | 6 | 1 | |
9 | 300 | 27 | 3 | 2 | 0 | 0 | 7 | 1 | |
10 | 400 | 38 | 3 | 3 | 0 | 0 | 7 | 1 |
Skill analysis

🌟 Marrow's Ghost ratings
Bronze league
5.5 / 10
Silver league
5.3 / 10
Gold league
5.2 / 10
Diamond league
5 / 10
💞 Top cards to play with Marrow's Ghost
💀 Best counters against Marrow's Ghost
Ruleset analysis
Good rulesets for Marrow's Ghost
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Marrow's Ghost only costs 3 mana to summon, making it a good choice for low mana games. |
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Marrow's Ghost has a lot of armor (maxes at 7), making it a terrific card to survive all types of attacks (including Magic) in the 'Weak Magic' ruleset. |
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Marrow's Ghost has a lot of armor (maxes at 7), making it a terrific card to survive when there's no Magic thanks to the 'Lost Magic' ruleset. |
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Marrow's Ghost has Void Armor, which is useful for the 'Broken Arrows' ruleset. |
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Marrow's Ghost has a high damage-to-mana ratio (1), making it a cost-effective option for dealing damage in the 'Back to Basics' ruleset. |
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Marrow's Ghost has Void Armor, which is useful for the 'Armored Up' ruleset. |
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Marrow's Ghost has a great armor-to-health ratio (7) and is normally vulnerable due to its low health. However in the 'Equalizer' ruleset this vulnerability is overcome. |
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Marrow's Ghost is a good tank (armor + health = 8 and has Void Armor) but it doesn't have Taunt. In the 'Fog of War' ruleset, it is more likely to receive most of the damage from the enemy team. |
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Marrow's Ghost costs 3 mana to cast, so it is eligible for Little League. |
Bad rulesets for Marrow's Ghost
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Marrow's Ghost is a good tank, however in the 'Aimless' ruleset where everyone has Scattershot it's less likely to take the brunt of the damage. |
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Marrow's Ghost is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset. |
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Marrow's Ghost has a TON of armor (maxes at 7), which is lost in the 'Unprotected' ruleset. This is one of the worst rulesets for this card. |
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Marrow's Ghost has 1 health, so without any help it will die quickly in the Noxious Fumes ruleset. |
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Marrow's Ghost has a lot of Armor, but not much Health comparatively, which makes it very vulnerable to Magic in the 'Back to Basics' ruleset. |
Ineligible rulesets for Marrow's Ghost
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Marrow's Ghost has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset. |
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Marrow's Ghost has an odd mana cost, so it can't be used in 'Even Stevens'. |
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Marrow's Ghost has no magic damage, so it cannot be played in the 'Wands Out' ruleset. |
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Marrow's Ghost has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset. |