Home 🡆 Monster List 🡆 Magnor

Magnor
WildFireLegendaryMonsteruntamed

Base level
Max level
Magnor Price Information:
Regular Foil Price (per BCX): $4.288 | Single BCX: $6 (1.4x)
Gold Foil Price (per BCX): $249.75 | Single BCX: $275 (64.13x)
Gold Foil vs Regular Foil: 58.24x
L
RF BCX
GF BCX
Abilities
1 1 - 3 4 0 0 0 13
2 3 1 3 5 0 0 0 14
3 6 2 3 5 0 0 0 15
4 11 4 3 6 0 0 0 15
Skill analysis
Taunt
All enemy Monsters target this Monster (if they are able to).
Enrage
Has increased Melee attack and Speed when damaged.

Multiplier x1.5 rounded up.
Trample
When a Monster with Trample hits and kills its target, it will perform another attack on the next Monster on the enemy Team.
Return Fire
When hit with a Ranged attack, Monsters with Return Fire will return reduced damage back to their attacker.

Damage returned is equal to damage of attacker divided by 2, rounded up.
🌟 Magnor ratings
Bronze league
4.5 / 10
Silver league
6.2 / 10
Gold league
6.3 / 10
Diamond league
7.4 / 10
💞 Top cards to play with Magnor
Magnor receives a boost from Beetle Queen's Inspire ability, especially when Enraged. Plus, the Tank Heal will keep it alive longer.
Magnor's Trample attack receives a boost from Scavo Technomancer's Rust ability. Plus, Enrage and Blind synergize well.
Magnor receives a boost from Spirit Miner's Blind and Swiftness abilities, especially when Enraged.
Magnor benefits from Tower Griffin's Protect ability.
Magnor benefits from Scavo Chemist's Cleanse and Slow abilities.
💀 Best counters against Magnor
Technowizologist is a good counter against Magnor.
Arkemis the Bear is a good counter against Magnor.
Rune Crafter is a good counter against Magnor.
Djinn Inferni is a good counter against Magnor.
Runic Skyclaw is a good counter against Magnor.
Ruleset analysis
Good rulesets for Magnor
Magnor has Trample, which can trigger infinitely in the 'Stampede' ruleset.
Amplify increases the damage of all counters, making Magnor a good choice in this ruleset.
Magnor has two abilities suitable for melee-only fights (Enrage, Trample), making it a great card for the 'Up Close & Personal' ruleset. Also, its max melee damage is 6, making it a strong damage dealer in this ruleset.
Magnor has two abilities suitable for melee-heavy fights (Enrage, Trample), making it a great card for the 'Melee Mayhem' ruleset. Also, its max melee damage is 6, making it a strong damage dealer in this ruleset.
Magnor has Enrage, making it useful in the 'Super Sneak' ruleset. Also, its max melee damage is 6, making it a strong damage dealer in this ruleset.
In the 'Unprotected' ruleset, Magnor's damage no longer needs to fight through armor. Furthermore, Magnor doesn't have any armor, so it gets no disadvantages from this ruleset.
Bad rulesets for Magnor
Cards like Magnor which have Taunt lose their ability to draw focus fire in the 'Aimless' ruleset.
Magnor is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset.
Magnor has Taunt, and will therefore take twice as much damage from every attack in the Ferocity ruleset.
Ineligible rulesets for Magnor
Magnor costs 10 mana to cast, so it can't be used in 'Little League'.
Magnor is Legendary, so it cannot be played in the 'Lost Legendaries' ruleset.
Magnor is Legendary, so it cannot be played in the 'Rise of the Commons' ruleset.
Magnor has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset.
Magnor has an even mana cost, so it can't be used in 'Odd Ones Out'.
Magnor has no magic damage, so it cannot be played in the 'Wands Out' ruleset.
Magnor has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.