Home 🡆 Monster List 🡆 Madcap Magus

Madcap Magus
ModernEarthRareMonstersoulbound

Base level
Max level
Madcap Magus Price Information:
Regular Foil Price (per BCX): $ | Single BCX: $ (NANx)
Gold Foil Price (per BCX): $ | Single BCX: $ (NANx)
Gold Foil vs Regular Foil: NANx
L
RF BCX
GF BCX
Abilities
1 1 - 1 0 0 1 0 1
2 5 1 1 0 0 1 0 2
3 14 2 1 0 0 1 0 3
4 25 4 1 0 0 2 0 2
5 40 7 1 0 0 2 0 3
6 60 11 1 0 0 2 0 3
7 85 16 1 0 0 2 0 4
8 115 22 1 0 0 2 0 4
Skill analysis
Scattershot
This monster's attacks hit a random enemy target.
Life Leech
Monster's health increases each time it damages an enemy Monster's health in proportion to the damage dealt.
Affliction
When a Monster with Affliction hits a target, it has a chance of applying Affliction on the target causing it to be unable to be healed.

50% chance of applying Affliction on the target
Dispel
When this monster hits an enemy, it clears all positive status effects on that enemy.

Dispel now affects bloodlust and stat increases from Martyr as well.
🌟 Madcap Magus ratings
Bronze league
4.9 / 10
Silver league
4.8 / 10
Gold league
5 / 10
Diamond league
4.8 / 10
Ruleset analysis
Good rulesets for Madcap Magus
Madcap Magus has scattershot but doesn't have blast on its own. With the 'Explosive Weaponry' ruleset it gets blast, and has a chance to deal damage to 3 foes when it shoots the back line.
Madcap Magus has scattershot, which can hit backline enemies (randomly) in the 'Fog of War' ruleset. It's the only way to hit backline enemies (other than with counters) in this ruleset.
Madcap Magus has a max speed of 1 making it a terrific option for the Reverse Speed ruleset.
Madcap Magus costs 4 mana to cast, so it is eligible for Little League.
Bad rulesets for Madcap Magus
Madcap Magus is slow, which means that it's more likely to miss if its enemies are enraged.
Since Madcap Magus is a Magic monster and doesn't have Reflection Shield, it will take damage every time it attacks in the 'Magic Reflect' ruleset.
Madcap Magus has 4 health, so without any help it will die quickly in the Noxious Fumes ruleset.
Madcap Magus has 4 health, no armor, and doesn't fly, so without any help it will die quickly in the Earthquake ruleset.
With 'Holy Protection', all cards have Divine Shield, making it better to focus fire your enemies to bring them down. Since Madcap Magus has scattershot, it randomly shoots around and cannot focus fire.
Madcap Magus has Affliction which prevents healing, however that's useless in the 'Healed Out' ruleset.
Ineligible rulesets for Madcap Magus
Madcap Magus has no melee attack, so it cannot be played in the 'Up Close & Personal' ruleset.
Madcap Magus has magic damage, so it cannot be played in the 'Lost Magic' ruleset.
Madcap Magus has an even mana cost, so it can't be used in 'Odd Ones Out'.
Madcap Magus has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.