Home 🡆 Monster List 🡆 Lord of Darkness

Lord of Darkness
WildDeathLegendaryMonsterbeta

Base level
Max level
Lord of Darkness Price Information:
Regular Foil Price (per BCX): $8.75 | Single BCX: $31.5 (3.6x)
Gold Foil Price (per BCX): $749.5 | Single BCX: $888 (101.49x)
Gold Foil vs Regular Foil: 85.66x
L
RF BCX
GF BCX
Abilities
1 1 - 2 3 0 0 2 8
2 3 1 2 3 0 0 2 9
3 6 2 3 4 0 0 2 9
4 11 4 3 4 0 0 2 10
Skill analysis
Enrage
Has increased Melee attack and Speed when damaged.

Multiplier x1.5 rounded up.
Stun
When a Monster with Stun hits a target, it has a chance to stun the target causing it to skip its next turn.

50% chance of activation.
Shield
Reduced damage from Melee and Ranged attacks.

Attack damage gets halved (rounded up), except attack 1 which deals 0 damage.

Reduces the Thorns damage to 1.

Cancels Redemption damage.
Retaliate
When hit with a Melee attack, Monsters with Retaliate have a chance of attacking their attacker.

50% chance of activation. Can trigger a chain if two cards with retaliate attach each other.
🌟 Lord of Darkness ratings
Bronze league
5.1 / 10
Silver league
5.1 / 10
Gold league
6.4 / 10
Diamond league
6.4 / 10
Ruleset analysis
Good rulesets for Lord of Darkness
Lord of Darkness has a bit of armor (maxes at 2), helping it survive at least one hit (even if it's Magic) in the 'Weak Magic' ruleset.
Since there are no Magic attackers in the 'Lost Magic' ruleset, it makes debuffs affecting Melee monsters (Demoralize) or Ranged monsters (Headwinds) more valuable
Lord of Darkness has several abilities suitable for melee-only fights (Enrage, Shield, Retaliate), making it one of the best cards in the game for the 'Up Close & Personal' ruleset. Also, its max melee damage is 4, making it a strong damage dealer in this ruleset.
Lord of Darkness has several abilities suitable for melee-heavy fights (Enrage, Shield, Retaliate), making it one of the best cards in the game for the 'Melee Mayhem' ruleset. Also, its max melee damage is 4, making it a strong damage dealer in this ruleset.
Lord of Darkness has several abilities suitable for melee-heavy fights (Enrage, Shield, Retaliate), making it one of the best cards in the game for the 'Super Sneak' ruleset. Also, its max melee damage is 4, making it a strong damage dealer in this ruleset.
Lord of Darkness is a good tank but doesn't have Taunt. In the 'Fog of War' ruleset, it is more likely to receive most of the damage from the enemy team.
When Lord of Darkness stuns an enemy, they will take double damage from all attacks in the 'Heavy Hitters' ruleset.
Bad rulesets for Lord of Darkness
Lord of Darkness is a good tank, however in the 'Aimless' ruleset where everyone has Scattershot it's less likely to take the brunt of the damage.
In the 'Thorns' ruleset, it's better for Melee monsters not to continuously strike their targets so abilities like Double Strike and Retaliate are not recommended (unless they have Reflection Shield).
Ineligible rulesets for Lord of Darkness
Lord of Darkness costs 7 mana to cast, so it can't be used in 'Little League'.
Lord of Darkness is Legendary, so it cannot be played in the 'Lost Legendaries' ruleset.
Lord of Darkness is Legendary, so it cannot be played in the 'Rise of the Commons' ruleset.
Lord of Darkness has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset.
Lord of Darkness has an odd mana cost, so it can't be used in 'Even Stevens'.
Lord of Darkness has no magic damage, so it cannot be played in the 'Wands Out' ruleset.
Lord of Darkness has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.