Home 🡆 Monster List 🡆 Lord of Darkness
Lord of Darkness WildDeathLegendaryMonsterbeta
Base level

Max level

Lord of Darkness Price Information:
• Regular Foil Price (per BCX): $33.575 | Single BCX: $37.56 (1.12x)
• Gold Foil Price (per BCX): $1500 | Single BCX: $1500 (44.68x)
• Gold Foil vs Regular Foil: 44.68x
• Regular Foil Price (per BCX): $33.575 | Single BCX: $37.56 (1.12x)
• Gold Foil Price (per BCX): $1500 | Single BCX: $1500 (44.68x)
• Gold Foil vs Regular Foil: 44.68x
L |
RF BCX |
GF BCX |
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Abilities |
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1 | 1 | - | 2 | 3 | 0 | 0 | 2 | 8 |
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2 | 3 | 1 | 2 | 3 | 0 | 0 | 2 | 9 |
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3 | 6 | 2 | 3 | 4 | 0 | 0 | 2 | 9 |
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4 | 11 | 4 | 3 | 4 | 0 | 0 | 2 | 10 |
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Skill analysis

Multiplier x1.5 rounded up.

50% chance of activation.

Attack damage gets halved (rounded up), except attack 1 which deals 0 damage.
Reduces the Thorns damage to 1.
Cancels Redemption damage.

50% chance of activation. Can trigger a chain if two cards with retaliate attach each other.
🌟 Lord of Darkness ratings
Bronze league
5.3 / 10
Silver league
5.3 / 10
Gold league
6.4 / 10
Diamond league
6.4 / 10
Ruleset analysis
Good rulesets for Lord of Darkness
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Lord of Darkness has a bit of armor (maxes at 2), helping it survive at least one hit (even if it's Magic) in the 'Weak Magic' ruleset. |
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Since there are no Magic attackers in the 'Lost Magic' ruleset, it makes debuffs affecting Melee monsters (Demoralize) or Ranged monsters (Headwinds) more valuable |
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Lord of Darkness has several abilities suitable for melee-only fights (Enrage, Shield, Retaliate), making it one of the best cards in the game for the 'Up Close & Personal' ruleset. Also, its max melee damage is 4, making it a strong damage dealer in this ruleset. |
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Lord of Darkness has several abilities suitable for melee-heavy fights (Enrage, Shield, Retaliate), making it one of the best cards in the game for the 'Melee Mayhem' ruleset. Also, its max melee damage is 4, making it a strong damage dealer in this ruleset. |
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Lord of Darkness has several abilities suitable for melee-heavy fights (Enrage, Shield, Retaliate), making it one of the best cards in the game for the 'Super Sneak' ruleset. Also, its max melee damage is 4, making it a strong damage dealer in this ruleset. |
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Lord of Darkness is a good tank but doesn't have Taunt. In the 'Fog of War' ruleset, it is more likely to receive most of the damage from the enemy team. |
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When Lord of Darkness stuns an enemy, they will take double damage from all attacks in the 'Heavy Hitters' ruleset. |
Bad rulesets for Lord of Darkness
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Lord of Darkness is a good tank, however in the 'Aimless' ruleset where everyone has Scattershot it's less likely to take the brunt of the damage. |
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In the 'Thorns' ruleset, it's better for Melee monsters not to continuously strike their targets so abilities like Double Strike and Retaliate are not recommended (unless they have Reflection Shield). |
Ineligible rulesets for Lord of Darkness
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Lord of Darkness costs 7 mana to cast, so it can't be used in 'Little League'. |
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Lord of Darkness is Legendary, so it cannot be played in the 'Lost Legendaries' ruleset. |
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Lord of Darkness is Legendary, so it cannot be played in the 'Rise of the Commons' ruleset. |
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Lord of Darkness has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset. |
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Lord of Darkness has an odd mana cost, so it can't be used in 'Even Stevens'. |
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Lord of Darkness has no magic damage, so it cannot be played in the 'Wands Out' ruleset. |
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Lord of Darkness has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset. |