Home 🡆 Monster List 🡆 Living Lava

Living Lava
WildFireRareMonsteruntamed

Base level
Max level
Living Lava Price Information:
Regular Foil Price (per BCX): $0.204 | Single BCX: $0.241 (1.18x)
Gold Foil Price (per BCX): $2.999 | Single BCX: $2.999 (14.7x)
Gold Foil vs Regular Foil: 14.7x
L
RF BCX
GF BCX
Abilities
1 1 - 1 3 0 0 2 6
2 5 1 1 3 0 0 2 7
3 14 2 1 3 0 0 2 8
4 25 4 1 3 0 0 3 8
5 40 7 1 3 0 0 3 8
6 60 11 1 3 0 0 4 8
7 85 16 1 4 0 0 4 8
8 115 22 1 4 0 0 4 8
Skill analysis
Shield
Reduced damage from Melee and Ranged attacks.

Attack damage gets halved (rounded up), except attack 1 which deals 0 damage.

Reduces the Thorns damage to 1.

Cancels Redemption damage.
Rust
Reduces the Armor of all enemy Monsters by 2.
Thorns
When hit with a Melee attack, does 2 damage back to the attacker.
🌟 Living Lava ratings
Bronze league
4.7 / 10
Silver league
4.6 / 10
Gold league
4.9 / 10
Diamond league
5.1 / 10
💞 Top cards to play with Living Lava
Living Lava benefits from Flamesmith's Repair ability since its armor is key to its usefulness.
Living Lava benefits from Junker's Repair ability since its armor is key to its usefulness.
Living Lava benefits from Scavo Hireling's Repair ability since its armor is key to its usefulness.
Living Lava's Thorns ability receives a boost from Venator Kinjo's Amplify ability.
Living Lava's Shield ability receives a boost from Gloridax Guardian's Protect ability.
💀 Best counters against Living Lava
Serpentine Soldier is a good counter against Living Lava.
Flamesmith is a good counter against Living Lava.
Living Lava is a good counter against Living Lava.
Molten Ash Golem is a good counter against Living Lava.
Djinn Inferni is a good counter against Living Lava.
Ruleset analysis
Good rulesets for Living Lava
Amplify increases the damage of all counters, making Living Lava a good choice in this ruleset.
Living Lava has a decent amount of armor (maxes at 4), helping it stay alive from all attacks (including Magic) in the 'Weak Magic' ruleset.
Living Lava has a decent amount of armor (maxes at 4), helping it stay alive when there's no Magic thanks to the 'Lost Magic' ruleset.
Living Lava has Rust, which is useful for the 'Armored Up' ruleset.
Living Lava has several abilities suitable for melee-only fights (Thorns, Rust, Shield), making it one of the best cards in the game for the 'Up Close & Personal' ruleset. Also, its max melee damage is 4, making it a strong damage dealer in this ruleset.
Living Lava has several abilities suitable for melee-heavy fights (Thorns, Rust, Shield), making it one of the best cards in the game for the 'Melee Mayhem' ruleset. Also, its max melee damage is 4, making it a strong damage dealer in this ruleset.
Living Lava has several abilities suitable for melee-heavy fights (Thorns, Rust, Shield), making it one of the best cards in the game for the 'Super Sneak' ruleset. Also, its max melee damage is 4, making it a strong damage dealer in this ruleset.
Living Lava is a good tank but doesn't have Taunt. In the 'Fog of War' ruleset, it is more likely to receive most of the damage from the enemy team.
Living Lava has a max speed of 1 making it a terrific option for the Reverse Speed ruleset.
Bad rulesets for Living Lava
Living Lava is slow, which means that it's more likely to miss if its enemies are enraged.
Living Lava is a good tank, however in the 'Aimless' ruleset where everyone has Scattershot it's less likely to take the brunt of the damage.
Living Lava is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset.
Living Lava has a decent amount of armor (maxes at 4), which is lost in the 'Unprotected' ruleset.
Ineligible rulesets for Living Lava
Living Lava costs 7 mana to cast, so it can't be used in 'Little League'.
Living Lava has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset.
Living Lava has an odd mana cost, so it can't be used in 'Even Stevens'.
Living Lava has no magic damage, so it cannot be played in the 'Wands Out' ruleset.
Living Lava has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.