Home 🡆 Monster List 🡆 Kulu Mastermind
Kulu Mastermind ModernWaterLegendaryMonstersoulbound
Base level

Max level

Kulu Mastermind Price Information:
• Regular Foil Price (per BCX): $ | Single BCX: $ (NANx)
• Gold Foil Price (per BCX): $ | Single BCX: $ (NANx)
• Gold Foil vs Regular Foil: NANx
• Regular Foil Price (per BCX): $ | Single BCX: $ (NANx)
• Gold Foil Price (per BCX): $ | Single BCX: $ (NANx)
• Gold Foil vs Regular Foil: NANx
L |
RF BCX |
GF BCX |
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Abilities |
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1 | 1 | - | 4 | 4 | 0 | 0 | 0 | 9 |
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2 | 3 | 1 | 4 | 4 | 0 | 0 | 0 | 9 |
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3 | 6 | 2 | 4 | 5 | 0 | 0 | 0 | 9 | |
4 | 11 | 4 | 4 | 5 | 0 | 0 | 0 | 9 |
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Skill analysis



Attack damage gets halved (rounded up), except attack 1 which deals 0 damage.
Reduces the Thorns damage to 1.
Cancels Redemption damage.

Multiplier x1.5 rounded up.
🌟 Kulu Mastermind ratings
Bronze league
6.6 / 10
Silver league
6.7 / 10
Gold league
6.3 / 10
Diamond league
6.1 / 10
Ruleset analysis
Good rulesets for Kulu Mastermind
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Kulu Mastermind has two abilities suitable for melee-only fights (Enrage, Shield), making it a great card for the 'Up Close & Personal' ruleset. Also, its max melee damage is 5, making it a strong damage dealer in this ruleset. |
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In the 'Unprotected' ruleset, Kulu Mastermind's damage no longer needs to fight through armor. Furthermore, Kulu Mastermind doesn't have any armor, so it gets no disadvantages from this ruleset. |
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Kulu Mastermind has opportunity, which increases its chances of hitting a backline enemy and dealing damage to 3 enemies at a time with Blast from the 'Explosive Weaponry' ruleset. |
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Kulu Mastermind is a good tank but doesn't have Taunt. In the 'Fog of War' ruleset, it is more likely to receive most of the damage from the enemy team. |
Bad rulesets for Kulu Mastermind
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Kulu Mastermind is relatively fast, with a max speed of 4 and it has Enrage, which will give it a speed of 6 when enraged. This means it'll be very slow in the 'Reverse Speed' ruleset. |
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Kulu Mastermind is a good tank, however in the 'Aimless' ruleset where everyone has Scattershot it's less likely to take the brunt of the damage. |
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Kulu Mastermind is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset. |
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In 'Fog of War', melee cards lose their ability to do Sneak and Opportunity attacks, making Kulu Mastermind need to be in the first position to attack. |
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Since Kulu Mastermind has Opportunity, it prefers enemies to be unarmored, and therefore doesn't like the 'Armored Up' ruleset. |
Ineligible rulesets for Kulu Mastermind
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Kulu Mastermind costs 9 mana to cast, so it can't be used in 'Little League'. |
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Kulu Mastermind is Legendary, so it cannot be played in the 'Lost Legendaries' ruleset. |
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Kulu Mastermind is Legendary, so it cannot be played in the 'Rise of the Commons' ruleset. |
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Kulu Mastermind has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset. |
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Kulu Mastermind has an odd mana cost, so it can't be used in 'Even Stevens'. |
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Kulu Mastermind has no magic damage, so it cannot be played in the 'Wands Out' ruleset. |
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Kulu Mastermind has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset. |