Home 🡆 Monster List 🡆 Kelp Initiate
Kelp Initiate WildWaterRareMonsterreward
Base level

Max level

Kelp Initiate Price Information:
• Regular Foil Price (per BCX): $0.413 | Single BCX: $0.426 (1.03x)
• Gold Foil Price (per BCX): $17.738 | Single BCX: $17.859 (43.24x)
• Gold Foil vs Regular Foil: 42.95x
• Regular Foil Price (per BCX): $0.413 | Single BCX: $0.426 (1.03x)
• Gold Foil Price (per BCX): $17.738 | Single BCX: $17.859 (43.24x)
• Gold Foil vs Regular Foil: 42.95x
L |
RF BCX |
GF BCX |
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Abilities |
---|---|---|---|---|---|---|---|---|---|
1 | 1 | - | 5 | 0 | 0 | 0 | 0 | 5 | |
2 | 5 | 1 | 5 | 0 | 0 | 0 | 0 | 6 | |
3 | 14 | 2 | 5 | 0 | 0 | 0 | 0 | 5 |
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4 | 25 | 4 | 5 | 0 | 0 | 0 | 0 | 6 | |
5 | 40 | 7 | 6 | 0 | 0 | 0 | 0 | 7 | |
6 | 60 | 11 | 6 | 0 | 0 | 0 | 0 | 8 | |
7 | 85 | 16 | 6 | 0 | 0 | 0 | 0 | 8 |
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8 | 115 | 22 | 6 | 0 | 0 | 0 | 0 | 9 |
Skill analysis


Heal is max health divided by 3, rounded down. Minimum is 2.
🌟 Kelp Initiate ratings
Bronze league
7.7 / 10
Silver league
8.1 / 10
Gold league
8.1 / 10
Diamond league
9.4 / 10
💞 Top cards to play with Kelp Initiate
💀 Best counters against Kelp Initiate
Ruleset analysis
Good rulesets for Kelp Initiate
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Kelp Initiate only costs 2 mana to summon, making it a good choice for low mana games. |
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Kelp Initiate has a speed of 6, which boosts to 9 when enraged, helping it dodge enemy attacks. |
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Kelp Initiate has a high health-to-mana ratio (4.5), making it a cost-effective option for survivability in the 'Back to Basics' ruleset. |
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Kelp Initiate has two abilities suitable for Noxious Fumes (Triage, Cleanse), helping keep itself and others alive and making it a great card for this ruleset. |
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Kelp Initiate has Triage, which make it a good choice for 'Equalizer'. |
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Kelp Initiate costs 2 mana to cast, so it is eligible for Little League. |
Bad rulesets for Kelp Initiate
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Kelp Initiate is fast, with a max speed of 6. This means it'll be very slow in the 'Reverse Speed' ruleset. |
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Cards who are fast or have dodging abilities (Dodge, Flying, Phase) lose their advantage in the 'Aim True' ruleset. |
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Kelp Initiate loses its healing abilities in the 'Healed Out' ruleset. |
Ineligible rulesets for Kelp Initiate
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Kelp Initiate has no melee attack, so it cannot be played in the 'Up Close & Personal' ruleset. |
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Kelp Initiate has an even mana cost, so it can't be used in 'Odd Ones Out'. |
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Kelp Initiate has no magic damage, so it cannot be played in the 'Wands Out' ruleset. |
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Kelp Initiate has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset. |