Home 🡆 Monster List 🡆 Kelp Initiate

Kelp Initiate
WildWaterRareMonsterreward

Base level
Max level
Kelp Initiate Price Information:
Regular Foil Price (per BCX): $0.413 | Single BCX: $0.426 (1.03x)
Gold Foil Price (per BCX): $17.738 | Single BCX: $17.859 (43.24x)
Gold Foil vs Regular Foil: 42.95x
L
RF BCX
GF BCX
Abilities
1 1 - 5 0 0 0 0 5
2 5 1 5 0 0 0 0 6
3 14 2 5 0 0 0 0 5
4 25 4 5 0 0 0 0 6
5 40 7 6 0 0 0 0 7
6 60 11 6 0 0 0 0 8
7 85 16 6 0 0 0 0 8
8 115 22 6 0 0 0 0 9
Skill analysis
Cleanse
Removes all negative effects on the Monster in the first position on the friendly team.
Triage
Heals the friendly back-line Monster that has taken the most damage.

Heal is max health divided by 3, rounded down. Minimum is 2.
🌟 Kelp Initiate ratings
Bronze league
7.7 / 10
Silver league
8.1 / 10
Gold league
8.1 / 10
Diamond league
9.4 / 10
💞 Top cards to play with Kelp Initiate
Kelp Initiate's Cleanse ability ensures Agor Longtail will be able to heal by removing any Afflictions.
Kelp Initiate's Cleanse ability ensures Albatross will be able to use its Tank Heal ability by removing any Afflictions.
Kelp Initiate's Cleanse ability ensures Baakjira will be able to heal by removing any Afflictions.
Kelp Initiate's Cleanse ability ensures Merdaali Guardian will be able to use its Tank Heal ability by removing any Afflictions.
Kelp Initiate's Triage ability can heal Wave Brood, which functions mainly as a backline Taunt monster.
💀 Best counters against Kelp Initiate
Magi of Chaos is a good counter against Kelp Initiate.
Captain's Ghost is a good counter against Kelp Initiate.
Chaos Dragon is a good counter against Kelp Initiate.
Carnage Titan is a good counter against Kelp Initiate.
Runic Skyclaw is a good counter against Kelp Initiate.
Ruleset analysis
Good rulesets for Kelp Initiate
Kelp Initiate only costs 2 mana to summon, making it a good choice for low mana games.
Kelp Initiate has a speed of 6, which boosts to 9 when enraged, helping it dodge enemy attacks.
Kelp Initiate has a high health-to-mana ratio (4.5), making it a cost-effective option for survivability in the 'Back to Basics' ruleset.
Kelp Initiate has two abilities suitable for Noxious Fumes (Triage, Cleanse), helping keep itself and others alive and making it a great card for this ruleset.
Kelp Initiate has Triage, which make it a good choice for 'Equalizer'.
Kelp Initiate costs 2 mana to cast, so it is eligible for Little League.
Bad rulesets for Kelp Initiate
Kelp Initiate is fast, with a max speed of 6. This means it'll be very slow in the 'Reverse Speed' ruleset.
Cards who are fast or have dodging abilities (Dodge, Flying, Phase) lose their advantage in the 'Aim True' ruleset.
Kelp Initiate loses its healing abilities in the 'Healed Out' ruleset.
Ineligible rulesets for Kelp Initiate
Kelp Initiate has no melee attack, so it cannot be played in the 'Up Close & Personal' ruleset.
Kelp Initiate has an even mana cost, so it can't be used in 'Odd Ones Out'.
Kelp Initiate has no magic damage, so it cannot be played in the 'Wands Out' ruleset.
Kelp Initiate has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.