Home 🡆 Monster List 🡆 Junker
Junker ModernNeutralCommonMonsterrift
Base level

Max level

Junker Price Information:
• Regular Foil Price (per BCX): $0.2 | Single BCX: $0.208 (1.04x)
• Gold Foil Price (per BCX): $2.202 | Single BCX: $2.29 (11.45x)
• Gold Foil vs Regular Foil: 11.01x
• Regular Foil Price (per BCX): $0.2 | Single BCX: $0.208 (1.04x)
• Gold Foil Price (per BCX): $2.202 | Single BCX: $2.29 (11.45x)
• Gold Foil vs Regular Foil: 11.01x
L |
RF BCX |
GF BCX |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Abilities |
---|---|---|---|---|---|---|---|---|---|
1 | 1 | - | 1 | 2 | 0 | 0 | 0 | 7 |
![]() |
2 | 5 | - | 2 | 2 | 0 | 0 | 0 | 7 | |
3 | 14 | 1 | 2 | 2 | 0 | 0 | 0 | 8 | |
4 | 30 | 2 | 2 | 3 | 0 | 0 | 0 | 8 | |
5 | 60 | 5 | 3 | 3 | 0 | 0 | 0 | 8 | |
6 | 100 | 9 | 3 | 3 | 0 | 0 | 0 | 7 |
![]() |
7 | 150 | 14 | 3 | 3 | 0 | 0 | 0 | 8 | |
8 | 220 | 20 | 4 | 3 | 0 | 0 | 0 | 8 | |
9 | 300 | 27 | 4 | 3 | 0 | 0 | 0 | 9 | |
10 | 400 | 38 | 4 | 4 | 0 | 0 | 0 | 9 |
Skill analysis


🌟 Junker ratings
Bronze league
4.5 / 10
Silver league
5.1 / 10
Gold league
6 / 10
Diamond league
5.7 / 10
💞 Top cards to play with Junker
💀 Best counters against Junker
Ruleset analysis
Good rulesets for Junker
![]() |
Junker has Repair, which is useful for the 'Armored Up' ruleset. |
![]() |
Junker has two abilities suitable for melee-only fights (Repair, Reach), making it a great card for the 'Up Close & Personal' ruleset. Also, its max melee damage is 4, making it a strong damage dealer in this ruleset. |
![]() |
Junker has two abilities suitable for melee-heavy fights (Repair, Reach), making it a great card for the 'Melee Mayhem' ruleset. Also, its max melee damage is 4, making it a strong damage dealer in this ruleset. |
![]() |
Junker has two abilities suitable for melee-heavy fights (Repair, Reach), making it a great card for the 'Super Sneak' ruleset. Also, its max melee damage is 4, making it a strong damage dealer in this ruleset. |
![]() |
In the 'Unprotected' ruleset, Junker's damage no longer needs to fight through armor. Furthermore, Junker doesn't have any armor, so it gets no disadvantages from this ruleset. |
![]() |
Junker has reach, which enables it to attack from the second position as a melee unit even in the 'Fog of War' ruleset. |
Bad rulesets for Junker
![]() |
Junker is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset. |
Ineligible rulesets for Junker
![]() |
Junker costs 7 mana to cast, so it can't be used in 'Little League'. |
![]() |
Junker is Neutral, so it cannot be played in the 'Taking Sides' ruleset. |
![]() |
Junker has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset. |
![]() |
Junker has an odd mana cost, so it can't be used in 'Even Stevens'. |
![]() |
Junker has no magic damage, so it cannot be played in the 'Wands Out' ruleset. |
![]() |
Junker has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset. |