Home 🡆 Monster List 🡆 Junker

Junker
ModernNeutralCommonMonsterrift

Base level
Max level
Junker Price Information:
Regular Foil Price (per BCX): $0.2 | Single BCX: $0.208 (1.04x)
Gold Foil Price (per BCX): $2.202 | Single BCX: $2.29 (11.45x)
Gold Foil vs Regular Foil: 11.01x
L
RF BCX
GF BCX
Abilities
1 1 - 1 2 0 0 0 7
2 5 - 2 2 0 0 0 7
3 14 1 2 2 0 0 0 8
4 30 2 2 3 0 0 0 8
5 60 5 3 3 0 0 0 8
6 100 9 3 3 0 0 0 7
7 150 14 3 3 0 0 0 8
8 220 20 4 3 0 0 0 8
9 300 27 4 3 0 0 0 9
10 400 38 4 4 0 0 0 9
Skill analysis
Reach
Enables the monster to attack from the second position on the team.
Repair
Restores some armor to the friendly Monster whose armor has taken the most damage.
🌟 Junker ratings
Bronze league
4.5 / 10
Silver league
5.1 / 10
Gold league
6 / 10
Diamond league
5.7 / 10
💞 Top cards to play with Junker
Junker's Repair ability works well with Grum Fireblade's Void Armor ability.
Junker's Repair ability works well with Legionnaire Alvar's Void Armor ability.
Junker's Repair ability is a powerful combo with Shieldbearer's high armor number.
Junker's Repair ability works well with Spirit of the Forest's Protect ability.
Junker's Repair ability works well with Venari Wavesmith's Protect ability.
💀 Best counters against Junker
Diemonshark is a good counter against Junker.
The Kraken is a good counter against Junker.
Time Mage is a good counter against Junker.
Living Lava is a good counter against Junker.
Kain Hace is a good counter against Junker.
Ruleset analysis
Good rulesets for Junker
Junker has Repair, which is useful for the 'Armored Up' ruleset.
Junker has two abilities suitable for melee-only fights (Repair, Reach), making it a great card for the 'Up Close & Personal' ruleset. Also, its max melee damage is 4, making it a strong damage dealer in this ruleset.
Junker has two abilities suitable for melee-heavy fights (Repair, Reach), making it a great card for the 'Melee Mayhem' ruleset. Also, its max melee damage is 4, making it a strong damage dealer in this ruleset.
Junker has two abilities suitable for melee-heavy fights (Repair, Reach), making it a great card for the 'Super Sneak' ruleset. Also, its max melee damage is 4, making it a strong damage dealer in this ruleset.
In the 'Unprotected' ruleset, Junker's damage no longer needs to fight through armor. Furthermore, Junker doesn't have any armor, so it gets no disadvantages from this ruleset.
Junker has reach, which enables it to attack from the second position as a melee unit even in the 'Fog of War' ruleset.
Bad rulesets for Junker
Junker is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset.
Ineligible rulesets for Junker
Junker costs 7 mana to cast, so it can't be used in 'Little League'.
Junker is Neutral, so it cannot be played in the 'Taking Sides' ruleset.
Junker has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset.
Junker has an odd mana cost, so it can't be used in 'Even Stevens'.
Junker has no magic damage, so it cannot be played in the 'Wands Out' ruleset.
Junker has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.