Home 🡆 Monster List 🡆 Isgald Vorst

Isgald Vorst
ModernWaterCommonMonstergladius

Base level
Max level
Isgald Vorst Price Information:
Regular Foil Price (per BCX): $ | Single BCX: $ (NANx)
Gold Foil Price (per BCX): $ | Single BCX: $ (NANx)
Gold Foil vs Regular Foil: NANx
L
RF BCX
GF BCX
Abilities
1 1 - 3 2 0 0 3 4
2 5 - 4 2 0 0 3 4
3 14 1 4 3 0 0 3 4
4 30 2 4 3 0 0 3 5
5 60 5 4 4 0 0 3 5
6 100 9 4 4 0 0 3 5
7 150 14 4 4 0 0 4 5
8 220 20 5 4 0 0 4 5
9 300 27 5 4 0 0 4 6
10 400 38 5 5 0 0 4 6
Skill analysis
Bloodlust
Every time it defeats an opponent, it gets +1 to all stats.
Opportunity
Monsters with the Opportunity ability may attack from any position and will target the enemy Monster with the lowest health.
Piercing
If Melee or Ranged attack damage is in excess of the target's Armor, the remainder will damage the target's Health.
🌟 Isgald Vorst ratings
Bronze league
8.5 / 10
Silver league
8.3 / 10
Gold league
9.2 / 10
Diamond league
8.6 / 10
Ruleset analysis
Good rulesets for Isgald Vorst
Isgald Vorst has a speed of 5, which boosts to 8 when enraged, helping it dodge enemy attacks.
Isgald Vorst has a decent amount of armor (maxes at 4), helping it stay alive from all attacks (including Magic) in the 'Weak Magic' ruleset.
Isgald Vorst has a decent amount of armor (maxes at 4), helping it stay alive when there's no Magic thanks to the 'Lost Magic' ruleset.
Isgald Vorst has a high damage-to-mana ratio (1), making it a cost-effective option for dealing damage in the 'Back to Basics' ruleset.
Isgald Vorst has Piercing, which is useful for the 'Armored Up' ruleset.
Isgald Vorst has Piercing, making it useful in the 'Up Close & Personal' ruleset. Also, its max melee damage is 5, making it a strong damage dealer in this ruleset.
Isgald Vorst has opportunity, which increases its chances of hitting a backline enemy and dealing damage to 3 enemies at a time with Blast from the 'Explosive Weaponry' ruleset.
Bad rulesets for Isgald Vorst
Isgald Vorst is fast, with a max speed of 5. This means it'll be very slow in the 'Reverse Speed' ruleset.
Cards who are fast or have dodging abilities (Dodge, Flying, Phase) lose their advantage in the 'Aim True' ruleset.
Isgald Vorst is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset.
In 'Fog of War', melee cards lose their ability to do Sneak and Opportunity attacks, making Isgald Vorst need to be in the first position to attack.
Isgald Vorst has a decent amount of armor (maxes at 4), which is lost in the 'Unprotected' ruleset.
Since Isgald Vorst has Opportunity, it prefers enemies to be unarmored, and therefore doesn't like the 'Armored Up' ruleset.
Ineligible rulesets for Isgald Vorst
Isgald Vorst costs 5 mana to cast, so it can't be used in 'Little League'.
Isgald Vorst has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset.
Isgald Vorst has an odd mana cost, so it can't be used in 'Even Stevens'.
Isgald Vorst has no magic damage, so it cannot be played in the 'Wands Out' ruleset.
Isgald Vorst has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.