Home 🡆 Monster List 🡆 Imperial Knight
Imperial Knight ModernLifeCommonMonstersoulbound
Base level

Max level

Imperial Knight Price Information:
• Regular Foil Price (per BCX): $ | Single BCX: $ (NANx)
• Gold Foil Price (per BCX): $ | Single BCX: $ (NANx)
• Gold Foil vs Regular Foil: NANx
• Regular Foil Price (per BCX): $ | Single BCX: $ (NANx)
• Gold Foil Price (per BCX): $ | Single BCX: $ (NANx)
• Gold Foil vs Regular Foil: NANx
L |
RF BCX |
GF BCX |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Abilities |
---|---|---|---|---|---|---|---|---|---|
1 | 1 | - | 1 | 2 | 0 | 0 | 6 | 7 |
![]() |
2 | 5 | - | 1 | 2 | 0 | 0 | 6 | 8 | |
3 | 14 | 1 | 2 | 2 | 0 | 0 | 6 | 8 | |
4 | 30 | 2 | 2 | 3 | 0 | 0 | 6 | 8 | |
5 | 60 | 5 | 2 | 3 | 0 | 0 | 6 | 8 |
![]() |
6 | 100 | 9 | 2 | 3 | 0 | 0 | 7 | 8 | |
7 | 150 | 14 | 2 | 3 | 0 | 0 | 7 | 9 | |
8 | 220 | 20 | 3 | 3 | 0 | 0 | 7 | 9 | |
9 | 300 | 27 | 3 | 3 | 0 | 0 | 7 | 9 |
![]() |
10 | 400 | 38 | 3 | 4 | 0 | 0 | 7 | 9 |
Skill analysis


Restores 1/3 of the max health, rounded down.

Deals damage equivalent to the attacker's damage divided by 2, rounded up.
🌟 Imperial Knight ratings
Bronze league
5.2 / 10
Silver league
6.3 / 10
Gold league
6.5 / 10
Diamond league
6.5 / 10
Ruleset analysis
Good rulesets for Imperial Knight
![]() |
Amplify increases the damage of all counters, making Imperial Knight a good choice in this ruleset. |
![]() |
Imperial Knight has a lot of armor (maxes at 7), making it a terrific card to survive all types of attacks (including Magic) in the 'Weak Magic' ruleset. |
![]() |
Imperial Knight has a lot of armor (maxes at 7), making it a terrific card to survive when there's no Magic thanks to the 'Lost Magic' ruleset. |
![]() |
Imperial Knight has Void Armor, which is useful for the 'Broken Arrows' ruleset. |
![]() |
Imperial Knight has Void Armor, which is useful for the 'Armored Up' ruleset. |
![]() |
Imperial Knight has Heal, making it helpful for survivability in Noxious Fumes. |
![]() |
Imperial Knight has Heal, which make it a good choice for 'Equalizer'. |
![]() |
Imperial Knight is a good tank but doesn't have Taunt. In the 'Fog of War' ruleset, it is more likely to receive most of the damage from the enemy team. |
Bad rulesets for Imperial Knight
![]() |
Imperial Knight is a good tank, however in the 'Aimless' ruleset where everyone has Scattershot it's less likely to take the brunt of the damage. |
![]() |
Imperial Knight is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset. |
![]() |
Imperial Knight has a TON of armor (maxes at 7), which is lost in the 'Unprotected' ruleset. This is one of the worst rulesets for this card. |
![]() |
Imperial Knight loses its healing abilities in the 'Healed Out' ruleset. |
Ineligible rulesets for Imperial Knight
![]() |
Imperial Knight costs 7 mana to cast, so it can't be used in 'Little League'. |
![]() |
Imperial Knight has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset. |
![]() |
Imperial Knight has an odd mana cost, so it can't be used in 'Even Stevens'. |
![]() |
Imperial Knight has no magic damage, so it cannot be played in the 'Wands Out' ruleset. |
![]() |
Imperial Knight has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset. |