Home 🡆 Monster List 🡆 Imperial Knight

Imperial Knight
ModernLifeCommonMonstersoulbound

Base level
Max level
Imperial Knight Price Information:
Regular Foil Price (per BCX): $ | Single BCX: $ (NANx)
Gold Foil Price (per BCX): $ | Single BCX: $ (NANx)
Gold Foil vs Regular Foil: NANx
L
RF BCX
GF BCX
Abilities
1 1 - 1 2 0 0 6 7
2 5 - 1 2 0 0 6 8
3 14 1 2 2 0 0 6 8
4 30 2 2 3 0 0 6 8
5 60 5 2 3 0 0 6 8
6 100 9 2 3 0 0 7 8
7 150 14 2 3 0 0 7 9
8 220 20 3 3 0 0 7 9
9 300 27 3 3 0 0 7 9
10 400 38 3 4 0 0 7 9
Skill analysis
Void Armor
Magic attacks hit this Monster's armor before its Health.
Heal
Restores a portion of the Monster's health each round.

Restores 1/3 of the max health, rounded down.
Magic Reflect
When hit with Magic damage, does reduced Magic damage back to the attacker.

Deals damage equivalent to the attacker's damage divided by 2, rounded up.
🌟 Imperial Knight ratings
Bronze league
5.2 / 10
Silver league
6.3 / 10
Gold league
6.5 / 10
Diamond league
6.5 / 10
Ruleset analysis
Good rulesets for Imperial Knight
Amplify increases the damage of all counters, making Imperial Knight a good choice in this ruleset.
Imperial Knight has a lot of armor (maxes at 7), making it a terrific card to survive all types of attacks (including Magic) in the 'Weak Magic' ruleset.
Imperial Knight has a lot of armor (maxes at 7), making it a terrific card to survive when there's no Magic thanks to the 'Lost Magic' ruleset.
Imperial Knight has Void Armor, which is useful for the 'Broken Arrows' ruleset.
Imperial Knight has Void Armor, which is useful for the 'Armored Up' ruleset.
Imperial Knight has Heal, making it helpful for survivability in Noxious Fumes.
Imperial Knight has Heal, which make it a good choice for 'Equalizer'.
Imperial Knight is a good tank but doesn't have Taunt. In the 'Fog of War' ruleset, it is more likely to receive most of the damage from the enemy team.
Bad rulesets for Imperial Knight
Imperial Knight is a good tank, however in the 'Aimless' ruleset where everyone has Scattershot it's less likely to take the brunt of the damage.
Imperial Knight is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset.
Imperial Knight has a TON of armor (maxes at 7), which is lost in the 'Unprotected' ruleset. This is one of the worst rulesets for this card.
Imperial Knight loses its healing abilities in the 'Healed Out' ruleset.
Ineligible rulesets for Imperial Knight
Imperial Knight costs 7 mana to cast, so it can't be used in 'Little League'.
Imperial Knight has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset.
Imperial Knight has an odd mana cost, so it can't be used in 'Even Stevens'.
Imperial Knight has no magic damage, so it cannot be played in the 'Wands Out' ruleset.
Imperial Knight has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.