Home 🡆 Monster List 🡆 Imp Bowman

Imp Bowman
WildFireEpicMonsterreward

Base level
Max level
Imp Bowman Price Information:
Regular Foil Price (per BCX): $5.5 | Single BCX: $5.5 (1x)
Gold Foil Price (per BCX): $142.495 | Single BCX: $142.5 (25.91x)
Gold Foil vs Regular Foil: 25.91x
L
RF BCX
GF BCX
Abilities
1 1 - 3 0 1 0 0 1
2 4 1 3 0 1 0 0 2
3 10 2 4 0 2 0 0 2
4 20 4 4 0 2 0 0 2
5 32 7 5 0 2 0 0 3
6 46 10 5 0 2 0 0 4
Skill analysis
Flying
Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability.

+25% chance of evading, except against Monsters who also have Flying.
Piercing
If Melee or Ranged attack damage is in excess of the target's Armor, the remainder will damage the target's Health.
🌟 Imp Bowman ratings
Bronze league
6.1 / 10
Silver league
6.3 / 10
Gold league
6.9 / 10
Diamond league
6 / 10
Ruleset analysis
Good rulesets for Imp Bowman
Imp Bowman only costs 2 mana to summon, making it a good choice for low mana games.
As Imp Bowman has Flying, it doesn't get damaged by the Earthquake ruleset.
Imp Bowman has a speed of 5, which boosts to 8 when enraged, helping it dodge enemy attacks. It also has abilities which help its chances of dodging.
Imp Bowman has a high damage-to-mana ratio (1), making it a cost-effective option for dealing damage in the 'Back to Basics' ruleset.
Imp Bowman has Piercing, which is useful for the 'Armored Up' ruleset.
Imp Bowman does ranged damage but doesn't have the Close Range ability on its own. However in the 'Close Range' ruleset it gets the ability to attack in the first position.
In the 'Unprotected' ruleset, Imp Bowman's damage no longer needs to fight through armor. Furthermore, Imp Bowman doesn't have any armor, so it gets no disadvantages from this ruleset.
Imp Bowman costs 2 mana to cast, so it is eligible for Little League.
Bad rulesets for Imp Bowman
Imp Bowman is fast, with a max speed of 5. This means it'll be very slow in the 'Reverse Speed' ruleset.
Cards who are fast or have dodging abilities (Dodge, Flying, Phase) lose their advantage in the 'Aim True' ruleset.
Since Imp Bowman is a Ranged monster and doesn't have Reflection Shield, it will take damage every time it attacks in the 'Return Fire' ruleset.
Imp Bowman has piercing, which gives it an advantage against armored units, but no advantage against armorless units.
Imp Bowman has 4 health, so without any help it will die quickly in the Noxious Fumes ruleset.
Ineligible rulesets for Imp Bowman
Imp Bowman is Epic, so it cannot be played in the 'Rise of the Commons' ruleset.
Imp Bowman has no melee attack, so it cannot be played in the 'Up Close & Personal' ruleset.
Imp Bowman has ranged damage, so it cannot be played in the 'Broken Arrows' ruleset.
Imp Bowman has an even mana cost, so it can't be used in 'Odd Ones Out'.
Imp Bowman has no magic damage, so it cannot be played in the 'Wands Out' ruleset.