Home 🡆 Monster List 🡆 Hydra
Hydra WildNeutralLegendaryMonsterbeta
Base level

Max level

Hydra Price Information:
• Regular Foil Price (per BCX): $14 | Single BCX: $28.465 (2.03x)
• Gold Foil Price (per BCX): $2150 | Single BCX: $2150 (153.57x)
• Gold Foil vs Regular Foil: 153.57x
• Regular Foil Price (per BCX): $14 | Single BCX: $28.465 (2.03x)
• Gold Foil Price (per BCX): $2150 | Single BCX: $2150 (153.57x)
• Gold Foil vs Regular Foil: 153.57x
L |
RF BCX |
GF BCX |
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Abilities |
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1 | 1 | - | 4 | 3 | 0 | 0 | 0 | 6 |
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2 | 3 | 1 | 4 | 3 | 0 | 0 | 0 | 8 |
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3 | 6 | 2 | 4 | 3 | 0 | 0 | 0 | 9 |
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4 | 11 | 4 | 4 | 4 | 0 | 0 | 0 | 10 |
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Skill analysis

Restores 1/3 of the max health, rounded down.


50% chance of activation. Can trigger a chain if two cards with retaliate attach each other.

🌟 Hydra ratings
Bronze league
7.4 / 10
Silver league
8.1 / 10
Gold league
7.7 / 10
Diamond league
7.7 / 10
Ruleset analysis
Good rulesets for Hydra
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Hydra has Trample, which can trigger infinitely in the 'Stampede' ruleset. |
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Amplify increases the damage of all counters, making Hydra a good choice in this ruleset. |
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Hydra has Heal, making it helpful for survivability in Noxious Fumes. |
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Hydra has Heal, which make it a good choice for 'Equalizer'. |
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Hydra has several abilities suitable for melee-only fights (Thorns, Trample, Retaliate), making it one of the best cards in the game for the 'Up Close & Personal' ruleset. Also, its max melee damage is 4, making it a strong damage dealer in this ruleset. |
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Hydra has several abilities suitable for melee-heavy fights (Thorns, Trample, Retaliate), making it one of the best cards in the game for the 'Melee Mayhem' ruleset. Also, its max melee damage is 4, making it a strong damage dealer in this ruleset. |
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Hydra has two abilities suitable for melee-heavy fights (Thorns, Retaliate), making it a great card for the 'Super Sneak' ruleset. Also, its max melee damage is 4, making it a strong damage dealer in this ruleset. |
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In the 'Unprotected' ruleset, Hydra's damage no longer needs to fight through armor. Furthermore, Hydra doesn't have any armor, so it gets no disadvantages from this ruleset. |
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Hydra is a good tank but doesn't have Taunt. In the 'Fog of War' ruleset, it is more likely to receive most of the damage from the enemy team. |
Bad rulesets for Hydra
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Hydra is a good tank, however in the 'Aimless' ruleset where everyone has Scattershot it's less likely to take the brunt of the damage. |
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In the 'Thorns' ruleset, it's better for Melee monsters not to continuously strike their targets so abilities like Double Strike and Retaliate are not recommended (unless they have Reflection Shield). |
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Hydra loses its healing abilities in the 'Healed Out' ruleset. |
Ineligible rulesets for Hydra
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Hydra costs 7 mana to cast, so it can't be used in 'Little League'. |
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Hydra is Neutral, so it cannot be played in the 'Taking Sides' ruleset. |
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Hydra is Legendary, so it cannot be played in the 'Lost Legendaries' ruleset. |
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Hydra is Legendary, so it cannot be played in the 'Rise of the Commons' ruleset. |
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Hydra has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset. |
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Hydra has an odd mana cost, so it can't be used in 'Even Stevens'. |
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Hydra has no magic damage, so it cannot be played in the 'Wands Out' ruleset. |
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Hydra has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset. |