Home 🡆 Monster List 🡆 Hydra

Hydra
WildNeutralLegendaryMonsterbeta

Base level
Max level
Hydra Price Information:
Regular Foil Price (per BCX): $11.909 | Single BCX: $11.999 (1.01x)
Gold Foil Price (per BCX): $699 | Single BCX: $699 (58.7x)
Gold Foil vs Regular Foil: 58.7x
L
RF BCX
GF BCX
Abilities
1 1 - 4 3 0 0 0 6
2 3 1 4 3 0 0 0 8
3 6 2 4 3 0 0 0 9
4 11 4 4 4 0 0 0 10
Skill analysis
Heal
Restores a portion of the Monster's health each round.

Restores 1/3 of the max health, rounded down.
Thorns
When hit with a Melee attack, does 2 damage back to the attacker.
Retaliate
When hit with a Melee attack, Monsters with Retaliate have a chance of attacking their attacker.

50% chance of activation. Can trigger a chain if two cards with retaliate attach each other.
Trample
When a Monster with Trample hits and kills its target, it will perform another attack on the next Monster on the enemy Team.
🌟 Hydra ratings
Bronze league
6.2 / 10
Silver league
6.8 / 10
Gold league
6.7 / 10
Diamond league
6.9 / 10
Ruleset analysis
Good rulesets for Hydra
Hydra has Trample, which can trigger infinitely in the 'Stampede' ruleset.
Amplify increases the damage of all counters, making Hydra a good choice in this ruleset.
Hydra has Heal, making it helpful for survivability in Noxious Fumes.
Hydra has Heal, which make it a good choice for 'Equalizer'.
Hydra has several abilities suitable for melee-only fights (Thorns, Trample, Retaliate), making it one of the best cards in the game for the 'Up Close & Personal' ruleset. Also, its max melee damage is 4, making it a strong damage dealer in this ruleset.
Hydra has several abilities suitable for melee-heavy fights (Thorns, Trample, Retaliate), making it one of the best cards in the game for the 'Melee Mayhem' ruleset. Also, its max melee damage is 4, making it a strong damage dealer in this ruleset.
Hydra has two abilities suitable for melee-heavy fights (Thorns, Retaliate), making it a great card for the 'Super Sneak' ruleset. Also, its max melee damage is 4, making it a strong damage dealer in this ruleset.
In the 'Unprotected' ruleset, Hydra's damage no longer needs to fight through armor. Furthermore, Hydra doesn't have any armor, so it gets no disadvantages from this ruleset.
Hydra is a good tank but doesn't have Taunt. In the 'Fog of War' ruleset, it is more likely to receive most of the damage from the enemy team.
Bad rulesets for Hydra
Hydra is a good tank, however in the 'Aimless' ruleset where everyone has Scattershot it's less likely to take the brunt of the damage.
In the 'Thorns' ruleset, it's better for Melee monsters not to continuously strike their targets so abilities like Double Strike and Retaliate are not recommended (unless they have Reflection Shield).
Hydra loses its healing abilities in the 'Healed Out' ruleset.
Ineligible rulesets for Hydra
Hydra costs 7 mana to cast, so it can't be used in 'Little League'.
Hydra is Neutral, so it cannot be played in the 'Taking Sides' ruleset.
Hydra is Legendary, so it cannot be played in the 'Lost Legendaries' ruleset.
Hydra is Legendary, so it cannot be played in the 'Rise of the Commons' ruleset.
Hydra has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset.
Hydra has an odd mana cost, so it can't be used in 'Even Stevens'.
Hydra has no magic damage, so it cannot be played in the 'Wands Out' ruleset.
Hydra has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.