Home 🡆 Monster List 🡆 Herbalist

Herbalist
ModernLifeCommonMonsteruntamed

Base level
Max level
Herbalist Price Information:
Regular Foil Price (per BCX): $0.09 | Single BCX: $0.115 (1.28x)
Gold Foil Price (per BCX): $1.9 | Single BCX: $1.999 (22.21x)
Gold Foil vs Regular Foil: 21.11x
L
RF BCX
GF BCX
Abilities
1 1 - 1 0 1 0 0 2
2 5 - 1 0 1 0 0 3
3 14 1 1 0 1 0 0 2
4 30 2 1 0 1 0 0 3
5 60 5 2 0 1 0 0 3
6 100 9 2 0 1 0 0 4
7 150 14 3 0 1 0 0 4
8 220 20 3 0 1 0 0 3
9 300 27 3 0 1 0 0 4
10 400 38 3 0 2 0 0 4
Skill analysis
Cleanse
Removes all negative effects on the Monster in the first position on the friendly team.
Triage
Heals the friendly back-line Monster that has taken the most damage.

Heal is max health divided by 3, rounded down. Minimum is 2.
🌟 Herbalist ratings
Bronze league
5.1 / 10
Silver league
4.9 / 10
Gold league
7.4 / 10
Diamond league
6.8 / 10
💞 Top cards to play with Herbalist
Herbalist's Cleanse ability ensures Agor Longtail will be able to heal by removing any Afflictions.
Herbalist's Cleanse ability ensures Scared Unicorn will be able to heal by removing any Afflictions.
Herbalist's Cleanse ability ensures Shieldbearer will be able to be healed by removing any Afflictions.
Herbalist's Cleanse ability ensures Uriel the Purifier will be able to heal by removing any Afflictions.
Herbalist's Cleanse ability ensures Venari Crystalsmith will be able to use Tank Heal by removing any Afflictions.
💀 Best counters against Herbalist
Shieldbearer is a good counter against Herbalist.
Robo-Dragon Knight is a good counter against Herbalist.
Onyx Sentinel is a good counter against Herbalist.
Celestial Harpy is a good counter against Herbalist.
Cave Slug is a good counter against Herbalist.
Ruleset analysis
Good rulesets for Herbalist
Herbalist only costs 2 mana to summon, making it a good choice for low mana games.
Herbalist has a high damage-to-mana ratio (1), making it a cost-effective option for dealing damage in the 'Back to Basics' ruleset.
Herbalist has Triage, which make it a good choice for 'Equalizer'.
Herbalist does ranged damage but doesn't have the Close Range ability on its own. However in the 'Close Range' ruleset it gets the ability to attack in the first position.
In the 'Unprotected' ruleset, Herbalist's damage no longer needs to fight through armor. Furthermore, Herbalist doesn't have any armor, so it gets no disadvantages from this ruleset.
Herbalist costs 2 mana to cast, so it is eligible for Little League.
Bad rulesets for Herbalist
Since Herbalist is a Ranged monster and doesn't have Reflection Shield, it will take damage every time it attacks in the 'Return Fire' ruleset.
Herbalist has 4 health, so without any help it will die quickly in the Noxious Fumes ruleset.
Herbalist has 4 health, no armor, and doesn't fly, so without any help it will die quickly in the Earthquake ruleset.
Herbalist loses its healing abilities in the 'Healed Out' ruleset.
Ineligible rulesets for Herbalist
Herbalist has no melee attack, so it cannot be played in the 'Up Close & Personal' ruleset.
Herbalist has ranged damage, so it cannot be played in the 'Broken Arrows' ruleset.
Herbalist has an even mana cost, so it can't be used in 'Odd Ones Out'.
Herbalist has no magic damage, so it cannot be played in the 'Wands Out' ruleset.