Home 🡆 Monster List 🡆 Harklaw
Harklaw ModernDeathLegendaryMonsterreward
Base level
Max level
Harklaw Price Information:
• Regular Foil Price (per BCX): $0.261 | Single BCX: $0.293 (1.12x)
• Gold Foil Price (per BCX): $23.75 | Single BCX: $35 (134.1x)
• Gold Foil vs Regular Foil: 91x
• Regular Foil Price (per BCX): $0.261 | Single BCX: $0.293 (1.12x)
• Gold Foil Price (per BCX): $23.75 | Single BCX: $35 (134.1x)
• Gold Foil vs Regular Foil: 91x
L |
RF BCX |
GF BCX |
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Abilities |
|---|---|---|---|---|---|---|---|---|---|
| 1 | 1 | - | 2 | 2 | 0 | 0 | 3 | 9 |
|
| 2 | 3 | 1 | 2 | 2 | 0 | 0 | 3 | 9 |
|
| 3 | 6 | 2 | 2 | 2 | 0 | 0 | 3 | 9 |
|
| 4 | 11 | 4 | 2 | 3 | 0 | 0 | 3 | 10 |
Skill analysis
ShieldAttack damage gets halved (rounded up), except attack 1 which deals 0 damage.
Reduces the Thorns damage to 1.
Cancels Redemption damage.
Immunity
Demoralize-1 to melee attack (cannot be less than 1).
🌟 Harklaw ratings
Bronze league
4.5 / 10
Silver league
6 / 10
Gold league
6.9 / 10
Diamond league
6.4 / 10
💞 Top cards to play with Harklaw
💀 Best counters against Harklaw
Ruleset analysis
Good rulesets for Harklaw
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Harklaw has a decent amount of armor (maxes at 3), helping it stay alive from all attacks (including Magic) in the 'Weak Magic' ruleset. |
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Harklaw has a decent amount of armor (maxes at 3), helping it stay alive when there's no Magic thanks to the 'Lost Magic' ruleset. Demoralize also reduces the damage from melee attackers. |
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Harklaw has Demoralize, which is useful for the 'Broken Arrows' ruleset. |
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Harklaw has Immunity, making it helpful for survivability in Noxious Fumes. |
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Harklaw has two abilities suitable for melee-only fights (Demoralize, Shield), making it a great card for the 'Up Close & Personal' ruleset. |
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Harklaw has two abilities suitable for melee-heavy fights (Demoralize, Shield), making it a great card for the 'Melee Mayhem' ruleset. |
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Harklaw has two abilities suitable for melee-heavy fights (Demoralize, Shield), making it a great card for the 'Super Sneak' ruleset. |
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Harklaw is a good tank but doesn't have Taunt. In the 'Fog of War' ruleset, it is more likely to receive most of the damage from the enemy team. |
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Harklaw has a max speed of 2 making it a good option for the Reverse Speed ruleset. |
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Harklaw has Immunity and is therefore immune to Cripple. |
Bad rulesets for Harklaw
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Harklaw is a good tank, however in the 'Aimless' ruleset where everyone has Scattershot it's less likely to take the brunt of the damage. |
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Harklaw is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset. |
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Harklaw has a decent amount of armor (maxes at 3), which is lost in the 'Unprotected' ruleset. |
Ineligible rulesets for Harklaw
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Harklaw costs 8 mana to cast, so it can't be used in 'Little League'. |
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Harklaw is Legendary, so it cannot be played in the 'Lost Legendaries' ruleset. |
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Harklaw is Legendary, so it cannot be played in the 'Rise of the Commons' ruleset. |
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Harklaw has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset. |
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Harklaw has an even mana cost, so it can't be used in 'Odd Ones Out'. |
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Harklaw has no magic damage, so it cannot be played in the 'Wands Out' ruleset. |
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Harklaw has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset. |

























