Home 🡆 Monster List 🡆 Grum Flameblade

Grum Flameblade
ModernFireLegendaryMonsterchaos

Base level
Max level
Grum Flameblade Price Information:
Regular Foil Price (per BCX): $1.272 | Single BCX: $1.447 (1.14x)
Gold Foil Price (per BCX): $56.998 | Single BCX: $56.998 (44.81x)
Gold Foil vs Regular Foil: 44.81x
L
RF BCX
GF BCX
Abilities
1 1 - 1 4 0 0 5 10
2 3 1 1 4 0 0 5 12
3 6 2 1 4 0 0 5 14
4 11 4 1 5 0 0 5 15
Skill analysis
Bloodlust
Every time it defeats an opponent, it gets +1 to all stats.
Void Armor
Magic attacks hit this Monster's armor before its Health.
Void
Reduces damage from Magic attacks.

Attack damage gets halved (rounded up), except attack 1 which deals 0 damage.
Giant Killer
Does double damage against targets that cost 10 or more mana.
🌟 Grum Flameblade ratings
Bronze league
5.5 / 10
Silver league
5.9 / 10
Gold league
5.6 / 10
Diamond league
5.5 / 10
💞 Top cards to play with Grum Flameblade
Grum Flameblade receives a boost from Beetle Queen's Inspire ability. Plus, the Tank Heal will keep it alive longer.
Grum Flameblade benefits from Fineas Rage attacking first from the Reach position, making it more likely Bloodlust will trigger.
Grum Flameblade benefits from Flamesmith's Repair ability since it has the Void Armor ability.
Grum Flameblade benefits from Oshuur Constantia's Resurrect and Tank Heal abilities since it has the Void Armor ability and high health.
Grum Flameblade benefits from Scale Doctor's Repair ability. Plus, Rust will make it more likely Bloodlust triggers.
💀 Best counters against Grum Flameblade
Serpentine Soldier is a good counter against Grum Flameblade.
Arkemis the Bear is a good counter against Grum Flameblade.
Desert Dragon is a good counter against Grum Flameblade.
Living Lava is a good counter against Grum Flameblade.
Flamesmith is a good counter against Grum Flameblade.
Ruleset analysis
Good rulesets for Grum Flameblade
In High Mana rulesets, it's more likely for there to be giants (cards costing more than 10 mana). Since Grum Flameblade has Giant Killer, it is therefore helpful in High Mana battles.
Grum Flameblade has Bloodlust, which pairs well with Opportunity by helping it snipe the weakest enemy. Grum Flameblade doesn't have Opportunity on its own, so it likes 'Equal Opportunity'.
Grum Flameblade has a lot of armor (maxes at 5), making it a terrific card to survive all types of attacks (including Magic) in the 'Weak Magic' ruleset.
Grum Flameblade has a lot of armor (maxes at 5), making it a terrific card to survive when there's no Magic thanks to the 'Lost Magic' ruleset.
Grum Flameblade has two abilities suitable for battles where there are no Ranged cards (Void, Void Armor), making it a great card for this 'Broken Arrows'.
Grum Flameblade has Void Armor, which is useful for the 'Armored Up' ruleset.
Grum Flameblade is a good tank but doesn't have Taunt. In the 'Fog of War' ruleset, it is more likely to receive most of the damage from the enemy team.
Grum Flameblade has a max speed of 1 making it a terrific option for the Reverse Speed ruleset.
Bad rulesets for Grum Flameblade
Grum Flameblade is slow, which means that it's more likely to miss if its enemies are enraged.
Grum Flameblade is a good tank, however in the 'Aimless' ruleset where everyone has Scattershot it's less likely to take the brunt of the damage.
Grum Flameblade is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset.
Grum Flameblade has a decent amount of armor (maxes at 5), which is lost in the 'Unprotected' ruleset.
Grum Flameblade has Void, but is a melee card, therefore it's more difficult to get enemy Magic casters to focus on it in the 'Target Practice' ruleset.
Ineligible rulesets for Grum Flameblade
Grum Flameblade costs 11 mana to cast, so it can't be used in 'Little League'.
Grum Flameblade is Legendary, so it cannot be played in the 'Lost Legendaries' ruleset.
Grum Flameblade is Legendary, so it cannot be played in the 'Rise of the Commons' ruleset.
Grum Flameblade has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset.
Grum Flameblade has an odd mana cost, so it can't be used in 'Even Stevens'.
Grum Flameblade has no magic damage, so it cannot be played in the 'Wands Out' ruleset.
Grum Flameblade has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.