Home 🡆 Monster List 🡆 Grum Flameblade
Grum Flameblade ModernFireLegendaryMonsterchaos
Base level

Max level

Grum Flameblade Price Information:
• Regular Foil Price (per BCX): $1.272 | Single BCX: $1.447 (1.14x)
• Gold Foil Price (per BCX): $56.998 | Single BCX: $56.998 (44.81x)
• Gold Foil vs Regular Foil: 44.81x
• Regular Foil Price (per BCX): $1.272 | Single BCX: $1.447 (1.14x)
• Gold Foil Price (per BCX): $56.998 | Single BCX: $56.998 (44.81x)
• Gold Foil vs Regular Foil: 44.81x
L |
RF BCX |
GF BCX |
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Abilities |
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1 | 1 | - | 1 | 4 | 0 | 0 | 5 | 10 |
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2 | 3 | 1 | 1 | 4 | 0 | 0 | 5 | 12 |
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3 | 6 | 2 | 1 | 4 | 0 | 0 | 5 | 14 |
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4 | 11 | 4 | 1 | 5 | 0 | 0 | 5 | 15 |
Skill analysis



Attack damage gets halved (rounded up), except attack 1 which deals 0 damage.

🌟 Grum Flameblade ratings
Bronze league
5.5 / 10
Silver league
5.9 / 10
Gold league
5.6 / 10
Diamond league
5.5 / 10
💞 Top cards to play with Grum Flameblade
💀 Best counters against Grum Flameblade
Ruleset analysis
Good rulesets for Grum Flameblade
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In High Mana rulesets, it's more likely for there to be giants (cards costing more than 10 mana). Since Grum Flameblade has Giant Killer, it is therefore helpful in High Mana battles. |
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Grum Flameblade has Bloodlust, which pairs well with Opportunity by helping it snipe the weakest enemy. Grum Flameblade doesn't have Opportunity on its own, so it likes 'Equal Opportunity'. |
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Grum Flameblade has a lot of armor (maxes at 5), making it a terrific card to survive all types of attacks (including Magic) in the 'Weak Magic' ruleset. |
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Grum Flameblade has a lot of armor (maxes at 5), making it a terrific card to survive when there's no Magic thanks to the 'Lost Magic' ruleset. |
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Grum Flameblade has two abilities suitable for battles where there are no Ranged cards (Void, Void Armor), making it a great card for this 'Broken Arrows'. |
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Grum Flameblade has Void Armor, which is useful for the 'Armored Up' ruleset. |
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Grum Flameblade is a good tank but doesn't have Taunt. In the 'Fog of War' ruleset, it is more likely to receive most of the damage from the enemy team. |
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Grum Flameblade has a max speed of 1 making it a terrific option for the Reverse Speed ruleset. |
Bad rulesets for Grum Flameblade
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Grum Flameblade is slow, which means that it's more likely to miss if its enemies are enraged. |
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Grum Flameblade is a good tank, however in the 'Aimless' ruleset where everyone has Scattershot it's less likely to take the brunt of the damage. |
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Grum Flameblade is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset. |
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Grum Flameblade has a decent amount of armor (maxes at 5), which is lost in the 'Unprotected' ruleset. |
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Grum Flameblade has Void, but is a melee card, therefore it's more difficult to get enemy Magic casters to focus on it in the 'Target Practice' ruleset. |
Ineligible rulesets for Grum Flameblade
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Grum Flameblade costs 11 mana to cast, so it can't be used in 'Little League'. |
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Grum Flameblade is Legendary, so it cannot be played in the 'Lost Legendaries' ruleset. |
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Grum Flameblade is Legendary, so it cannot be played in the 'Rise of the Commons' ruleset. |
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Grum Flameblade has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset. |
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Grum Flameblade has an odd mana cost, so it can't be used in 'Even Stevens'. |
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Grum Flameblade has no magic damage, so it cannot be played in the 'Wands Out' ruleset. |
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Grum Flameblade has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset. |