Home 🡆 Monster List 🡆 Giant Roc

Giant Roc
WildFireCommonMonsterbeta

Base level
Max level
Giant Roc Price Information:
Regular Foil Price (per BCX): $0.202 | Single BCX: $0.218 (1.08x)
Gold Foil Price (per BCX): $5.931 | Single BCX: $7.4 (36.63x)
Gold Foil vs Regular Foil: 29.36x
L
RF BCX
GF BCX
Abilities
1 1 - 2 1 0 0 0 4
2 3 - 2 1 0 0 0 5
3 5 - 3 1 0 0 0 5
4 12 1 2 2 0 0 0 5
5 25 2 3 2 0 0 0 5
6 52 4 3 2 0 0 0 5
7 105 8 4 2 0 0 0 5
8 172 13 4 3 0 0 0 5
9 305 23 5 3 0 0 0 5
10 505 38 5 3 0 0 0 6
Skill analysis
Flying
Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability.

+25% chance of evading, except against Monsters who also have Flying.
Reach
Enables the monster to attack from the second position on the team.
Trample
When a Monster with Trample hits and kills its target, it will perform another attack on the next Monster on the enemy Team.
🌟 Giant Roc ratings
Bronze league
5.2 / 10
Silver league
4.9 / 10
Gold league
5.3 / 10
Diamond league
5 / 10
Ruleset analysis
Good rulesets for Giant Roc
Giant Roc has Trample, which can trigger infinitely in the 'Stampede' ruleset.
As Giant Roc has Flying, it doesn't get damaged by the Earthquake ruleset.
Giant Roc has a speed of 5, which boosts to 8 when enraged, helping it dodge enemy attacks. It also has abilities which help its chances of dodging.
Giant Roc has two abilities suitable for melee-only fights (Trample, Reach), making it a great card for the 'Up Close & Personal' ruleset.
Giant Roc has two abilities suitable for melee-heavy fights (Trample, Reach), making it a great card for the 'Melee Mayhem' ruleset.
Giant Roc has Reach, making it useful in the 'Super Sneak' ruleset.
In the 'Unprotected' ruleset, Giant Roc's damage no longer needs to fight through armor. Furthermore, Giant Roc doesn't have any armor, so it gets no disadvantages from this ruleset.
Giant Roc has reach, which enables it to attack from the second position as a melee unit even in the 'Fog of War' ruleset.
Bad rulesets for Giant Roc
Giant Roc is fast, with a max speed of 5. This means it'll be very slow in the 'Reverse Speed' ruleset.
Cards who are fast or have dodging abilities (Dodge, Flying, Phase) lose their advantage in the 'Aim True' ruleset.
Giant Roc is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset.
Ineligible rulesets for Giant Roc
Giant Roc costs 5 mana to cast, so it can't be used in 'Little League'.
Giant Roc has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset.
Giant Roc has an odd mana cost, so it can't be used in 'Even Stevens'.
Giant Roc has no magic damage, so it cannot be played in the 'Wands Out' ruleset.
Giant Roc has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.