Home 🡆 Monster List 🡆 Flying Squid

Flying Squid
ModernWaterCommonMonsterchaos

Base level
Max level
Flying Squid Price Information:
Regular Foil Price (per BCX): $0.014 | Single BCX: $0.015 (1.07x)
Gold Foil Price (per BCX): $0.443 | Single BCX: $0.479 (34.21x)
Gold Foil vs Regular Foil: 31.64x
L
RF BCX
GF BCX
Abilities
1 1 - 3 2 0 0 0 8
2 5 - 3 2 0 0 0 9
3 14 1 3 3 0 0 0 8
4 30 2 3 3 0 0 0 9
5 60 5 4 3 0 0 0 9
6 100 9 4 3 0 0 0 8
7 150 14 4 3 0 0 0 9
8 220 20 5 3 0 0 0 9
9 300 27 5 3 0 0 0 10
10 400 38 5 3 0 0 0 10
Skill analysis
Reach
Enables the monster to attack from the second position on the team.
Blind
All enemy Melee & Ranged attacks have an increased chance of missing their target.

+15% chance of evading.
Backfire
If an enemy misses this Monster with an attack, the attacker takes 2 damage.
🌟 Flying Squid ratings
Bronze league
4.6 / 10
Silver league
4.6 / 10
Gold league
5.2 / 10
Diamond league
4.9 / 10
💞 Top cards to play with Flying Squid
Flying Squid attacks from the second position and Baakjira's defensiveness will allow it plenty of time to do so.
Flying Squid's Blind ability combined with Coeurl Lurker's high speed and Phase and Dodge abilities makes it an extremely evasive tank.
Flying Squid's Blind ability synergizes well with Supply Runner's Swiftness ability.
Flying Squid's Blind ability combined with Void Dragon's high speed and Phase and Flying abilities makes it an extremely evasive tank.
Flying Squid's Blind ability combined with Diemonshark's Enrage ability makes it an extremely evasive tank.
💀 Best counters against Flying Squid
Djinn Chwala is a good counter against Flying Squid.
Tide Biter is a good counter against Flying Squid.
Onyx Sentinel is a good counter against Flying Squid.
Lobstradamus is a good counter against Flying Squid.
Coeurl Lurker is a good counter against Flying Squid.
Ruleset analysis
Good rulesets for Flying Squid
Flying Squid has a speed of 5, which boosts to 8 when enraged, helping it dodge enemy attacks. Furthermore, it will deal damage from Backfire when it dodges attacks.
Flying Squid has Reach, making it useful in the 'Up Close & Personal' ruleset.
Flying Squid has Reach, making it useful in the 'Melee Mayhem' ruleset.
Flying Squid has Reach, making it useful in the 'Super Sneak' ruleset.
In the 'Unprotected' ruleset, Flying Squid's damage no longer needs to fight through armor. Furthermore, Flying Squid doesn't have any armor, so it gets no disadvantages from this ruleset.
Flying Squid has reach, which enables it to attack from the second position as a melee unit even in the 'Fog of War' ruleset.
Bad rulesets for Flying Squid
Flying Squid is fast, with a max speed of 5. This means it'll be very slow in the 'Reverse Speed' ruleset.
Cards who are fast or have dodging abilities (Dodge, Flying, Phase) lose their advantage in the 'Aim True' ruleset.
Flying Squid is a melee unit without Reflection Shield which means it will take damage every time it attacks in the 'Thorns' ruleset.
Ineligible rulesets for Flying Squid
Flying Squid costs 7 mana to cast, so it can't be used in 'Little League'.
Flying Squid has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset.
Flying Squid has an odd mana cost, so it can't be used in 'Even Stevens'.
Flying Squid has no magic damage, so it cannot be played in the 'Wands Out' ruleset.
Flying Squid has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.