Home 🡆 Monster List 🡆 Flame Imp
Flame Imp WildFireRareMonsterreward
Base level

Max level

Flame Imp Price Information:
• Regular Foil Price (per BCX): $0.79 | Single BCX: $0.878 (1.11x)
• Gold Foil Price (per BCX): $43 | Single BCX: $44 (55.7x)
• Gold Foil vs Regular Foil: 54.43x
• Regular Foil Price (per BCX): $0.79 | Single BCX: $0.878 (1.11x)
• Gold Foil Price (per BCX): $43 | Single BCX: $44 (55.7x)
• Gold Foil vs Regular Foil: 54.43x
L |
RF BCX |
GF BCX |
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Abilities |
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1 | 1 | - | 3 | 0 | 0 | 1 | 0 | 1 |
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2 | 5 | 1 | 3 | 0 | 0 | 1 | 0 | 2 | |
3 | 14 | 2 | 4 | 0 | 0 | 1 | 0 | 2 | |
4 | 25 | 4 | 4 | 0 | 0 | 2 | 0 | 2 | |
5 | 40 | 7 | 4 | 0 | 0 | 2 | 0 | 2 |
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6 | 60 | 11 | 5 | 0 | 0 | 2 | 0 | 2 | |
7 | 85 | 16 | 5 | 0 | 0 | 2 | 0 | 3 | |
8 | 115 | 22 | 5 | 0 | 0 | 2 | 0 | 4 |
Skill analysis

+25% chance of evading, except against Monsters who also have Flying.

🌟 Flame Imp ratings
Bronze league
5.9 / 10
Silver league
6.2 / 10
Gold league
7 / 10
Diamond league
6.1 / 10
Ruleset analysis
Good rulesets for Flame Imp
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Flame Imp only costs 3 mana to summon, making it a good choice for low mana games. |
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As Flame Imp has Flying, it doesn't get damaged by the Earthquake ruleset. |
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Flame Imp has a speed of 5, which boosts to 8 when enraged, helping it dodge enemy attacks. It also has abilities which help its chances of dodging. |
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Flame Imp costs 3 mana to cast, so it is eligible for Little League. |
Bad rulesets for Flame Imp
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Since Flame Imp has Swiftness, it essentially slows down your team in the 'Reverse Speed' ruleset. |
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Cards who are fast or have dodging abilities (Dodge, Flying, Phase) lose their advantage in the 'Aim True' ruleset. |
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Since Flame Imp is a Magic monster and doesn't have Reflection Shield, it will take damage every time it attacks in the 'Magic Reflect' ruleset. |
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Flame Imp has 4 health, so without any help it will die quickly in the Noxious Fumes ruleset. |
Ineligible rulesets for Flame Imp
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Flame Imp has no melee attack, so it cannot be played in the 'Up Close & Personal' ruleset. |
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Flame Imp has magic damage, so it cannot be played in the 'Lost Magic' ruleset. |
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Flame Imp has an odd mana cost, so it can't be used in 'Even Stevens'. |
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Flame Imp has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset. |