Home 🡆 Monster List 🡆 Fiendish Harpy
Fiendish Harpy WildDragonEpicMonsterpromo
Base level

Max level

Fiendish Harpy Price Information:
• Regular Foil Price (per BCX): $3.178 | Single BCX: $7.555 (2.38x)
• Gold Foil Price (per BCX): $200 | Single BCX: $641.25 (201.78x)
• Gold Foil vs Regular Foil: 62.93x
• Regular Foil Price (per BCX): $3.178 | Single BCX: $7.555 (2.38x)
• Gold Foil Price (per BCX): $200 | Single BCX: $641.25 (201.78x)
• Gold Foil vs Regular Foil: 62.93x
L |
RF BCX |
GF BCX |
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Abilities |
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1 | 1 | - | 4 | 1 | 0 | 0 | 0 | 2 |
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2 | 4 | 1 | 4 | 2 | 0 | 0 | 0 | 3 | |
3 | 10 | 2 | 4 | 2 | 0 | 0 | 0 | 4 | |
4 | 20 | 4 | 4 | 2 | 0 | 0 | 0 | 3 |
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5 | 32 | 7 | 4 | 2 | 0 | 0 | 0 | 4 | |
6 | 46 | 10 | 4 | 3 | 0 | 0 | 0 | 4 |
Skill analysis

+25% chance of evading, except against Monsters who also have Flying.

🌟 Fiendish Harpy ratings
Bronze league
7.3 / 10
Silver league
6.6 / 10
Gold league
6.8 / 10
Diamond league
6 / 10
Ruleset analysis
Good rulesets for Fiendish Harpy
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Fiendish Harpy only costs 2 mana to summon, making it a good choice for low mana games. |
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As Fiendish Harpy has Flying, it doesn't get damaged by the Earthquake ruleset. |
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Fiendish Harpy has a speed of 4, which boosts to 6 when enraged, helping it dodge enemy attacks. It also has abilities which help its chances of dodging. |
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Fiendish Harpy has a high damage-to-mana ratio (1.5), making it a cost-effective option for dealing damage in the 'Back to Basics' ruleset. |
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In the 'Unprotected' ruleset, Fiendish Harpy's damage no longer needs to fight through armor. Furthermore, Fiendish Harpy doesn't have any armor, so it gets no disadvantages from this ruleset. |
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Fiendish Harpy has opportunity, which increases its chances of hitting a backline enemy and dealing damage to 3 enemies at a time with Blast from the 'Explosive Weaponry' ruleset. |
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Fiendish Harpy costs 2 mana to cast, so it is eligible for Little League. |
Bad rulesets for Fiendish Harpy
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Cards who are fast or have dodging abilities (Dodge, Flying, Phase) lose their advantage in the 'Aim True' ruleset. |
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Fiendish Harpy is a melee unit without Reflection Shield and with no armor and low health (4) and is therefore very fragile in the 'Thorns' ruleset. |
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In 'Fog of War', melee cards lose their ability to do Sneak and Opportunity attacks, making Fiendish Harpy need to be in the first position to attack. |
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Fiendish Harpy has 4 health, so without any help it will die quickly in the Noxious Fumes ruleset. |
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Since Fiendish Harpy has Opportunity, it prefers enemies to be unarmored, and therefore doesn't like the 'Armored Up' ruleset. |
Ineligible rulesets for Fiendish Harpy
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Fiendish Harpy is Epic, so it cannot be played in the 'Rise of the Commons' ruleset. |
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Fiendish Harpy has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset. |
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Fiendish Harpy has an even mana cost, so it can't be used in 'Odd Ones Out'. |
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Fiendish Harpy has no magic damage, so it cannot be played in the 'Wands Out' ruleset. |
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Fiendish Harpy has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset. |