Home 🡆 Monster List 🡆 Fiendish Harpy

Fiendish Harpy

Base level
Max level
Fiendish Harpy Price Information:
Regular Foil Price (per BCX): $1.815 | Single BCX: $1.957 (1.08x)
Gold Foil Price (per BCX): $96.667 | Single BCX: $98.01 (54x)
Gold Foil vs Regular Foil: 53.26x
1 1 - 4 1 0 0 0 2
2 4 1 4 2 0 0 0 3
3 10 2 4 2 0 0 0 4
4 20 4 4 2 0 0 0 3
5 32 7 4 2 0 0 0 4
6 46 10 4 3 0 0 0 4
Skill analysis
Has an increased chance of evading Melee or Ranged attacks from Monsters who do not have the Flying ability.

+25% chance of evading, except against Monsters who also have Flying.
Monsters with the Opportunity ability may attack from any position and will target the enemy Monster with the lowest health.
🌟 Fiendish Harpy ratings
Bronze league
6.5 / 10
Silver league
6 / 10
Gold league
6.3 / 10
Diamond league
5.8 / 10
Ruleset analysis
Good rulesets for Fiendish Harpy
Fiendish Harpy only costs 2 mana to summon, making it a good choice for low mana games.
As Fiendish Harpy has Flying, it doesn't get damaged by the Earthquake ruleset.
Fiendish Harpy has a speed of 4, which boosts to 6 when enraged, helping it dodge enemy attacks. It also has abilities which help its chances of dodging.
Fiendish Harpy has a high damage-to-mana ratio (1.5), making it a cost-effective option for dealing damage in the 'Back to Basics' ruleset.
In the 'Unprotected' ruleset, Fiendish Harpy's damage no longer needs to fight through armor. Furthermore, Fiendish Harpy doesn't have any armor, so it gets no disadvantages from this ruleset.
Fiendish Harpy has opportunity, which increases its chances of hitting a backline enemy and dealing damage to 3 enemies at a time with Blast from the 'Explosive Weaponry' ruleset.
Fiendish Harpy costs 2 mana to cast, so it is eligible for Little League.
Bad rulesets for Fiendish Harpy
Cards who are fast or have dodging abilities (Dodge, Flying, Phase) lose their advantage in the 'Aim True' ruleset.
Fiendish Harpy is a melee unit without Reflection Shield and with no armor and low health (4) and is therefore very fragile in the 'Thorns' ruleset.
In 'Fog of War', melee cards lose their ability to do Sneak and Opportunity attacks, making Fiendish Harpy need to be in the first position to attack.
Fiendish Harpy has 4 health, so without any help it will die quickly in the Noxious Fumes ruleset.
Since Fiendish Harpy has Opportunity, it prefers enemies to be unarmored, and therefore doesn't like the 'Armored Up' ruleset.
Ineligible rulesets for Fiendish Harpy
Fiendish Harpy is Epic, so it cannot be played in the 'Rise of the Commons' ruleset.
Fiendish Harpy has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset.
Fiendish Harpy has an even mana cost, so it can't be used in 'Odd Ones Out'.
Fiendish Harpy has no magic damage, so it cannot be played in the 'Wands Out' ruleset.
Fiendish Harpy has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.