Home 🡆 Monster List 🡆 Feral Spirit

Feral Spirit
WildLifeCommonMonsterbeta

Base level
Max level
Feral Spirit Price Information:
Regular Foil Price (per BCX): $0.241 | Single BCX: $0.545 (2.26x)
Gold Foil Price (per BCX): $7.082 | Single BCX: $7.082 (29.39x)
Gold Foil vs Regular Foil: 29.39x
L
RF BCX
GF BCX
Abilities
1 1 - 4 1 0 0 0 2
2 3 - 5 1 0 0 0 2
3 5 - 5 1 0 0 0 3
4 12 1 5 2 0 0 0 3
5 25 2 6 2 0 0 0 3
6 52 4 6 2 0 0 0 4
7 105 8 6 3 0 0 0 4
8 172 13 7 3 0 0 0 4
9 305 23 7 3 0 0 0 5
10 505 38 6 4 0 0 0 5
Skill analysis
Sneak
Targets the last Monster on the enemy Team instead of the first Monster.

If the last Monster on the enemy team has Camouflage, this will target the second to last Monster instead.
🌟 Feral Spirit ratings
Bronze league
7.2 / 10
Silver league
7.2 / 10
Gold league
7.1 / 10
Diamond league
6.2 / 10
Ruleset analysis
Good rulesets for Feral Spirit
Feral Spirit only costs 3 mana to summon, making it a good choice for low mana games.
Feral Spirit has a speed of 6, which boosts to 9 when enraged, helping it dodge enemy attacks.
Feral Spirit has a high damage-to-mana ratio (1.33), making it a cost-effective option for dealing damage in the 'Back to Basics' ruleset.
In the 'Unprotected' ruleset, Feral Spirit's damage no longer needs to fight through armor. Furthermore, Feral Spirit doesn't have any armor, so it gets no disadvantages from this ruleset.
Melee cards with Sneak, Opportunity, or Reach help you minimize the amount of Scattershot you have and thus control where you are firing in the 'Aimless' ruleset.
Feral Spirit costs 3 mana to cast, so it is eligible for Little League.
Bad rulesets for Feral Spirit
Feral Spirit is fast, with a max speed of 6. This means it'll be very slow in the 'Reverse Speed' ruleset.
Cards who are fast or have dodging abilities (Dodge, Flying, Phase) lose their advantage in the 'Aim True' ruleset.
Feral Spirit is a melee unit without Reflection Shield and with no armor and low health (5) and is therefore very fragile in the 'Thorns' ruleset.
In 'Fog of War', melee cards lose their ability to do Sneak and Opportunity attacks, making Feral Spirit need to be in the first position to attack.
Ineligible rulesets for Feral Spirit
Feral Spirit has melee damage, so it cannot be played in the 'Keep Your Distance' ruleset.
Feral Spirit has an odd mana cost, so it can't be used in 'Even Stevens'.
Feral Spirit has no magic damage, so it cannot be played in the 'Wands Out' ruleset.
Feral Spirit has no ranged damage, so it cannot be played in the 'Going the Distance' ruleset.